Have the rewards in the final chests of vaults been stabilized to show up now or is that still being addressed?
Has the Survival perk system been revamped yet or is bringing back Hard Worker at 20 still a work in progress? Please bring back Hard Worker for the Survival attribute 20.
Looking great! Little confused about the Yog’s Touch lack of pen though. Yes, it needed a nerf, a big nerf, but 0% is a bit too extreme. Puts it worse than most other lengendary axes. Reaver’s will take the meta with its 15%. I think you should keep some. On my server, I have it modded to be 18%, which still makes it a decent competitor without being ridiculous.
I want to be clear, everything is looking amazing and moving in the right direction. Keep up the good work!
The thing u did with yog’s touch tho ok, it needed some kinda nerf. But common why that much. Again… not the first time u overnerfing something in this game
With both Godbreaker Boots and The Nemedian Helm having karmic weapon repair removed, this drastically hampers the ability to maintain legendary weapons and tools.
This renders most, but not all, legendary weapons as effectively “thrall only” weapons or as “disposable” weapons, as no player can feasibly maintain them with active use.
Will you be offsetting this drastic change by making legendary repair kits significantly more accessible (especially on Siptah where Tier IV smiths are exceedingly rare), greatly reducing weapon damage from use, or greatly increasing legendary weapon durability?
Such a drastic change seems reactionary and not entirely thought out in terms of maintaining overall effective weapon use lifetimes.
Please reconsider this change, or consider alternative balance options as above.
@Ignasi@Hugo parabéns a toda equipe. Sinto orgulho de ter comprado todas as DLcs possíveis. Estão trabalhando e trazendo novidade. Por ventura, gostaria que olhassem esse lado. Conseguiram resolver o Undermesh. Porém, existem muitos jogadores que tem o atributo Bugado. Ou seja, são considerados FULL 50, pois tem 50 pontos em todos os atributos. Pensem por uma única vez. Resetar os atributos de todos os players de Conan Exiles. Dessa forma, serão obrigados a distribuir os pontos de forma honesta, pois acredito que não consigam fazer mais esse bug dos atributos. Fora isso, bom trabalho a toda equipe!!
I have to ask why, I know there was a post that complained about the “exploit” of repairing items for free. To bad the person that posted it was so toxic that the post was actually locked and hidden by a moderator for the fact that the initial complaint came from someone that was so toxic that they literally called anyone with a different opinion a exploitive cheater. I would post the link but it’s long gone.
So the question is WHY? Things like this bring variety to the game, it was a great item that created hours played by many people, farming for the armor scraps and the Nemedian helmet. Now they are both essentially useless and in my opinion may as well be removed from the game because they will only spend time in a chest (at least the Nemedian will) The god breaker boots at least have decent armor.
I also think that if the aforementioned post had anything to do with this decision then you did not give your whole community time to respond to the allegations of it “exploitive” nature and you do not know the pulse of the community on this matter.
But seriously these items were in the game for well over a year with no mention of them until now. So I am suspicious that you have bent over to cater to one persons viewpoint on them. Even with other people disagreeing with him in the short time that the post was actually viewable.
This isn’t the first time that you have spent time coding something great just to “Shift Delete” it later on. Essentially erasing the hard work that one of the devs put into it and erasing hours of gameplay farming it.
I would love to know how many people actually support this change?
For the record in case it is not clear I DO NOT support this change.
It’s really infuriating for players to spend sometimes 100s of hours grinding for rewards only to then have those rewards stripped from them without compensation. This game is a time-sink, and to disrespect the time that customers sink into it, over and over and over again like this feels really disrespectful of that dedication.
I too am NOT OK with this ongoing practice, nor this specific change.
Why not simply reduce the healing rate of the Lifeblood Spear instead of making it useless?
Why not simply make it so the Nemedian takes durability loss even when equipped on a thrall?
I am concerned that many of the changes that are being made are many because of a response to a minority of people and primarily for PVP reasons. There are a large majority of people that are very happy with these items as they are playing - many in PVE. These people do not post problems becuase they don’t have a problem with how these items seem powerfull to a PVP player.
A PVP player will complain that something is over powered because they get killed by it or have a hard time killing someone else that has it. I am sorry, but, this is the reality of a survival game. There are things in the real world that are too OP, but it’s not like you are going to remove them from the world.
I would like to see things NOT get NERFed or removed. Let’s just fix the bugs and problems. Please and thank you for listening.
