Testlive Patch (11.09.2020) - The Isle of Siptah balance and bug fixing update

  • You can use items (food) directly from containers (even from the bodies of defeated enemies). However, it is not possible to put on / change armor this way (also warpaint).
  • Taskmasters don’t reduce the crafting cost of items on the Torturer’s Worktable.
  • Zooming in and zooming out on the map causes the icons / markers to flicker.
  • The X button in the controller does not activate the adjustment of building elements to the ground.
  • Turanian build elements don’t protect against the cold in a cold region and even they warm the player up in a warm region (I haven’t checked all the DLC sets, some are unavailable, although I have them).

  • Extreme cold causes 0 damage (also in the description)
  • Frostbite, despite the description, does not deal any damage (you can even climb).

  • Pressing “down” on the controller will deselect the respawn point (bed or sleeping bag).

I came across a hint of another bug.

Companions usually return to their pre-selected location after fighting to defend the player's territory but..

…but apparently, not counting companions with passive behavior (regardless of the other chosen strategy and behavior options) companions do not return to their pre-selected location when an opponent knocks them over, throws them away, or kicks them out.

Note: Human opponents also throws / kicks out comrades sometimes.
Note 2: Animals resistant to throws / kicks, always return to pre-selected location.

I will delve into this later, now there are more important things to test. :test_tube:

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