So it’s been a long absence from Siptah for me, and I have a couple of questions regarding these two crafters. Could anyone remind me which surge areas have a chance to spawn these two? Or confirm any spawn locations for the static camps on the isle? I have the other two types of T4 armorer and haven’t seen a T4 smith yet.
I can confirm that the above spots spawn all 3 types of T4 armorers and T4 blacksmiths but it took me about 200 kills of each camp (on 2 servers) to get a full set of T4 armorers/blacksmiths. I was after a bladesmith and shieldwright but got the rest while trying to get what I was looking for.
The bigger camps have also random thralls so you may get lucky there as well.
Happy hunting!
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Oh and one more for Blacksmith (Bladesmith or Tempersmith, no Edgesmith). This one is also good for alchemist and berserkers:
Yes, I did post some of my thrall research in their discord. I would assume it may take a bit to get it updated.
EDIT: To answer the surge question, unless I am reading this wrong (possible), the Aquilonia (EDIT: and Cultists of Dagon - this one actually has a lower change to spawn armorers/blacksmiths that the Aquilonia so I would go with Aquilonia) surges seem to be good for armorers.
Yup, good taners aren’t easy to get nor, that’s a fact.
Like said above, i had most troubles for the armorers, but maybe simply lot bad luck with them. Finally i got what i needed, but would clearly pick-up one or two more. Will take a look again there, it’s a great cost in many ways, so still good to make a run.
@dmw33 You’ve got your armorer from a random spot which is possible since they can spawn pretty much anything including a cimmerian berskerker but the rng is even bigger since there are many spawns in the pool.
For Siptah specifically, afaik, you can’t really see how each camp (map location) is set up because the map is DLC (unavailable). However, the T4 surges have unique names for their NPCs so I went by assuming that since they are only used to spawn in T4 surges (no other map locations), then they would follow the values set in the WeightedSpawnTableRow.
EDIT: there are quite a few useful guides in the modding discord pinned under the #tips-tricks-and-tutorials channel for those looking for more information how exactly everything is set up.