There is absolutely no reason to remove the Karmic value from the Nemedian Helmet or the Godbreaker boots. I’ve spent over 2000 hours on pvp servers and nobody, absolutely nobody had a problem with them. They certainly weren’t Over Powered in any way. Currently there is becoming even less of a reason to hunt legendary creatures. The rewards for doing so aren’t worth much anymore stop reworking things that were already working fine and fix the problems in the game.
And yeah, if we start giving in to whomever can yell the loudest over any given issue, no matter how disrespectful they are, imagine what sort of a game we’ll be left with…
it’s such a shame that they’re just balancing every weapon to a degree where literally everything’s the same basically. What use is in collecting cool weapons and armour nowadays? New weapons give a heat or cold debuff that won’t affect anything much since the armours now provide heat and cold resistance and old weapons are nerfed to crap, taking away end game collecting of cool pretty things So not happy with this balancing
taking away cool legendary things is so the opposite of what we need
What’s the point in going legendary hunting if all weapons and armour are being balanced to be the same?
The Nemedian & Godbreaker Boots lose their stats and are nerfed for what reason again, to be honest it just makes another cave, another boss people will stop bothering with the fight no rewards worth it???
The nemedian will go in a box and be forgotten by most or remembered as once it was worth a good fight to obtain it but now puff why bother.
Then the bad ■■■ Treasure Hunters get pink vests, seems like both are off the mark IMO.
As it stands now all tables are broken and the test live client crashes when spawning any modded item.
We have tracked down a Testlive crash bug!
“OnEquip” is being called when simply trying to spawn an inventory item from admin menu.
On BPGame Item Armor is now recieving OnEquip when placed in inventory. How can we tell the difference now between an Equipped item and one just in your inventory?
This is going to cause a lot of nasty side effects. If you release to public now without addressing this it will be a repeat of previous modder’s frustration HELL.
This is why things go missing in inventory and a source of previous bugs.
Please look at this before moving forward.
NOTE:
I posted this in Discord and they immediately deleted it.
This is why we need a modders forum and a real bug tracking system.
For some reason i can’t play with the new update in TL, using the “old method”, switching to Testlive in the steam properties. It was downloaded but everytime i enter a SP game it’s exactly the same as the Live version and trying to play online wont show me any official TL server.
This patch sounds really nice, and i was eager to test it, for i have been waiting for something like this for a while.
About the karmic items, i’m happy to see them gone, but you guys should probably think better about the items you introduce in the game, and the effects this items has in it. IMO, epic item effects shouldn’t be more than a slight increase over the star metal ones, without any kind of extra effect, as karmic, or heal over time, stamina regen, etc.
The best fix ever - We also taught the general concept of personal space, especially during these trying times, to thralls and pets. They should no longer teleport or move so close that there’s no secrets anymore between you and your followers.
The worst overcompensation ever - The Nemedian helmet no longer repairs items, but its stats have been risen to higher than normal values.
Godbreaker boots no longer repair other items.
Regardless, my thanks for the hard work on fixing bugs and the positive changes
Thanks for the bug-fixes, specifically the chest for the Sigils in the vaults.
Stamina will get used to, but it’s on par with normal game-changes.
There is one criticism I have, and it’s about Yog’s Touch. I have never had it, so it’s not part of my weapon-palette. But even I think nerfing armor penetration to 0% is a bit extreme. Lowering it, yes. But not this extreme. When nerfing, don’t chop down the whole tree.
To be honest, this is why I never bother to farm for specific items, especially if they’re “op”. If I get the item randomly, great. Otherwise, I just use whatever is best that I happen to have on hand.
I participated to an extent in the thread and even jokingly called out @CodeMage for the impending nerf.
I never would have imagined that they would nerf the karmic effect so rapidly and so completely. That this change happened like this sets a terrible precedent.
Basically, if you’re extremely loud and extremely toxic in the forum, Funcom will immediately take notice and at the very least consider whatever it is you’re screaming about. Being polite and reasonable does NOT yield better results.
Also, the speed with which this happened tells us all something very important. I see a lot of posts on here where multiple people complain about some aspect of the game that they don’t like. Horse + Cat meta, super grindy oil farming, ichor production bug, etc.
The default assumption always seems to be that Funcom is somehow unaware of this perceived negative aspect or somehow too busy to make some specific change that multiple players have complained about.
Now we know that’s not the case. They can make changes and they can do so quite rapidly if they wish. When they don’t, it’s not because they’re unaware or overworked, it’s because they don’t want to. They’re just not going to tell you that.