Hello I started playing Conan exiles sometime ago. Just as a note I play games often and for a very long time. (Old timer and gamer here) I have been reading about builds and gameplay. Testing myself the first hand aswell.
I realised the game is too much based on crafting and item power which is very disattractive for gamers. My humble opinion is Conan exiles could have optional gameplay styles. Will you choose to be a crafter and keep up with item power or rely ,purely, on thralls and bonuses from them or will you choose to go for Conan -like wandering warrior and survivalist style. Three different styles could give extra bonuses to attribute/skill sets and character upgrades through levelling, for going crafter, slaver warlord or the solo adventurer styles. This way the game would give three optional styles but also mixing three styles at will. I have tried all styles at Barbaric setting and solo play mode and the game clearly pushes the players go for crafting and thralls to the extremes.
While I know all skills have ins and outs, I have quickly realised the gameplay is Too much on Strength and Vitality builds. This is pretty much killng the fun at builds and avoids being creative at gameplay. (Encumbrance and jumping top of heads is just funny but overall that type of tricks is extremely situational)
There is now a new option only for the mounted archery, where I believe archery in general should get use of bleeding debuff (bows only) without special arrows as the third perk. +%15 bonus to movement speed/+ %50 extra cripple timer to ,bows only, as the fourth level perk; only when the player is wearing light armor and the encumbrance bar is green. The first perk could give stamina use discount only when using a bow. (Right now grabbing a Pike gives all these without any points spent; also with further hitbox then ordinary melee. So why not ?)
Survival attribute should be more fun to use for both pve and pvp. The skill could give % 1.5 chance to avoid/heal cripple and bleeding effects for each point spent. First perk would be same.
Double harvest resource nodes (including animals) and +%10 movement speed bonus at perk two.
The survival attribute could give meaningfull amount of additional hitpoints (+%30) and additional movement speed that brings movement speed to a total amount of +%15 at third perk.
The fourth perk could give %25 damage reduction and immunity to disease and poisons and similar harmfull effects (including bleeding and cripple) from any source, instead of funny %10 all the way up at the fifth perk.
Additionally the fifth perk would have a special effect such as; when the player is under %30 HP total he would get -%50 to all incoming damage which would be an alternative definition of Berserker perk of Strength attribute; by ignoring damage instead of dealing extra damage. Fifth perk would not stack with the passive %25 but would cap at %50 max; not %75 reduction. The fifth perk could also have %50 chance to cheat death, instead of dying instantly when the player’s HP drops below 0. (Survival vs Strength and Vitality builds would break the boredom for both pve and pvp)
Agility attribute could have perks related to melee and archery styles. Giving % 1 chance to trigger double attack with melee weapon or ranged weapons with each point spent. Second perk would give %10 sprint speed and duration bonus. Third perk would give % 20 sprint speed and duration bonus. Fourth perk would bring the bonus to %30. These would re- define the agility attribute with Swift hand/foot brawling style instead of ’ an attribute for getting a discount at sprinting and for rolling around with style’ which still seems to be ignored and leads the playerbase going for Strength and Vitality…forever.
Thank you very much for reading.