You point is one view, it appears very naive. Mine is another more common problem in reality.
Read the forums plenty of posts about bazzar item pricing.
Player populations are dropping.
“Players NEED TO VOTE WITH THEIR WALLETS MORE.”
That’s exactly what i am doing. I had a 1-2year break before i jumped back on this game. I purchased a DLC before I realised the current state of them game. Do not worry i won’t make the same mistake twice.
Seems all that is left is a dying player population with a small extremely passionate “Clan of fans”, willing to silence anyone who doesn’t fit within their narrative.
We could agree that its the players fault for not reading the rules sure. I could add that maybe those rules should be in the game somewhere, since if you watch the intro, you get the slogan “Build. Survive. Dominate”. Then you build and get banned. They improved a bit by putting a link in the game you cant click on, maybe with enough push, they will add those rules into the game. Yes, sometimes people need stuff that close in order to see it.
And I wouldnt ever give you crap for not reading that. So, we shouldnt give players the same crap for not searching the internet to find the forums for a game to see if there is any rules on the official servers.
Were talking about people reading the fine print on things. Rules or contracts doesnt matter. Its the fact if they are read or not.
And thats where I think context does matter. Why report someone and try to get them banned on a dead server where no one bothers anyone? Say on a PVE server, you build (here it comes!) a bridge because hey, its PVE build nice, youre playing with no one on the server. Sure, its “against the rules”. Should that player be banned? I dont think so.
Quite possibly. But if its empty, why report people? Either play on it alone, or leave and play elsewhere.
Sure, Funcom doesnt need to respond if someone is just laughing at the ban. Like in my case, I came in to laugh at it, that I got reported after the bridge had been there for 3 years. I wasnt expecting a Funcom response, but rather to point out how low people are to report builds on dead servers that dont affect anything.
When the rules are just plain idiotic, poorly understood or explained, and when all offenses of any TOS violation is a minimum 14 day ban,yeah, people gonna complain. I think its beyond idiotic to ban people for a building violation. Spiderwebbing for land claim, yes ban for that. But there are so many PVE type stuctures that serve no purpose that can get you immediately wiped and banned. I dont like that, so Ill voice my opinion on official forums for a change on that.
But the forums are the only way for most people to be in touch with Funcom representatives.
I suspect youre correct on this, but it wont stop people advocating for something better,
i have been talking about this for years by now. at one point i gave up.
so here is my conclusion: The reason why funcom is adding more benches and at the same time banning people for “land claim” that it can literally be anything including having a humble 4x4.
Is because funcom wants people keep buying accounts.
There is no other explanation.
is not the players fault, i have reported an inmense amount of people where even i was thinking that they were not breaking a rule they simply were trying to play the game
But to my surprise, all of them ended banned just to prove my theory.
including kiki who is still posting here. and let me tell you again, we were NOT friends, we were enemies.
But she is 100 % right her ban was 100 % unjustified. hell i still have the videos i used xD.
at this point i don’t even care anymore. if play i do it knowing that if i don’t get banned, most likely i will end up hacked, wiped by cheaters, as it happened almost 1 year ago.
Now, did anything changed? not sure, last time i was suspended was 1 year ago so maybe the situation is different but i do not have much reason to believe that is the case.
Plus, now with portals the amount of flying base has skyrocket, literally xD.
so, yeah, is not the best state of the game/funcom but at least we have battle pass now /sigh
Btw is always funny to me see the bots trying to justify funcoms behavior, as if they get pay or something.
If they chase away other customers, you bet. “PVP” isn’t a license to be a jerk to others and chase folks away. Nothing against the rules, true but nothing stated they have to give you squat either. If you chase away other players by being an @$$ either in your building or your interactions with them, you deserve a ban. Really that simple.
Want some nails for that cross? No one is silencing anyone. If you can’t defend your position, then clearly it isn’t strong enough for scrutiny. I’ve been humbled on here plenty of times and appreciate their input because I learn something and my arguments get better. I suggest being humble. It’s the best state to learn and strengthen yourself.
And if people still don’t read it, even if it’s in the game, in their faces, are you going to move the goalposts again?
Like I said, refusing to take your share of responsibility does not make you a victim
Go break a law. Then tell that to the courts. Let me know how it goes.
Or, get this, report the crap to get the server cleaned up and have another server available for people who want to play and know how to share a public space
Wait, so if youre playing on a pvp server, and you come across people, and you kill and raid them…at what point are you not an a**? Do they need a week before they are fair game? A month? Must they be level 60? Do they need epic gear and weapons before you attack them? Do they need to be in tier 3?
