Ignasi
April 6, 2021, 12:00pm
3
Changelog:
We will update this section with any changes and fixes released during the Testlive period.
2021/04/20 15:20 UTC
Updated line:
Combat Fixes
Fixed an issue with shields. Now attacking while holding the shield button results in a normal combo which is not canceled by holding the shield button.
2021/04/20 14:00 CET
Dana:
Greetings Exiles,
Here’s a hotfix to address some of the issues found on the previous version of the update. Please reach out if you have any feedback to help us keep improving.
As always, thank you for your continued support.
Currently Known Issues
Import Character button is not present on the character creation screen.
Some Leyshrine camps have inconsistent climb blockers.
Sails in the Ashen Core camp are missing textures.
Component crafting is inconsistent when handling a partial amount of material.
Sprint attacks can no longer be triggered while the character is over-encumbered.
Fixed an issue with shields. Now attacking while holding the shield button results in a normal combo which is not canceled by holding the shield button.
Solved an issue with newly placed thrall’s health being lower than 100% (mostly by removing pineapple from their pizza).
Thralls can now use and deal damage using Siptah’s legendary weapons.
Fixed the drop rate of both Telith’s swords by the Silent Legion NPC trio.
Characters should no longer get stuck inside Bison’s mesh when hit by one of its attacks.
Fixed the collision of the Stygian boat near Ruins of New Khemi.
(Re)placed the platform in the Black Corsair pirate camp.
Fixed the blurry texture on the Obsidian One’s decals.
Solved an issue with the Black Pool Altar UI not closing properly.
Resolved an inconsistency with the Character transfer message regarding the Server mode and which server the character could be uploaded to.
2021/04/15 13:00 CET
Caroll:
Greetings Exiles,
We bring to you a new hotfix release for the Testlive version. Please feel free to share your feedback with us.
As always, thank you for your continued support.
Currently Known Issues
God’s Protection and True-Name recipes in the altars are not functional.
Player cannot smoothly ascend ramp\bridge at Salvage Point camp.
There are some clipping issues with the Primeval chest plate with the breast scaling at max (male and female).
Interacting with unconscious players is counter-intuitive since you have to interact with the capsule and not the mesh.
Bushes in the Ashlands area of New Lands are cannot be harvested.
The Kinscourge is not rotating to face the player between each step of its sweeping attacks.
Added Grey Ones Miniboss in the Proving Grounds camp.
Fixed an issue where Zath’s projectile attack didn’t damage Thralls.
Fixed an issue where the weapon in the shortcut bar disappeared when equipping another weapon during an attack animation with the first weapon.
Fixed an issue where initiating a bow drawing action with minimal stamina amount allowed the character to draw it infinitely.
Fixed the Kinscourge movement while AOE attacking the player.
Fixed an issue with a mob spawning behind a rock in the Newland area. Praise Crom!
Fixed an issue with Devolved First Men fighting friendly NPCs inside camps.
NPCs at Leyshrine camp are no longer hostile to each other.
Fixed the ragdoll physics for Rocknose mobs.
Fixed the naming of a couple of thralls at the Stygian Invaders faction camp and The Nook.
Fixed an issue with the boss Lloigar in The Fractured Citadel not aggroing the player.
Fixed an issue in regards to followers not following the player through gates.
Fixed an Accursed Fighter NPC in the Temple of the Loon that was hostile towards other NPCs in the camp.
Improved the path-finding of NPCs in The Nook camp.
Fixed an issue with the Abyssal Remnant failing to reach the player after slam attacking with his bite attack.
Fixed an issue with the feat trainer in the Riverwatch Keep camp not being interactable.
Fixed some textures around the female character’s neck when equipped with the Khitan Captain Dingjia armor.
Fixed some texture issues with the"Daggers of the Grey Ones" at The Proving Grounds camp.
Fixed the texture of dog pets when placed in Animal Pen.
Fixed some of First Men NPC’s that could not be harvested.
Fixed some camp markers that were not appearing in the correct locations.
Improved the LOD for the Black Knight armor.
Fixed an issue where players were unable to reach one of the loot chests located in front of Leyshrine of the Goblinoid.
Fixed issues with various loot chests in Land’s Stygian Mercenaries faction camp, Grey Pools, The Nook, and Ruins of New Khemi.
