UPDATE: Thank you for reviewing and acting on our feedback! What you are working towards with this TestLive patch I believe is work in the proper direction:
I desperately hope that this feedback reaches Oscar, Jens, and your entire systems teams. And maybe even some of your investor type people.
This game is a great game. You have done some truly amazing things with the combat system. Things that you should be proud of, and lauded for. However, I have deep concerns about the lack of “polish” and follow-through that have been exhibited since launch.
I will not list specific examples of lack of polish areas right now. There are plenty, and I feel sure that other players have pointed many of these out. But I would like to ask you to give significant reconsideration regarding your upcoming pet system that you are getting ready to launch.
From all appearances, the pet system is nothing more than the addition of animals into the already existing combat thrall system. Very literally. The pets are combat thralls with different skins. If you are a player reading this thread, and you do not believe that Funcom would add pets on with the same system /API coat tails as thralls, I submit to you Exhibit A:
Highlight: Conan Exiles Stream: Pet System, Nu-combat and Jhebbal Sag (44:03)
In this highlight reel, the new pet system is demonstrated. During the demonstration, the hyena pet dies. After it’s death, you can see from the quick loot window that the hyena has on it coarse shirt, coarse handwraps, coarse pants, and coarse sandals. You can see it at 44:27. So, it’s a thrall. A slave. This is what a perished combat thrall would normally yield.
What this tells me is that this hyena is a copy/paste of a regular combat thrall. It further tells me that rather than the pet system being a NET-NEW system, it is merely an adjustment to the existing combat thrall system. Which, unfortunately, still has some significant problems with it. Namely: AI problems, aggro problems, hitching, falling through floors and terrain, follow/unfollow problems and inconsistencies, heart attacks when approaching stairs or elevators, etc. I imagine I may be missing a few of the problems still plaguing our combat thralls.
What is more worrisome is that the pets need to be fed. Per the vision, this mechanic seems to make sense for animal pets. However - this is not something that they are able to implement for pets without implementing it for the entire pet system construct – which is the combat thrall system construct. Because the pet system is tied at the hip to the thrall system, these two aspects of the game will effectively be identical. Which means that combat thralls, too, will now need to be fed.
There is already significant heartburn from the player community regarding the incoming feeding system, and having that system apply to combat thralls (these do not include the many threads that were closed on the topic):
I think that players would be further disappointed and frustrated to learn that this is not something that can be separated from the thrall system. Mainly, because the pet system is the thrall system. On the current path, players who login to their game a couple of days following the pet and feeding system delivery will do so to find all of their combat thralls dead to starvation. I hope that you can grasp the gravity of this – it will have significant effect – you will lose a ton of players to rage quits – all of their carefully broken, placed, armored, and weaponed army gone.
I IMPLORE YOU to please reconsider the changes that are currently deployed to TestLive. I fear that the path you are on will lead to disaster for this game. That affects me, as a player, who loves the product that you have come forward with. That affects other players. That will affect DLC purchases. That will affect future game sales. That will affect your investors. Which will ultimately significantly affect you.
Please reconsider. Thank you for taking the time to read this feedback, and for your significant consideration internally with your teams.