Testlive Update (26.11.2020) - Update 2.2: Bug fixing, stamina and shield overhauls!

Which FLS issues are impacting you? We have been doing fixes to the system as we discover them, so if you can be more specific I can try to find out the status.

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This would be Gold. Thank you!

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I Think he meant.

“Funcom starts to listen”.

But seeing Scott Junior coming on the forums is a step forward. Will see if they keep communication at this Level in the Future.

There is an entire thread that has been active since September, and it was apparently widely reported before then.
https://forums.funcom.com/t/connectivity-issues-after-fls-update-feedback-thread

Basically attempting to connect to a server has the same effect as DDoS’ing the local network.

I would be happy to have another Q&A or a live stream. What are the plans for 2021?, especially for the Isle of Siptah or the further development of the Exiled Lands. It would be nice if you could present us a plan with development steps.

Thanks in advance.

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iknow this dont is easy but… can you work on find the exploits to do like DDoS on the servers?

i try play like 3 or 4 servers and all get DDoS but have good host… everyone it leave the game because cant play…

No links allowed… ok , find on google/reddit /hey_funcom_any_word_on_fixing_the_client/

STR Perk 20 (salt on wound) is adding flat dmg bonus, even when target is not under effect of any debuff.
Same for 30 ACC perc.

P.s. This is active bug on live servers aswell

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Could you please make a separate thread for this bug? it has a much higher chance of being seen and reported to devs, when posted on in the “bugs” category. Unfortunately i can’t test it myself. Also, is that happening only on testlive, or in the main game too?
Thanks ^^

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Are the Summoned Surge Crafter Thralls drop rates being considered? A lot of them do not drop at all. As for Bladesmith, it took 130 + Surges to summon until he dropped…

Shield Attack’s is bugged.
Why shield’s has dmg and AP, if on shield hit DMG is calculating ONLY from Weapon, not the Shield?

Simple example,
Yog’s touch deal ~125 DMG heavy attack, 2nd attack with shield will deal same damage, but shield can have 10 dmg and 0 AP.

Shields can use poison, but attack with shield can not poison target. When NPC attack in shield, he can be poisoned, but players almost never get posion from the attack in to the shield

Allow me to correct that:

Funcom listens when one single player posts a toxic rant that spills across three or four separate threads and singlehandedly trolls the user base on his high horse about how karmic weapons are going to make him lose his real life friend.

Funcom removes karmic in test live.

Funcom listens again when hundreds of players, spanning seven or more threads, including a poll, all voice extremely negative feedback about the changes to karmic.

Funcom states that: “we’re going to address the karmic effect in a future patch.”

That isn’t listening to reasonable discourse and constructive criticism.

That’s:

  1. Caving in to a total troll who got himself suspended, but still giving him what he demanded.
  2. Placating an angry mob by delaying the inevitable.

Funcom should crush the troll posts mercilessly and pay more attention to people who legitimately offer constructive feedback without the drama.

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It’s actually not bugged, it’s how the combat system has always worked (or at least since around the combat revamp in early 2018). The off handed weapons attack damage aren’t factored in at all (for good or bad). A throwing axe has damage on it, but it’s also not factored into the combo damage. When the throwing axe is factored is when it’s thrown.

Other factors for damage besides the main hand weapon are actually in another data table that dictates the combo rules and order of the combos.

Now I would argue that I would LIKE to see that change (because it opens up new metas, possibilities, etc), but I also recognize that involves a lot more work then what the average person would otherwise think (not to mention balance concerns, which I don’t even want to get into or think about).

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I agree that would make for interesting metas especially when you can apply poison to shields. Not sure if thats an unknown oversight or was intentional but would be cool to poison an enemy by blocking or shieldbashing them.

I’m starting to feel like this troll is getting way more credit than its due, and i’m guilty of that too. Hear me out on this:

Somewhere, someone(s) tell FC, or even funcom themselves think, that karmic gear should go, but much before this whole troll deal.

A post shows up, its someone extremely upset with how the item works, demanding it to be removed. Since this completely ressonates with what FC already kind of planned to do in the near future, they answer him saying “ya ya we gochu homie, wait for the next patch”. Not because he demanded it, but because it was already on its way to testlive, and they got another confirmation that the item was “bad”. So it just reinforced their views.

To us, it seemed like the single and most important event, and what caused all of what we see now. For FC, it was just another user sharing the same thoughts that they previously had, behind the curtain.

Does this make the situation any better? Not really, but it at least makes me think that FC does not simply make last minute changes when people make troll posts.

1.) Is that theory or fact?
2.) Even if Funcom had planned that change before the trolling, it is a bad idea.
3.) If one believes to have a great idea, and a, uhm, challenged person proposes the same idea, it’s a good moment to check if that idea is really that great. That may very well still be the case. In this case, it wasn’t.
4.) Even if it still IS a great idea, it maybe not be the opportune moment to follow up on it. Supporting the idea may come off as following a fool, and that rarely gives a good impression.

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Its a 100% “trust me bro” theory

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Is this easy mode now regarding stamina management? You make the game easier for plebs with every update…

But really why not just rewrite that JS/C++ why would they need to do them each one at a time therefor missing some items yet again not fixed, they had not a problem changing them all in one batch , so why not just reverse that , why the need for one for one unless they were done one by one. Just seems backwards to me and seems to make it more likely they were changed one by one not in a batch but that is IMO.

And i was crying around 20+ surges…seems i have to dig harder! :))

Hopefully that on full release things will make Sense.

Hey everyone,

We’re updating the previous changelog with a confirmed change that was included in version 2.2.264624 but not credited as it was pending internal testing:

  • Re-balanced reward chances and costs of Eldarium recipes: players are now guaranteed a reward when delving an Eldarium item, but the costs of crafting them has increased roughly by 50%.

Our lead designer in Oslo, Alex, gives a bit more insight about this change:

We are changing how the delving bench works. Previously, players had a chance to receive a recipe reward for delving, and vault Eldarium rewards were balanced so that players had multiple delving attempts for clearing a single vault. However, since this was chance based, it was still possible to receive no reward for a vault clear, causing frustration.

Because of this issue we are re-balancing the reward chance and cost: players will now be guaranteed a reward for a delving. However, the cost will also increase.

Overall this does not impact the rate of gain of Eldarium recipes when extrapolated over multiple vault runs.

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