Testlive-patch-13-06-2020 HATE list still broken

Same npc still fight each other as has been reported in the last two patches. Volcano thralls all fight among each other and the snakes and Snake men fight with the rock monster. Its a told mess up there STILL.

Also the bearer in Set city is still broken and will aggro as soon as you step your toes in the Set arch way on that side.

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They didn’t always fight each other in the volcano? I guess I haven’t been playing long enough to witness it. I assumed it had always been that way with different groups inside.

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To be completely honest heaventhere, and at the risk of being unpopular, I actually like this change. I find it fun to watch them battle to the death and then ‘reward’ the winner accordingly. I honestly hope that it remains as is.

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Really, even when they are suppose to be the same faction?

To me it makes it seem cheezy, you can just run past them they hardly notice you, to busy fighting every thing else around them. You do not need to worry about fighting the harder npc just let them kill each other off. In the volcano you have snakes attaching serpent men who are being attacked by rock noses. Crafters fighting the named crafters in the same area, In the darfri camps they are killing the bearers who are sitting at the fire with them till they stand up then its a fight. I guess it just seems like a easy way to get around things just let them battle it out and end up with maybe one thing left to fight, easy peasy lemon cheesey.

I do not mind a few of the animals but the human npcs it feels broken. Seth fighting the Relic hunters or being killed by them. I am sure others might be like you and like the chaos for me it a free for all and not at all planned. Non of the changes feel like they were decided to be happening they feel like the hate list is just wide open and who cares who kills who now.

It feels like to me you go to your local deli and the cook is cutting up the waitress while the dishwasher is chasing the customers around with a broom.

Hold on, this I’ve never witnessed in my games. I would think something were wrong here also if I had seen these.

Until when a fighter starts to attack rare T4 worker thrall (like the female dancer or the female carpenter).

It could be Ok, if different groups fight each other. But spawns directly next to each other, shouldnt kill each other.

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The environment feels more immersive in my opinion when the world is fighting around you.

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They are not predators hunting prey, THE same faction should not be killing the same faction. Every faction will just weird out and start killing the named thralls in Darfari camps they all band together and kill the named bearers. In the Volcano they band together and kill well every thing, its like way over board over there, crafters fighting among each other, all levels killing the named crafters.

What one of the above are prey , they live in the same space, side by side yet just got nuts and kill everyone. Little snakes attacking the big snakes, baby rock nodes being attacked by the king rocknodes standing right by it forever but now it wants to kill it??? Prey , heck no its a bug and a bug that was not in the game till they started messing up the thrall A.I. Your thrall will going crazy and start to attack babies on newbie river.

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Yea right, its normal for the same faction to kill the same faction and its normal for all the same faction thralls to murder the crafters that are in their same village, lol that is just broken that is not more immersive its just mayham and makes the game seem very broken compared to how it use to work.

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I actually prefer this behavior. When I want to gather meat or hides, I set my thrall to attack everything. I let him do the dangerous work, and I follow behind harvesting the corpses.

I actually like this change it adds a lot of life into the game.

Sure if you set it to do it but if you do not its a bug.

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Its not a change, they have said its a bug, they have taken the reports to get them fixed but hey hope you enjoy all your T4 named thralls being killed before you get them by their faction mates. Enjoy.

Yeah, different classes attacking different classes, I have no problem


So volcano human would also attack mounds of the dead human.

But volcano human shouldnt attack another volcano human.

Rocknoses shouldnt attack other rocknoses. Same with snakes and everything else.

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Same, i agree with you Croms.
i actually quite like it, eventhough it might be frustrating to miss some good girls from the volcano because of “Erii adn Co”'s blood rage.
But as it is, it’s ok and i enjoy watching npcs as well as animals giving at each other. It feels much more dynamic now. keep it up boyz but be carefull to not endanger some rare species


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Ok there are a few aspects of this which I will need to tease out, as I agree with you in some parts and disagree in others.

This is the part which I agree with you on. I think that factions should not be attacking their own T4s or bearers. For example, I have seen voltaries of skelos attacking kisthis fleshterer and tma the slithering before. I could rationalise this as them being a sinister and ruthless faction, but I wont. Aside from that, I like the changes. For the first time the environment feels more alive, and like we we are not the only adversary in the world. Ok time for examples.

Nature wise → Crocodiles are now hunting gazelles (as opposed to living in perfect harmony with them) and battling spiders. Imps which are maddened savage little beings attack everything they happen across, including baby shalebacks now. Cruel yes, but then so is nature. As far as the in-fighting between certain animals (eg-snakes, rocknoses) goes, I do not mind. It is common in nature for (example) different species of snake, spider, bird, etc etc to kill and consume other variations of the same species. Heck here in Australia, spiders even eat snakes! :smiling_imp:

Volcano wise → I enjoy watching the the voltaries of skelos do battle with rocknose kings, and also the other ‘pilgrims’ dressed in reptilian armor. I do acknowledge as @jot29 pointed out that at times, yes they attack T4 craftsmen, however I just dive in and defend them, usually having little difficulty drawing their aggro.

Relic Hunter wise → It always bothered me that the townsfolk treated the bandits as one of their own and defend them. Every single time I battled the bandits, other citizens would start attacking me (aiding the bandits) instead of them! Even if they instigated the violence in the first place. Previously, if a gate guard had a confrontation with a scorpion, he would then come and attack me, as if I were at fault. Now they just return to their duties afterwards. And regarding Szeth, he is just the town drunk and not part of the expedition. Im not surprised they try to kill him.

Anyway this is just my own personal point of view on the issue. Everything just seemed a little to peaceful beforehand, in a land which is supposed to be frought with constant danger and hardship. I did enjoy your analogy however.

PS-thanks @roro4066 oro and @ninefow, you guys pretty much capture my thoughts on the matter.

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Why do you want bugs to become game play additions lol but makes it easier for Funcom one more bug they can now leave in the game.

Flying rhinos, unconscious NPC’s on bindings going through teleport with you
 I’m not saying they shouldn’t fix it. Just giving some examples from the past.

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Is this actually a bug though, or is it an intended change? Serious question, no sarcasm or rudeness intended. Heaventhere generally speaking I do not want bugs to be a part of the game, and for that matter the majority of the playerbase do not. To date there has only been one (1) other bug which I wanted to see left in the game since launch day, and that is the flying rhino bug, which I personally found charming and humorous.

Again, I would like to see this tweaked so that factions will cease attacking their own T4s and Bearers. Fine by me. But some of the other changes such as crocodiles attacking gazelles, predators attacking one another and king rocknose (a demon mind you!) actually attacking people, as opposed to ignoring all of them aside from our character is a good move, and realistic too. Heaventhere I am not dismissing your opinion here as invalid buddy, because it is as much as my own or anyone elses. What I am saying here is just that I feel differently about (well most
) of the changes attached to this. Although I hope that I am mistaken, I will wager that it will get patched out in time.

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I haven’t seen it mentioned as an intended change in patch notes, but I might be wrong. If it’s intended, then it’s a really bad idea. I’m totally fine with making the Votaries faction hostile towards players. But the problem is that the Votaries fighters and archers are attacking Votaries crafters and that makes no sense. I know getting quality crafters should be difficult, but this is not the right way to do that.

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