Testlive Patch (15.06.2019) - The Warmaker's Sanctuary, Population Revamp, Temperature and more!

Maybe they’ll fix it finally then?

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gorgious patch !!! i think i’m going to cry :'s

BUT

About that acuracy change, why not replace the 3rd one instead of the 4th one ? Plz you can’t let bouncing arow in game

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I am good with all of this.

Although my house looks like a criminal stronghold with all the bandit leaders living. Im a crime syndicate.

That being said. I a confused about this.

  • Fixed an inconsistency between the Serpent-Man items and feats.

I was not aware of inconsistencies. What are they?

Is there ever going to be a reset timer or a proximity area for world bosses? I’ve had several issues where players would drag world bosses far away from their spawn area to my bases in order to kill my pets and thralls. EX: The Red Dragon was lured all the way to my base from the Unnamed City to kill several pets and thralls. This is an on going issue. If the boss is dragged too far away from the spawn point then it should reset or just respawn back in the designated area. Imagine this happening after PVP hours. They would clear your defenses and attack when PVP starts. This shouldn’t be possible.

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Why was this flagged lol??? There’s absolutley nothing wrong with it??

Klael’s Stronghold. Just up from the Shattered Springs Obelisk in case you’re not familiar.

you don’t need a star-metal tool, you need the feat star-metal tools.

to level-gate it I guess.

Also “cannot use” is not true. You have no competition for meteorites in solo. Just leave the game on for half a day and there should be a handful up there.

Or just type slomo 10 into the admin panel. I don’t typically encourage admin cheats/commands, but its more then fair to compensate being solo in my book.

because it has nothing to do with TestLive and it is off-topic.

It was some typos. #spellchekker team back again.

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Thank you, I am very curious and looking forward to see this on the console. Impressive amount of work.

All this is great, but can we make the venom infused daggers apply only 1 stack of poison per hit, like all the rest of the venom infused weapons?? Also i’d love to see 2x2 doorways (large door / double door) added in, because sometimes need more than a little door, but don’t want a massive 3x4 gate, and placing 2 small doorways really doesnt have the same effect.

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Even I also hope to get some further bugs fixed and new features in future, it is more wise, when they make now the bugstop & test serious the actual release. Maybe the testers find some issues now that need to be fixed then better rollout a second or third test release, until all is fine and then bring this to production. That is better then add too many features & fixes at once. That raises the risk of unitended sideeffects (new bugs), introducing the need to make more fixes…

I know what I am talking about, because I work in a company where software devlopmentt is done. Customers are demanding new features and bugfixes asap. Too many features/fixes at once raise the risk to break things and can double the amount of work (hotfixes, additional bug fix releases)

So - in short - this is a really fat release and should not get more features for now. I want a stable CE :slight_smile:

Adorei as correções… Eu gostaria se possível sugerir algo.

  • Uma seria “ferramentas” para coleta de materiais como: (pedras, minérios e madeiras) por exemplo.

Tem jogos do mesmo gênero que utilizam “maquinas” para as coletas. Funcionam da seguinte maneira:

Colocando a “máquina” no item a ser coletado

  • Fabrica a máquina, por exemplo “escavadeira” “britadeira” etc… Equipa ela em uma rocha ou solo “duro”, e periodicamente ela coletaria o material, no caso pedra. No caso da madeira, colocaria uma “máquina” em uma árvore, e ela coletaria a madeira, também periodicamente.

Colocando a “maquina” + “lacaio”.

  • Poderia ser o mesmo do anterior, mas com um lacaio específico para função. Como por exemplo: Para a coleta de pedra: Um lacaio com o sobre nome “pedreiro” ou “minerador”.
    Para a coleta de madeira “lenhador” e etc.

Seria bom. que se essa função fosse empregada, que o local escolhido não sofresse decaimento e produzisse constantemente (claro, com uma redução da coleta normal com ferramenta pelo próprio jogador)
as taxas poderiam ser por exemplo

a cada 30min ou mesmo 1h, 1000 de pedra
assim como na madeira etc. Com um lacaio lendário, redução no tempo.

As limitações também válidas para espaço de capacidade de armazenamento (tantos loot, para continuar a coleta, deveriam ser esvaziados.)

Isso ajudaria muito nas construções para os jogadores que gostam desta modalidade. E poderiam criar coisas maravilhosas com menos tempo.

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Love all the changes, but…still waiting on that Ice Dragon head…

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Hey @Ignasi,

I appreciate the spell checking. Please tell me that someone noticed the Heart of a Northener (Northerner)? Or perhaps the Groper fish (Grouper)? A groper is really different than a grouper.

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Post this in suggestions, but I do like your idea (of what i understood from it in google translator). It solves the issue where full servers claim important parts of the map so that nobody can farm there. Ofc you would need to tweak with the numbers that you get from it tho.

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Survival in the North is actually easier now. Go try the patch!

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With the “A fix for the foundation stacking issue.” you mean the fence foundation issue that creates “illegal” buildings or is this an issue for the normal foundations.

As for the word “fence” was not mentioned in your sentence I assume you changed the normal foundations in some way? Is there a bug report that I could read to understand what you actually changed?