Testlive Patch (15.06.2019) - The Warmaker's Sanctuary, Population Revamp, Temperature and more!

Anyone found entrance to The Warmaker’s Sanctuary?

All testlive servers show up as invalid version and I’m running test live client.

Even my own testlive server shows up as invalid after this patch.

Category: BUG
Server: Offline/No Modifications
Region: EU

Description:
Lifeblood Spear gives no health regeneration when being wilded.

Steps on how to reproduce:

  1. Equipe Lifeblood Spear
  2. Take Spear in your hand when health is less than 100%

EDIT: In current live version it says “This spear has an aura of foul magic that strips ones vitality in favor of a regeneration effect”, but on Test Live it tells “This spear has an aura of foul magic grants a regeneration effect”. If you draw it on live, you get a healing buff but no reduction in your overall health. Now on Test Live you get no effect as all. My assumption is, that the description was changed to met the current behavior on live build but that something has gone wrong with the weapon itself?

1 Like

This seems like a really bad idea. Depending on your health or level they could go being the end of the world to barely noticeable. Why not just put them at a reasonable percent per tick then have each point in survival reduce the damage of that tick.

This look promising, but the 30 Srv perk should still be looked at.

This definitely needs clarification.

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maybe it´s King´s Niche but there is nothing at the moment, take a look at justhorse video…the entrance looks like Niche

xbox controller not working on latest test client

That’s what I was thinking. For newbies, going to the mountains sounds like a death sentence, but high levels will be able to ignore the mechanic almost entirely.

Players want to have the temperatures be manageable (while being able to wear a style of clothing that fits their RP - such as adding fur and a cape to Red Sonja’s bikini armor to make it wearable in the snow in the comics and such). They aren’t asking for the temperature mechanics to be completely invalidated.

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SPOILER: Entrance to new dungeon is Klaels Stronghold

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While we are looking at survival tree, acc needs some love as does bows overall, way too often do arrows not even shoot despite a full hold and javelins are pretty worthless when they just dissappear after being thrown. Also now that survival lowers debuff duration perk 4 looks even less promising because by the time you reach it debuffs should already be low

Weapons balance, Kudos FC! Keep’em comming!

Thank you for the QOL changes. Is console admins getting any love soon in terms of admin controls or is that a lost cause? (Many many threads on here,reddit, FB about it but nothin seems to be happening).

For everyone wondering: The Warmaker dungeon is in Klael’s Stronghold; you know next to the random obelisk next to the Shattered Springs? The stronghold owned by WARMAKER Klael?

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First of all I don’t like what is being done with the Bandit leader. But with another Bandit leader thrall or even a Relic Hunter thrall from UC in heavy armor it is VERY easy to go thru all the possible spawn points for the Bandit Leader and not come up with another one to take back to your wheel anytime you went. I understand you are talking about “newbie” players and i’m not sure if you mean players new to the game or of lower levels but getting thralls from Sep isn’t exactly something the game expects you to be able to do at say below level 50 i’d think.

They have to think about things like this overall from all players of all levels perspective and also a PvP AND PvE perspective. Balancing all that is very tricky so I can understand a bit why this is being done. If it dosent work and there are too many complaints about it then it may just as likely be changed back in some way, but be made harder to get a Bandit Leader thrall.

The biggest problem I have with this is that the AI for the Bandit Leader is VERY good in comparison with things like Relic Hunter thralls from UC, and the few fighter type thralls I have had experience with from the volcano. The Bandit Leader is VERY good at using most any weapon, 1 or 2 handed, and easily takes a truncheon and uses it at least as consistently as the current limits of the thrall AI can allow for. By contrast i’ve used 2 Erii The Ravager thralls from the volcano and this guy seems to be a complete idiot using almost any weapon, even a 2h spear that he comes with. And a truncheon? Forget it. I stood near some spiders that I attacked with a shield block up and he continuously had his spear out and pointed at an enemy, but would never actually attack it. I’m honestly considering taking him back to the Volcano and placing him on lava just to watch him die as useless as he seems so far.

So TL;DR like most of my posts. The Bandit Leader changes are ok, but make SURE the Captain comes back in some way in game, not just as a Purge spawn, and PLEASE do some adjustment to the Thrall AI so they don’t act like it’s a sin against god if you give them something other than the weapon they came with.

1 Like

Not exactly true. If you were in god mode you could go thru the whole thing and simply look for things that don’t work right all the way thru, npc spawning issues, overabundance of attackers at some points, texture glitches, getting stuck in the map anywhere, or falling thru the map or walls somewhere.

There are quite a few things you may be able to do that someone on multiplayer with testlive may not be able to do or get to unless they have set up a good group beforehand. :slight_smile:

Categoría: BUG
Servidor: Desconectado / Sin modificaciones
Región: UE

the lions have 20 health

1 Like

They made changes to that area a few patches ago.

The new undead bosses in the new dungeon bleed.

Also there are two black Ice one handed swords to be crafted at Ymir’s Forge with one having the stats of a two handed one.

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The 2 swords at the frost temple forge are the same way on live.

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Nice!

Sorry Cattibria, I dont unterstand your point. :face_with_raised_eyebrow: