Ah, now I get what they meant with the hidden common wall
There are a lot of caveats to be sure. For example, FC knows everything about your play environment by your purchases. They know when you spend on bazaar, what server you were in/single player. They know where you completed the bp. They know everything you were doing when you spent money. They even potentially know what mods you are using when you bought an item. Based on those numbers, they then know how much revenue is impacted by removing people from funcom servers. My guess is (pure guess) that a server used for its free nature makes them less money than one’s where people pony up their own cash to operate. If that’s true, you’d want your money spent on the free servers to be kept to a minimum. I always have assumed that the people who manage zendesk are also QA looking for bugs. That way any investigation is also serving for bug/exploit hunting. That would squeeze some value out of something that would otherwise be viewed as a cost sink.
Dammit!!! They KNOW I finally caved and got that gibbet…
Do they also know I made a mod for it so I can power level it in one spot?
Nothing like harvesting freshly grown blood crystals in the morning
I was literally just saying…
Yea, I guess that’s highly likely.
No.
And what gave you this impression?
So the weight isn’t blocks it’s polys? Does the game cull hidden faces?
Been my experience. My latest build I didn’t realize was close to 3 relic hunters because they were behind rocks and grass squatting down. Placed a guard to close and found them. They were far enough away from my build not be agroed, but killed my cats, bunny, and golems that wandered too close. So I put up a lamp post; pillar and torch, to block their spawn. Now my bunny is safe
So never?
Not sure why this thread is still rolling along, but I’ll put is a bit further.
tbf… it either rolls along or another just crops up to take it’s place (already a couple other contenders). It is a topic that never dies/will never die/continues to linger/fester/you name it. It’s the whack-a-mole topic (that and “UE5 when?!”).
The fact that they hired like 4? customer service people in a row and you barely ever see them being active on here… so where else is there? Zendesk… answering tickets…
I don’t think you understood what I said there, was talking mainly about server performance. Server performance has nothing to do with graphics, since the server doesn’t render anything… it doesn’t exist on there.
When you have low FPS because your computer can’t keep up with rendering all the stuff on screen… that’s a client side performance issue.
When your thrall is attacking a bush instead of an enemy because the server tick is slowed down due to the server not being able to process everything in a timely fashion… or things are glitching in other similarly weird ways, that’s a server performance issue.
As for the hidden faces… your graphics card does that on client side… it’s rendering things on a 2 dimensional surface… things that aren’t visible don’t cost performance in that context. (as in from a graphical point of view… a random placeable running actual code logic and taxing your CPU behind a wall, will ofc still affect it)
In both cases though buildings themselves have a very tiny impact… but they have even less impact on the server.
lol, gives a whole new meaning to evicting squatters bunny murdering ones at that…
Staff got tired of locking the other ones so they’re allowing for those “5 minutes of fame” This way the same 4-6 people can get together and yet again type down all the exact same paragraphs they did in all the other threads.
All that’s missing now is for the reporting to begin and then you complaining about the reporting system to make the full circle
Can’t say I have ever been hard core enough in to a game to look for that sort of info.
Been a long time since I’ve worked a game from the inside. Sure it has changed drastically from my cracking days.
On the private server I’m on I found a very nicely done Galleon, big, lit nice, no drag on my rig. So I know that big beutiful places can be built that do not drag down my card or the server.
Oh ya, that is my forum pet peeve
Yeah but remember that Zendesk has other, non-funcom server functions: questions about your account, change your ID, transaction issues in the Bazaar/on Steam/Gamepass/Playstation. Those things are outside of the game itself whereas server reports need an in-game investigation. So you can imagine, customer service gets all reports, the zendesk software sorts them and sends them to the appropriate group and whoever is best equipped handles the resolution.
That’s too general to believe it.
Every once in awhile I try to refocus people’s viewpoint. What’s client is server and what’s server is client. We only use these words because it is good for SEO. Anything graphics is server. Because it is hardware presenting itself. In other words, time is ticking and I don’t have a client here that is paying me for SEO.
I’m sure you can… start a religion with that… somewhere…
There are several 40+ member clans “near me”. Some are stuck on the server I’m at now. You are right, a religion can be started somewhere, and members come quickly to help due to Discord’s reach. They aren’t calling it farming, anymore.
Funny you mention that because yes that is the time frame I gave back on the day before the cult of id players took over the entire play style. That and t3 building meant you were ready for war.
The fact that you can’t distinguish between fair and honorable play and disrespectful play is the actual root issue of PvP right now. Having some jerks on isn’t a problem if the majority are honorable. It adds spice and a server uniting nemesis. However it dominates now and I gave up on the style of play because of it…not because of exploits being there…no that happens in every revision of every game. The viral spread of the exploits and the collective usage of most of not all playing is what drove me away. And then the audacity to complain that “this is a crap game with exploits and FC only care about money”… seriously? You aren’t going to take any ownership of using said exploit, of promoting said exploit and chasing away players…all the blame goes on the company? How morally Fing convenient that is. But this is what truly chased me away from pvp. People that spoke about how the love the game but continuously abused exploits…my 14 yo daughter has more character than that.
I look at some battle royales. You know they ban folks that team up on solo matches? In fact sister tencent company Sharkmob literally promoted this as a selling point. I remember just 3 months ago they promoted banning 800 players in one month as something to tell everyone.
Are player’s required… well, there is this thing about dominating servers…
The Internet only allows for people 14 years of age or older to have access to it.
The watchers hate that fact.
['nufff metaphores, again, you know what I’m saying]
“Domination” doesn’t require nuking folks back to the stone age. For those that are versed in leadership and manipulation, domination is when people do what you want without the threats or even instructions. It’s a more subtle art than a bludgeoning act. You don’t dominate what is destroyed. You can’t because it’s gone. Domination requires the victim to be there. Without someone to dominate, you can’t do it. So chasing away players is actively against the CE motto because dominate cannot be done.
Oh my I really like your post. Yes there is seems to be problems I’ve read. I think there should be open diplomacy and a 7work day. Before they ban someone. It is a business after all and it should work both ways. You are right things definitely need to be amended not just here but for other companies and games and things too. Really makes me wish I would have followed my childhood career. To be a lawyer because that was something I was really good at at the time I was able to remember walls and all those things super easy. Gamers definitely need an advocate. The same laws that apply to buying actual products physical product ought to apply to buying software. I had a friend that made games and his roles was definitely different. When you bought the game you bought everything that the game had including the sprites etc etc you could use the sprites you could use whatever you wanted to do because you bought the game in his entirety. Don’t know whatever happened to that game or the guy.
You’re right though the rules should be amended a lot should be amended. Cool
eeeehhhh… You’re actually describing leadership. Dominating could involve ultimate destruction. I do think that there is a fundamental game design issue with PVP in Conan. I honestly think sending someone “back to the Stone Age” is well within what should be expected in a Conan game. Mercilous slaughter, looting, pillaging, general conquest are all completely on point. I do think though that there is a way to play with that in mind that isn’t “douchy”. In my Blood Bowl years, this is a big deal. Some people get all bent out of shape when you stomp their player’s to death with a Chaos team… forgetting the game has “Blood” in the title and that’s the difference between the teams… I see Conan PVP as similar. Anyone who thinks they need to be honorable about it is actually doing a bit of RP. I see no reason anyone who plays a Darfari character shouldn’t just raid, burn and then stop to make dinner out of their enemies after. All the other stuff, cheats, exploits, etc, is what is unacceptable. Pounding the opponent into submission though is essential. The trick is to make it meaningful for play…
Domination takes constant, consistent validation of fear. “If you’re not bowed down, you’re not being dominated”. Mistress Dalinsia.
I’m not against PVP, I’m against it’s shadow
And mass reporting as a battle strategy.
Yes this. This is just as exploitive as sky bases or ceiling phasing. Totally agree and those doing so need to be punished just as much as sky basing
The game has performance issues from the get go. You can wipe a server and the game still runs poorly. Its not the players fault when they play the game they paid for and the servers can´t handle any of it. You do not need to build at all to see the framerates drop.
The whole performance rule is a no go for me. Because Funcom implies with it that their servers have no performance issues at all. Which we all know its a big fat lie. Instead of trying to fix the performance problems or at least aknowledgeing them officially they shift responsibility to the player. Even though they know exactly that you can not control performance.
You start on a server, you get the regular hickups and spikes. You build up a base and its fine for 10 days. Day 11 you get a new neighbor who starts building up a base too. Or the server starts to fill up with new people. You now have more activity on that server and the server can not handle it. Now you get a report from your neighbor or other people that want your base spot that it is your base that is causing the performance issues. An admin joins the server, sees the server is lagging like hell, teleports to your base and bans you away with no further investigation because you have been reported so you are the culprit. Case closed.
No Funcom admin ever will go to a server and properly investigate what is really causing the drop in performance. Neither do they have the time to do it nor do they care. To blame you, the player is not only the easiest way but its also the cheapest.
It is in the tool in kit to use but domination is a social act and chasing folks away means you aren’t dominating but kill plunder/murder.
The difference between leadership and domination is the power and creativity. Leadership is one where the followers have the power and creativity while domination is one where the head figure has these. It’s easier to lead than to dominate long term but it’s simpler to dominate.