Surrealistic purge location

How is posible that the purge find a location for their basecamp just removing a miniroof (1 square) of an archers post?

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:rofl::rofl::rofl:. It’s so true m8, so true. When @LostBrythunian told me this workaround on chapter 3, i couldn’t believe it, but it was absolutely correct.
A standing torch, a fence, a door twist can become a reason for a purge not to start or the opposite.
As you said, surrealism to it’s magnificence :rofl:.

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:joy::joy::joy:

Even i’ve killed some poor rabbits that were where the basecamp usually spawns. Omg

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True, on sinckhole i was killing the hyenas, absolutely true :rofl:.
Omg my friend, cross fingers it will be fixed one day. It’s such a beautiful mechanism and experience, failing in small details can become really frustrating and it’s unfair both ways because they did a really good job with these purges. These freaking golems, the thieves, the star metal showers, the commanders, generally everything new they added is difficult and freaking amazing. Purge lvl X now is a pure hell, amazing.

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Yeh. Is really nice. I just let the wizard a little bit to farm the star metal but i didnt find it extremely difficult.

Anyway, i have a good labyrinth, a good defense n just one door :sweat_smile:

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If the feng shui is not perfectly imperfect, the avatar of evil greed cannot be summoned, no matter how great the offering.
Only thru disharmonius placement of clashing wall pieces and the eradication of all natural life can the craven spirit of Serpentor materialize a camp to drive it’s slaves and sycophants to seek more hernia inducing baubles for his never ending quest to defeat the Joe team and prove he is the greater leader than the previous Cobra Commander.

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