Fixed some wells in Black Corsairs faction camp.
Fixed a bag prop that was hanging incorrectly in Ruins of New Khemi camp.
Fixed placement of braziers at Black Pools and Grey Pools.
Fixed the texture of a bonfire at the Accursed faction camp.
Reduced the blood decal covering Dagger of the Grey Ones feat teacher. The cleanup service crew did a great job on this one.
Axe of the Grey Ones item in the Westlight camp should now be interactable.
Fixed some stairs at Westlight camp to facilitate smooth movement on the stairs.
Fixed the placement for various rocks inside the Refuge of the Gremlins.
Fixed an invisible collision blocking walkway at The Fractured Citadel.
Fixed the size of the axe thrown in the intro cinematic of Conan Exiles.
Fixed an issue with the player character’s model that disappeared while drinking water in the Exiled Lands intro cutscene.
2021/04/13 14:30 CET
Added the following lines missing from the initial notes, under Quality of Life Improvements:
Components for a recipe will now be automatically crafted whenever possible.
For instance, attempting to craft Fiber Bindings with no Twine in the inventory will now automatically add the necessary amount of Twine to the crafting queue, together with the Fiber Bindings, provided that enough Plant Fiber for the Fiber Bindings and the Twine is present in the inventory.
2021/04/13 13:00 CET
Hugo:
Greetings Exiles,
We truly appreciate all the feedback provided so far for this TestLive build.
We’ve also just released the first revision for Patch 2.4, which includes plenty of fixes and tweaks!
Changelog:
A warning prompt will now be displayed when trying to use healing wraps while mounted, stating: “Cannot use while mounted”.
A warning prompt will now be displayed when trying to summon Avatars within a protection bubble, stating: “Cannot summon Avatars inside a divinely protected area”.
Having Shaggai Queen Jelly in beehives will now increase honey output by one additional unit every time honey is produced.
It is no longer possible to cancel an attack animation by quickly equipping and unequipping the weapon or other items.
Prevented the use of sprint attacks while in the swimming state.
Corrupted Baboons will now take damage.
Devolved First Men’s attacks will now deal damage.
Fixed the ragdoll of Corrupted Spiders so that their corpse no longer falls through the floor.
Fixed a number of pathfinding issues in some of the New Lands camps.
Corrupted Yeti no longer throws rocks.
The boss Rabid Milly will now drop the Mistmourn shield as originally intended.
Fixed a hitbox issue for one of the First Men spawned at the Black Pool.
Fixed a graphical issue on the spiders spawned by the Spider of Leng.
NPC’s in the Fractured Citadel will no longer attack the Bloodmoon Beast.
Fixed an issue that prevented Rocknoses from damaging the player and staggering on hit.
Increased the Health of the Living First Men.
Adjusted the stats for the Grey Ones weapons based on them having no thrall bonuses and difficulty to craft.
The Globe of Yezud and the Statue of Zath now correctly use Venom-purified Blood instead of Mitra essences.
[Update: April 21, 2021 - This has been disabled on the TestLive Branch and will not be present in the 2.4 Launch. We’ve made the tough decision to shelve this feature due to major last-minute issues cropping up during testing. We hope to revisit this feature in the future. Sorry, Exiles. ]
Components for a recipe will now be automatically crafted whenever possible.
For instance, attempting to craft Fiber Bindings with no Twine in the inventory will now automatically add the necessary amount of Twine to the crafting queue, together with the Fiber Bindings, provided that enough Plant Fiber for the Fiber Bindings and the Twine is present in the inventory.
Harpagus will no longer teach the second tier Zath feat in place of the first.
Interactable weapons at the Fractured Citadel can now be picked up.
The Great Sword of the Grey Ones will now have a correct weight amount of 13.125 rather than 0.
Added missing NPC population to one of the New Lands camps.
Interactable pickaxe in one of the New Lands camps can now be picked up.
Polished the Obsidian Ones outfit to reduce stretching and clipping issues.
Fixed a number of graphical issues with the Black Corsair outfit.
Fixed an issue that prevented the loot preview window from showing and prevented the opening of the loot menu for containers beneath the water surface.