No. PVP. Player vs Player. You can play that by killing everyone you see (or try to). That is exactly what the game mode is. Now, of course that may paint a target on your back, but again, welcome to PVP servers. If you whine and cry to Funcom because you got raided or killed before you had equal stats and gear to other players…well, theres maybe other games to play.
Dunno. Keep moving them until the vast majority of players that enter the game know the rules. Heck, make the message of the day the rules. Once 99% of people know the rules then we can move onto other discussions.
Sure, I run a stop sign at the end of the mile road I live on daily, because since that road was made in the 1800’s it never had a stop sign on it until the year 2018. Know why they put it there? Because idiots need their hand held because they cant manage their lives on their own.
Ill argue a ticket for blowing that sign every day of the week. It serves no value to anyone, will never save lives or do anything a stop sign should do. Know why? Context matters. That road where the sign is? About 2 cars a day drive on it. Yeah, gotta follow every rule no matter what, blindly, and just do as we are commanded.
Well, that verifies that people join servers merely to report people. Sure, go ahead and report people on a dead server that have been there for years minding their own business. Think a dead server will just spring up and become populated? Happens once in a blue moon, and Id rather wager on it becoming another ghost town with more players quitting because of it.
And of course, those 99% have absolutely no responsibility at all
Whoosh. You’re arguing the point I wasn’t making. I don’t care if you agree with the rule. I’m saying that the ignorance of rules is not a defense.
But you know what? It’s funny that you argue that context matters, because I could’ve sworn you also argued that rules should be “clear”.
It could be that I’m misremembering, because I’m a bit hammered right now and alcohol can do funny things to my brain. If you weren’t one of those arguing for “clear” rules, then please ignore what I’m saying here and accept my apologies. Hell, maybe the next time someone like Palm52X says the rules should be clear and unambiguous, you’ll pitch in and try to explain to them why they’re wrong
Ah, yeah, the typical attitude of the Land of the Free. One thing you guys never understood is that the rights and the freedoms you hold so dear must come hand in hand with responsibility. But eff it, that’s a political discussion and I shouldn’t engage in that.
That’s a funny assumption. I never said I did that. I’m saying people should be allowed to do that, because it’s their right
I don’t know what it’s like on the PVP side of the fence. On the PVE side? Yeah, it happens.
See, we don’t have the recourse of blowing shіt up. If you have a dead server because more than 75% of it is taken up by people who think it’s their Mitra-given right to squat on a huge chunk of land and refresh their theme park by logging in 5 minutes a week, then you bet your ass it’s going to become populated once those entitled jerks are gone.
“Because others are getting away with doing this or that.”
Like I said a few times. Innocence doesn’t matter. You were deemed incompatible and were told to play the way you do somewhere else. But the ego and pride doesn’t want to accept that.
However seeing as you keep claiming your innocence…
You built a wall… for your “future” buildings… that’s literally one of the few things clearly listed in the landclaim abuse thread that you’re not supposed to wall off an empty area…
With the rules we have, it really doesn’t get more clear than that.
So no, you’re not as “innocent” as you claim, you just disagree with the rules… that you broke… and got suspended for…
No… you started this thread because you broke the rules… got suspended… and you’re struggling to swallow that pill…
And the two other threads you started before got locked, so you started a third one… but with each one you tried to adjust the goalpost and make it seem more and more like it’s not about you… until they finally let one stay for long enough to recycle every single paragraph by all the same people that you could’ve went and looked up with the search like I suggested…
You’re not the hero here… you’re the entitled customer having a fit in the middle of the public mall…
That’s not something they would ever do… there’s quite the difference between using the size of the building as one of many judgment criteria as per their internal documentation on how to handle tickets or programming auto-wipes handled by a machine… besides, nobody said anything about already having a coded system.
All I said is that in my opinion their internal rules based on which they take action are far more detailed and leaves much less to guesswork than what they post for us…
Lol… that’s even more of a leap than saying that just because the official forums are not related to Microsoft… you’re welcome to peddle cracked Windows copies on them…
Of course they’re going to delist threads detailing exploits… like… doh…
I’m pretty sure they’d delist threads detailing exploits for OTHER games as well however in this case just because they have a separate platform for handling official server data and related complaints does not mean it’s not their company and game…
And do you know where it matters what ruleset YOU think should be applied?.. on YOUR servers…
I only go to one spot to get them, it’s not really a camp but rather a lost place between rocks with about three humans doing nothing there (I mean, there’s not even a campfire or something). But from what I can remember, a player built once near that spot. The humans just spawed further down next to a tree. It took me time to find them, but they still existed. Isn’t the game like this anyway? When people build next to animals and humans, they spawn further away?
