There is no domination with out fear, there is no leadership with it.
And had you done so, you would now actually know that you wouldn’t have a chicken’s leg to stand on when approaching this from a legal angle…
Probably went bankrupt with that business model in today’s world…
Yeah but I think you are mixing up the in-game mechanics and the real world noise. The chasing people away is what happens with the players out of game. The “Dominating” that the game advertises is an in-game concept. When a player “dominates” a server by game mechanic, it is by slaughter and destruction. Players who leave aren’t packing up their bases and leaving the exiled lands… they are just leaving their stuff smoked and in rubble. When FC advertises “Dominate”, they don’t mean you should have dominion over other players out of game… It’s perfectly fair play to just wipe an opponent’s buildings without care for what they contained. It’s perfectly fair to do it just because you don’t like the look of their base, the cut of their jib, or on a whim. It’s even perfectly fair to wipe a player who is offline (I don’t know that Conan would bat an eye at slaying a dangerous foe in their sleep…). The difference is, while all that may be perfectly fair, it doesn’t mean it will be a game mode that will be appealing to a lot of people. This is why I have always liked the idea of PVP in Conan, but never actually play it.
The report stuff if done as a way to “win” (whatever that means in CE) is not dominating a server. It’s not doing it within the game mechanics as the game is meant to be played. It’s an “exploit” like any other, but one that the other party may have opened themselves up to by not being attentive to how their actions may be exploited. The offender isn’t exploiting the game, they are exploiting real world ignorance.
This is why I don’t think PVP on Funcom servers is ever going to work well. Small communities can come to an understanding amongst each other with an admin that doesn’t have to worry about being profitable supporting it; their “profit” is just having a functioning pvp group that they can have fun in while everyone else has fun. On Funcom servers, suspensions and bans are necessary and when you let anyone in, you get the good with the bad and the bad look for every advantage they can get. The only solution to that is more moderation, which is what people have now. So what happened? The bad now potentially have a system to work to their advantage (I don’t know how prevalent it really is, but I will accept the premise). So what will happen with more detailed rules further explanation? Just more things for the “bad” to use to their advantage. The difficulty of PVP in CE isn’t a failing of the game; it’s a failing of the environment on public servers for this particular game. PVP in CE just requires the players to take all the responsibility to make it work well. It’s a sandbox game, for both PVE and PVP, so that should come as no surprise to anyone really.
Idk… I do think @erjoh has a good point and might be thinking of the concept I mentioned in a few threads, just doesn’t want to quite say it out loud
Fact of a matter is… the PvP mechanic of this game is not sustainable… It “was” when it was built on the premise of “actual people are nice”, but that’s just not the case… and it’s getting worse and worse.
There literally is no goal for PvP in this game… it’s not an actual PvP game where thought was put into this… it’s a sandbox with PvP damage enabled… that’s it… So what do people do?..
Just like with any similar game… they make their own goals…
Currently a highly popular one is to just be such a toxic jerk to others that they leave the server
You literally have PvP players quoting this as the “win conditions” of this game…
When did you win?.. when your enemy just gives up and leaves the server…
So what are we really talking about here?..like… does that sound like a sustainable environment?
And they’re just constantly one-upping each-other… turning to exploits and cheats if necessary…
Here… I took this screen from reddit the other day… I think this perfectly describes the state of Conan PvP:
And yes… you have youtube channels dedicated to spreading exploits…
They claim it’s so that Funcom fixes them faster, but that’s utter BS that they don’t even believe… They’re doing it for views and couldn’t give two hoops about the damage they cause to the community…
Personally I think this game mode in this form should be cut out like a cancer… Develop some actual PvP mechanics for the game so that people can have a purpose other than to just be toxic to others… Like… even a simple kill-counter or leaderboards or anything would mitigate this… as it would shift focus away from the goal of driving people away as being the win conditions…
That’s why I say if you want PVP in Conan, you’re going to have to do it on a Private server.
. My ego isn’t ready for that level of defeat…retreating from the play style is one thing… admitting this is also admitting humans can’t just exist together long term and forever stuck in a cycle of society that bounces from tyranny to freedom and personal growth back to tyranny.
Everything else you said is spot on and sort of scary that you have that level of insight to my mind.
It’s probably painting a bit of a twisted picture though. What I didn’t mention is that the ability to do all of the above is sort of “appealing” to a certain kind of person.
So I think the reason it’s this bad isn’t because people in general can’t get along THIS much… it’s also because the same freedoms of the mode that some players can enjoy in a meaningful way, sort of also “collects” the people with tendencies to not know when enough is enough… So they’re present in a slightly higher concentration than elsewhere. Could be wrong though, idk but it’s definitely a bit scary.
As for a lawyer bit yeah I would have. Because had I started that way I would have already been someone who would have been able to create fair and Justice laws about these things or cross-reference that in my case and to win just one case is all it takes to get the ball rolling.
As for the guy, I don’t think he went bankrupt because that was not his main thing. What little I did hear is that he was offered a job at Microsoft a very good job but he turned it down because he knew that they would try to put a noose around his neck metaphorically speaking.
