Next content patch?

Any ETA on this? i know fun com is lacking on the com side but it was said a patch was coming in October rumoured to be an ‘economy’ update or something, like something meatier than just some numbers being changed.

ideally the ever talked about surges x)

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Last word I saw on it was that they were hoping to get the first of three major patches (the economy patch) done in October, but that’s if everything goes well and they don’t run into any issues that cause it to be delayed.

That’s actually a strong possibility given that Siptah is in early access status. Technically speaking that pretty much means that as far as the expansion is concerned, the official servers are the testlive servers until the official launch.

They are not done messing up the last update, give them awhile.

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Just a fix for the missing bosses, empty chests and poor Thrall drops would be nice. But yeah, more content is desperately needed. I’m sure they know this. I’ve done every vault now twice, been farming ??? and dabbling in low level leyshrines since I’m playing singleplayer. I would love to see a road map that is more detailed about what they have in mind for the future.

Dota 2 has something called “seasonal clearing update” which is basically a yearly “massive” bugfix patch. Since people naturally don’t feel excited about bugfixes, it usually also comes along with a bunch of QOL changes, which is nice.

I think that we really need a seasonal cleaning update.

They did do the 99 bug fix near official release once

Was that the one where they dropped a patch and then went on summer break?

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If they still havent fixed vault chest spawns at this point then new content wont come for at least 3 months xD

Well looks like T4 will be nice but not essential soon. New economic “systems” update on testlive. Overall looks really good.

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Are you on testlive?

Read the change notes more.

Hey Multigun,
Just curious if you are on testlive. How big are those new furnaces and what do they do? I don’t think they will fit in my current crafting station room lol.

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If you haven’t already, you should download testlive and check it out yourself. It might not be as bad as you seem to think it is.

I believe you can go into single player mode in the testlive client and use the admin panel to spawn in the new stations and both the new and old thralls.

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No. Don’t even know why I’m on the forums. Only took 3 minutes to remind me why never to bother.

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On the contrary, it’s perfectly understandable. From all that Palm522 has said in his threads, he considers winning the slot machine to be an achievement. It’s not surprising that he will object to anything that will devalue his previous slot machine winnings.

As for me, I’m stoked for the new update and can’t wait until it hits live. Not only will it make Siptah grind more bearable, it actually makes me want to go back to Exiled Lands and start a new character to experience the whole progression from the beginning!

image

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Darn tootin’ :slight_smile: Reading the patch notes (and checking out KiahOnFire’s latest vid) has really bumped my enthusiasm back up. Forget Siptah, I’m heading to testlive :slight_smile:

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After being on the testlive, I have a feeling this revision doesn’t include all the cost changes.
Here are the changes I found so far:

  • New benches for crafting speed or crafting costs and fuel efficiency
  • Alchemist recipes are now split between alchemist bench and alchemist bowls, each with 3 variants for specific boosts.
  • New benches such as dye bench for warpaint and dyes, a cosmetic bench to change your character appearance and a bench for weapon/armor kits.
  • Changing perfected armor pieces into perfected fabrics.
  • Consolidant now costs resin and fiber, instead of ichor and fiber.
  • Fish traps no longer produce fish passively. You have to use the handfull of insects or bees for regular fish and queen bees for attribute fish. (the same for traps)
  • flawless and exceptional armor and weapons still exists but lack the prefix. (T4 armorer will craft a chest piece with 336 armor while crafting a chestpiece without thrall will yield a 280 armor one)
  • taskmasters will now craft truncheons with better durrability, lower weight and higher concussive damage. The better the task master, the better the truncheon crafted.
  • smelters and tanners still increase crafting speed on top of the crafting speed of the bench.

Best regards.

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Sooo glad for this! Half the time I refuse to keep dyes and warpaints unlocked (on a permanent basis) simply because they cluttered up the Firebowl Cauldron so much. I’m hopeful something similar will be done with all the shadespice recipes as well – I never keep any of the crafting pens unlocked after making one simply because it’s too much recipe clutter.

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