Would it be doable to change the way the meshes interact with each others? Like, 1 foundation + 1 foundation have their “hidden” common wall disappear, as to only leave the outside surfaces?
It would not change the fact that when one of these outside surfaces gets hit (by a player, a purge, bombs…) the vitality points still drop down, just like usual. But wouldn’t that improve the performance a bit?
I honestly tho don’t see the point in doing it that way. Policing funcom servers is just sunk time. A checklist takes time. The impressions of the reviewer about the rules are all that’s required because that is flowed to the user. They dont have to be accountable for moderation of those servers. The only reason to have a much more detailed checklist is if you are worried about some kind of “audit”.
I was under the impression that nowdays Zendesk actually has full-time staff… and new employees that are in training… so they would be worried about some sort of “audit” indeed… from their boss
But maybe that’s not the case?
(in that case, it’s even worse thou)
That is why I put it in brackets. I don’t know how to explain it. You know, the two walls which are stuck together? Like, a cube of 6 surfaces + a cube of 6 surfaces = 12 surfaces, but we want to make it 10.
Is it more understandable? xD
You are right, I assumed, but out of corrolation rather than imagination. I have ZERO knowledge about meshing in Conan, but when I load the mesh on other games, they do have a weight (one with lots of colours and detailed patterns will be also more heavy than a blank canvas). That is why I thought loading a wider mesh would influence the performance. I also do know that the performance we’re talking about is not just about meshing. But please explain to me why the mesh does not affect the performance at all in Conan
But they did… An other example: the horses. There are bases on our server, on the spawn of baby horses. The horses just spawn around their bases now, closer to the lake, instead of in the middle, and I capture them everyday and they still respawn no matter if the buildings get bigger
I don’t think so. Zendesk is just software. I think the people who handle it have day jobs and the software is just an organizational tool. I can’t imagine them having “Zendeskers” who do that full time because the overhead for that vs any potential revenue would be all out of whack. I think the whole point of using zendesk at all is just to focus reports in one place, filter them, then distribute things that don’t get rejected immediately (you can imagine the zendesk software having a profanity filter for example… don’t know if it does, I’m just saying “you can imagine it”). It just doesn’t make a lot of logical sense to hold yourself to hard and fast rules when the rules you flow down are intentionally loose. That just adds administrative burden.
Not really But… I am getting the idea that you’re under the impression that there’s some “grid” of invisible walls and when you build you just make them visible?
That is absolutely not the case… what you see is all that exists… building pieces have sockets on them and the next piece snaps to that at the predefined angle, it’s not “filling in” some invisible object.
The building system in Conan is literally the most optimized part of the game…
They work by utilizing instanced meshes. What does that mean?
It means that every building piece is not an individual actor in the game requiring its own tick and separate replication etc.
Instead… every connected building is a SINGLE actor… just like a single placeable… like a mug or a table…
You start out with a single piece… a foundation for example… that creates the actor for your building… any connected piece you add to it will just render an instance of the mesh associated with that building piece with a relative offset location from that initial piece, it does not create a new actor…
The result? Buildings are actually very very cheap for the server… you can pull up a 10k block castle and barely make a dent.
Typically it’s going to be the decorations and placeables / crafting stations that are going to negatively affect performance.
Ofc those meshes still have to render on client side, so if you have like a bad graphics card you might notice “some” fps drop on client side from a giant empty building, especially if it uses some fancy textures for it like some of the DLC or modded pieces, but it’s barely affecting the actual server tick-rate itself until you stuff it full of placeables.
Are you playing on a private server? because the claim radius can be adjusted and quite often private servers reduce it for this exact reason.
But on the default settings if you place a foundation next to an NPC spawnpoint, it will disable the spawnpoint even if it’s an important boss creature… which is sometimes an issue on officials and one of the things people sometimes get reported for.
I don’t know I was under the impression the staff labeled as “Customer Support”, like some of the new hires pretty much work with Zendesk full time and only poke around the forums if they really have no tickets.
But we can only speculate ofc
In any case I’m sure of one thing… they have way more servers than what the amount of people they have could reasonably handle in a completely thorough fashion…
So yea I’m pretty sure they have to make shortcuts, which is why I was thinking that they just put up some internal criteria for easy judging…
I most certainly don’t believe what people often assume that they have admins floating outside their bases invisible, investigating every tiny detail of it… They might log on sure if something isn’t clear from the report and they want to check (or take pictures for the landclaim abuse thread ) but a lot of cases most likely are handled via rcon or some internal tool they have that can give them some form of data to judge based on.
In any case, I agree that they’re not bending over backwards to make sure everything is 100%, they simply can’t with the way things are set up. That’s kinda what I was hinting at as well in my initial post at the start