Fixed the functionality of the Eldarium Pickaxe to be consistent with other pickaxes.
Fixed an issue that caused characters to enter a rubber-banding state when trying to run over an activated Black Pool altar.
Zath’s secondary attack now obeys keybinding and can be activated using either the kick or the heavy attack action.
Fixed an issue where the black pool altar would not recede completely.
Fixed a number of clipping issues in several New Lands camps.
Vault entrances should no longer exhibit an unintended intense glow.
Added collisions to the Grey Pools to prevent characters from getting stuck underground.
Moved certain NPC corpses that were floating above the water in the New Lands.
Expanded the building block area some of the Siptah camps, to prevent NPC spawns from being blocked by the player claim.
Fixed an issue that caused certain Volcanic rock rubble props to lack textures.
Trees in the central area of the New Lands are now harvestable.
Removed an unintentional lingering building piece above the Fractured Citadel.
Adjusted the collision size for the walls in a hallway present in one of the New Lands camps.
Fixed some backface culling issues in one of the New Lands camps.
Added missing collisions to certain destroyed stone pieces in one of the New Lands camps.
Added missing climbing blockers to one of the Siptah camps.
Adjusted the position of multiple torches on the walls in the Asylum of the Outsiders Vault.
Fixed an issue that caused certain stone debris props to lack textures.
Fixed an issue that would cause floor texture flickering in one of the New Lands camps.
Spiders spawned through the Orb of Yezud have had their walk animation fixed.
Fixed a number of issues with the Wheel of Pain animations.
The target lock and Health bar locations for the Devolved First Men have been raised to the intended position.
Fixed an issue where the author of Notes, Journals, and Papyrus scrolls was not being displayed correctly.
Fixed the Zath upgrade feats to display the correct building names.
Fix feat icon colors not updating properly after feats are unlocked in parallel with other feats.
Crafting info view is now hidden if no item from crafting grids is selected.
Fixed an unnatural reverb that was audible in some of the New Lands camps.
2021/04/06 23:20 CET
Added extra clarification to the server transfer feature:
Server transfers will work in this order: Official PVP → Official PVEC → Official PVE → Unofficial
Meaning, you can transfer between the same level or to a level below. But not from below to above. Meaning, a PVP player can transfer to another Official PVP server, or to any other mode. An Official server PVE player, on the other hand, can transfer to another PVE Official server or to an unofficial server, but not to an Official PVEC or PVP server.
2021/04/06 22:40 CET
Fixed a typo:
In combat:
This change varies depending on the type of bow, with the Re ach of the Red Mother having received the most significant increase.
2021/04/06 21:55 CET
Fixed typo in the addition below.
“or from an Official server to an unofficial server”
Reason: It’s been a long day alright.
2021/04/06 21:40 CET
Added clarification for the Server Transfer feature.
Under New Additions (new text in bold):
(Currently W.I.P. - we are still testing the feature so please use at your own discretion ) Added new character transfer feature, from an Official server to another Official server, from an unofficial server to another unofficial server , or from an Official server to an unofficial server, from or to the Exiled Lands and Siptah (Unofficial servers will be able to disable this feature if they desire) . We will release an announcement closer to the full launch of this update where we will provide more details about this feature.
2021/04/06 19:30 CET
Added Known issue for clarification:
The character server transfer feature is still W.I.P. and actively worked on and not fully implemented in this initial Testlive build - we are still testing the feature so please use at your own discretion. (2021/04/06 19:30 CET Known issue for clarification)
2021/04/06 16:30 CET
Added the following lines missing from the initial notes:
Under Purge fixes: Fixed the Purge Update Interval server setting having too significant an effect on the purge meter fill rate.
Under Purge Fixes: Storm Spawned NPCs attack player buildings during storm when building damage is disabled
Under Thralls/AI: Vault NPCs should no longer attack buildings as intended.
Under Thralls/AI: Elder Things should no longer attack player buildings. Siege Elder Things still retain this behavior.
2021/04/06 14:47 CET
Added clarification:
Added support for blacklisting feats in server settings ini file. Instructions on how to do this are included in DefaultServerSettings.ini .
2021/04/06 14:37 CET
Fixed typo, in QoL.:
You can now interact with doors, gates and other items while mounted
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