Do you have a date as when this update will take place please
âImproved network protection on private serversâ this will help a lot, we receive a many problems with DDOS, and attacking on application of SQL etc.
really ? you cancel all good in conan and make useless nonsens instead of fixing bugs and graphic errors ?
im very sad about the things you do with conan i have 5000+ hours playtime but i see the end is coming with your crazy changes. with that changes im sure there come a lot of new bugs .
we want new content and not kill all fun in conan
want back the old healing system and whats wrong with searching thralls and recipes ? thats some of the good things in conan.
a big dislike for the demon spider dungeons on siptah this would be better with normal spiders the lego demon spiders look not good.the old demon spider is a lot better
Looking forward to testing the new changes. 
Very happy with these changes, though unless I am wrong will need even more crafting benches of different types scattered around, unless i am wrong? I thought it was bad needing a normal armourers bench when you had an improved armourers bench, i build a big base anyway but this does look like a space eating update. That said the new crafting station models look georgous to me.
When a content patch (IE what to do with all our sparkling new weapons and armour and armies of âfriendsâ) comes next I imagine siptah will have fought its way back from notoriety into a great expansion.
The new crafting changes seem great. A sleeker, but more customizable system is exactly what Conan Exiles needs. Bringing it a little closer to RPG status, will go a long way in retaining players for longer periods. Babysteps.
Character Customization changes are nice, but underwhelming. I would love, (and expect in 2020) a fat/skinny slider. I am not even asking for anything crazy. Just three basic tiers, skinny/normal/thick. You already have one nailed down⊠time to pound out a second and third option. Give players some real customization. Does not need to be extreme either, just a slightly âthinnerâ build and a slightly "thicker build. I am not talking skeletor/morbidly obese here. And yea, I know. Climbing, Riding horses, swinging weapons will all be affected to some degree or another⊠So start working on it now before the project keeps getting more complicated? Just my two cents.
New work benches look fantastic btw. Give some extra back scratches to the designers.
I believe I read the new armor system is gonna end up producing BETTER quality armors. This means that even mid or base grade armors will compete with current flawless armors. I wouldnât worry too much about it. Nobody will want to be using âFlawlessâ armors if they were already capable of making them. They will just (quickly) start making the more advanced, new armors and weapons. Flawless stuff will get recycled fast, except for wall decorations/status.
You need to check the bonus attributes you get from specific armor + give them an indicator so we can see which armor is which. Because epic and epic flawless looks the same but you can craft both. One gives +5 extra attributes and the other one gives +10 but there is no way to recognize other than trying them on.
- Frostgiant and black knight extra stats are broken, kinda reversed. Please check that out
Very interesting, iâll take a look at TL, sounds like really nice changes.
FmlâŠ
On TL giving the new benches a try. First off, they look freaking amazing. Second off, I love the ability to choose between the âoptionsâ regarding fuel efficiency or production speed. The âPrecisionâ benches seem to require less materials to craft with. Thank you so much for that. A Fuel efficient forge can burn fuel for 26 hours, but cooks products slower. The equivalent Heat Efficient forge burns the same amount of fuel for just 6 hours, but crafts steel much more quickly. The ability to have both in your base, could give you a lot of flexibility depending on if you were logging off for the night, or if you wanted to do some serious upgrading to your structure. NICE WORK.
So far i donât see the negative impact, iâm yet to test the changes but this isnât really something that âtakes awayâ from the player, on the contrary, adds more.
After every single patch there are people who say it is all bad and the forums explode. You canât make everyone happy ![]()
Have you downloaded the testlive client yet?
The new furnaces look really really really cool. Now I want to build a big dusty smelting hall with reddish lights.
Donât worry about it. Iâm gonna focus on playing around on testlive. Personally, I think the new update seems promising so far. I get your concerns about what happens with T4âs from prior to the update.
From what I can tell, the old thralls are still available in the admin panel so it should be possible to check whether or not a particular T4 thrall you currently own is affected by the âdowngrade.â
Halle-freaking-lujah!!!
This sounds AWESOME!
Okay. Enough gushing. Deep breaths.
@Ignasi, I have a couple of questions I was hoping you could clarify:
- If I understood correctly, official servers wonât allow family-sharing. What will happen to already created characters on official servers?
- Is the team planning to add grey flower lupine to Isle of Siptah?
All in all, this looks like a great update. I canât wait for it to hit live!
EDIT: Please disregard the first question. I saw the post in the Announcements forum and itâs crystal clear.
Where can we download the TestLive DevKit to help test this mod crash reporting system to ensure it doesnât give false postives?
How do you envision mods that offer hairstyles and heads on Exiles to be compatable with Siptah. Since the heads and hairstyles tables are currently sequential those using mods on Siptah will never see the new hairs and faces.
Can you fix those tables to not be sequential? And the skin colours at the same time please? Also if you make the colour swatch boxes half the current size the limited scrolling wonât mess up the GUI.