After that I think he probably just live life and and life I guess. But it was pretty cool. He wasn’t the only one that was doing that either. A lot of people back then made a bunch of games and once you bought the right story you bought the rights to it and then and turned they would make other games with bits and pieces of other games and it was pretty cool it was pretty cool for the time it was just for the PC but it was still pretty cool.
This is pretty blatant honestly. Usually it is contacting a friend of a friend of a friend who knows someone that is a seller of the supplier.
The server I am on has an active hacker that doesn’t even know how to use their hacks though so that has brought some comedy to the tragedy XD
Yea, it was very “in your face” on an actual official subreddit…
I was like… how did we get here…
Lol
I still think there needs to be an update or of amendment to a lot of the rules both concerning the forums and servers and everything else. Just got to be better common sense and diplomacy.
Yeah, that’s a spot at the Oasis of Nekhet. It’s one of the 6 Relic Hunter Slavetaker camps. Each of those camps has a small chance to spawn a T4. Most of them can spawn Tarris and some can spawn Olena.
What happened is that the player’s building suppressed the spawn you knew (Oasis of Nekhet), but when you explored more carefully you found a different spot you didn’t know about (one of those around the Crowngrove).
Unfortunately, no. The spawns are fixed and players can suppress them. That’s why “blocking the resources” is called out in the rules.
Without more details, I can’t say what exactly you’re looking at, but it sounds like another case of knowing about only 1 spawn and finding another now that first 1 is blocked
Should be tried first, yes.
Alliances are okay, but diplomacy is better. Maybe that is too complex for the controller.
Yea a lot of things could be clarified to some degree, but not all.
There are separate issues arising from things being too specific that we pointed out above, but obviously that doesn’t mean none of it can be more specific.
The biggest change that’s also realistically easy to do imo is for them to supply concrete and specific suspension reasons…
So you get a message saying exactly what you did wrong when you log in and you don’t have to run to Zendesk just to chase down the “Why” .
Doesn’t have to be super long, but something simple like:
“We discovered that you were abusing a large number of placeables to artificially degrade the game performance for others”
“You had scattered foundations in the G4 sector of the map, preventing the crocodile boss from spawning”
“Your base was found to be taking up way more space than it reasonably needed”
These would be entirely possible to supply, and it’s better than the “Failed to retreive suspension information”… So this would be one of the first viable steps they could take imo.
I haven’t played online yet with this game but my friends have and I would concur.
So far none of my friends or their friends and so on and so on has yet to be banned from a server nor have gotten in any form of trouble.
Yet it is bound to have him eventually by some means and measure at least logically thinking. And when that time comes there needs to be a reasonable rational explanation. So once again I concur
That is my point of the now flagged post. That FC should drop the officials to a realistic number of max players for the hardware they chose.
- Even be very generic. Spam around boss. Spam around POI. Bloking POI. Overuse of building parts/placeables causing perfomance issues. etc.
The admin just chooses one or more of the reasons they are obviously on they felt compelled to ban.
Thank you very much for this explanation, it now makes sense to me.
No, I am playing on an official server, but CodeMage might have an answer to that (following quotes lol).
It sounds highly plausible for the humans indeed. For the horses, it’s still in the same “area” (in the plains), but I get what you mean. Thank you.
Thank you for that answer. Your and Xevyr’s explanations enlighted me about how it is working
This is a very interesting thing. So while showing the building and interactions with it is relatively light on a server. The same cannot be said for the database.
A database with around a dozen players is about 10-50MB. A database with several hundred players (total characters, not online at once) can get into several hundred MB or even a few GB. FC servers… pretty damn big.
There is a correlation between the size of a map database in CE and its performance.
With that said, the databases were much much bigger prior to Siptah. Sometime around then they did an update that resulted in massive performance boosts across the board and lowered the size of databases. Personally I’ve seen cases of a 70-90% reduction. I believe some of the bigger ones had around a 50-60% reduction.
Suffice to say, the game would have died with the 3.0 update if they didn’t do those optimizations. And this is also why you see some servers with 80-100 player caps with mods. That wasn’t possible before. In addition there has been optimizations since then as well. Getting the boost of that initial optimization likely isn’t possible, these things tend to have diminishing returns.
If anyone wonders why things feel worse than 2 years ago if all these optimizations happened, its because you’re playing with a ton more people than back then. You’re refreshing friends take up space and you don’t usually get to see them. Refreshing got worse when the decay timers were extended, predictably so.
Meanwhile the servers that manage inactive builds actively are running very smoothly in comparison to years ago (in which they were already running smoothly in comparison to the undermoderated servers). FC servers have the issue of every optimization done to the game is mitigated on them specifically due to their public nature. Its like comparing a Public Recreational Park to a Privately-owned Amusement Park. You get swings and merry go rounds, maybe some bars and a slide, versus go-karts and rollercoasters. And the rules are more restrictive on public parks… can’t have a beer where the private park will provide it.
Decay information seems to hold a lot of weight in there…
I personally don’t have that enabled on my server, so I never checked what it stores, but in the server age fixing thread someone enabled their building decay and their database size tripled instantly went from 450 MB to 1.4 GB