Testlive Update (26.11.2020) - Update 2.2: Bug fixing, stamina and shield overhauls!

Why tho? that was just fine…

8 Likes

I wonder how this works for the climbing boots you earn. Will those lose their agility if so just another thing to not bother going to get as nerfed beyond use.

2 Likes

Actually, with the new T4 thrall professions, you can make the legendary repair kits. Just research the ones that can and get those stocked in your chests like everything else in the game, and you are good to go.

That is very true on the Base Map easier but on Spitah not so easy to get a certain thrall from a surge so you can make the kits.

1 Like

As one of those extremely loud whiny toxic ones albeit about bugs and more communication because who doesn’t want their game to work properly! And know when it will too! xD

I can’t actually fault Funcom for that though… maybe I’m wrong but the players that don’t yell and scream and just sit there politely taking whatever is thrown at them in stride, aren’t the players that will scream to the world about how bad Conan/Funcom is or leave bad reviews or post youtube videos showing how to mesh to make Funcom take notice of them (yes it is out there btw) etc. so if that is what Funcom is doing then that does actually make sense. Not saying it is ideal though and in a perfect world it wouldn’t work that way but this is 2020 so very far from perfect =D

ICHOR PRODUCTION BUG?! How dare you mention bugs around me! =p You know I don’t like them! Ima get the whiny stick out!

Mmm it was quite quick wasn’t it. In saying that alot of companies have seperate departments for different things, the designers, the bug fixer uppers, the main devs, the devs that work on DLC, the devs that work on other games etc. So if Funcom has a similiar structure then it is possible that they have been working on some of these bugs and issues for months. Just based off playing other games and my personal experiences with other companies but the communication does seem to be kinda lacking a little with Funcom so for me its not a very far reach to assume that maybe they just forgot to mention that they were working on some of this stuff already >.> Maybe?

On a side note thank you Funcom for finally! getting a bunch of bugs and issues worked on :slight_smile: It is a good step in the right direction so please stay on this path and actually use testlive this time! Fix any bugs and issues before you release it! You already know what happens when you do that because you do it everytime and it never works out well! haha Take ya time, get any issues fixed, take some of the suggestions from the players about the changes or better yet run some polls on it before it is sent into live and adjust it based on those polls so you have a happy excited playerbase! Or at least a more happy one, I mean you cant keep everyone happy but the majority is a good start =D And be kind to our holy sacred modders :3

Yeah I mean Yog’s Touch was definitely broken considering how easy to farm it was. They didn’t need to nerf to the ground though :frowning:

2 Likes

I know they’re minor things, but every time I see a patch with bug fixes I always look for the part where it says they’ve fixed the medium Khitan armor visual bug or the issue with characters outside the default height having broken hair and clothing physics, and I’m always disappointed when I don’t find it.

Not to dump on anything in here because bug fixes are always good, but those two in particular just really annoy me.

1 Like

I am a PVP player primarily.

And I feel the same as you do, don’t nerf things that work just because someone complained.
Real PVP players don’t whine if they lose. We know losing is part of the game.

#SavetheNemedian&thegodbreakerboots
#RealPVPersHaveScars.

13 Likes

Sigh yet again no one complained about the cool things yet you guys never asked the community about things in how we use them. Yall just made that boss the spider one now completely useless. And the warmarker dungeon useless. God do you even ask the community before yall think of nerfing … well I know to save those bp before yall delete them

2 Likes

For hanging on our walls? :wink:

2 Likes

There is always a catch on these patches, lol

last time it was the random changes to the farming perk and removal of the hide farming perk. they simply decided that was too good (but other useless perks aren’t too bad, ironic), and removed/tweaked it. Now they simply removed another concept for…seemingly no reason or warning.

Seriously, who decides these things? it really seemed like a solid patch until this random nerf. I hope that since its on testlive, it might be reverted

Also: https://forums.funcom.com/t/karmic-effect-the-nemedian/146659

Great feedback post xD

4 Likes

I don’t know what to say to that. I just … what the …

I can’t say I didn’t expect some kind of nerf, but this? This is the worst overcompensation and overreaction I’ve ever seen in Conan Exiles.

I mean, is this really how the process goes? You implement an item, you get people using that item in a specific way for months, there’s even a YouTube video about it by one of the most popular Conan Exiles YouTubers, but apparently it all flies below your radar until it’s brought to your attention by an almost incoherent rant by one of the most unhinged people I’ve ever seen on these forums, and that’s when you decide to change it?

Yes, the Nemedian was used to repair items by thralls on PVE-C and PVP servers. People would slap it on their thrall and then beat up the thrall to get it to repair the item. Due to some bug, it would repair 6 points of durability (instead of 3) pet hit when that hit came from the player.

Turns out that was “unintended”. And no answer was ever given to the question about which aspect was unintended. Was it 6 points of durability? Was it the fact that it would repair items when worn by a thrall? Was it that it would repair items when worn by a player with food poisoning or extreme temperature effects? All of the above? Some of the above? None of the above?

Who cares, the solution is to remove the effect altogether.

Really? You couldn’t have disabled it for thralls? Couldn’t have made it repair things only when the player is actually damaged through an attack?

I understand that some of those changes might require more time than you can spend and that just removing the effect altogether is faster and cheaper, but was it really such a burning, game-breaking problem that you couldn’t wait and had to do the cheapest thing right away, before it’s too late?

I try not to rant on these forums, but apparently rants are the best way to get changes. Let’s all just scream very loud and rant about how using a Nemedian is like “encouraging other human beings to murder children in crosswalks”, because that gets results.

Remember all those promises about improving communication with the players and about using a “scalpel instead of a sledgehammer” to balance things? This is how they’re working out.

In all the time since I’ve opened an account on these forums, I’ve never been so disgusted.

32 Likes

Has anyone tried out the combat changes on testlive yet? I have not yet had time. To be honest, I was expecting more significant changes. Does combat feel different at all?

Seems rather than put away the sledgehammer in favor of a scalpel, they’ve put away the sledgehammer in favor of a wrecking ball.

9 Likes

Come on guys, we all know the karmic effect was too much by its own, and was way more using it with thralls. As i see the recent patches, durability plays a bigger role and items like this just have no place in the game anymore, They could have compensated the item effect with something else though, but nothing would be sufficient anyway, people wants their toys back :stuck_out_tongue:
While this kind of changes always have a negative impact, thanks to the usefulness of the items and the lack of compensation, i believe it helps the game more than what it hurts.

thank you for all the fixes, but still missing the fix to the vanity table to add the body sliders unless it is not documented here. I haven’t logged into testlive yet to see but not listed in the fixes. sad panda

1 Like

No, we don’t all know that. I would seriously like to know why you think that.

I can understand why it would be “too much” when used on a thrall: it basically turns into a replacement for legendary repair kits and it never “runs out”. Okay, fine. I’m not sure how that’s supposed to be game-breaking in any way – I would rather carry legendary kits with me than tow a thrall – but let’s suppose that it really is a severe problem somehow.

Even so, why is it “too much” when used by players?

Can you elaborate on how it helps the game?

3 Likes

dont remove the repair ability on nemedian and godbreaker boot please. they are unique and we like it!

4 Likes

Ok, interesting perspective. But it does ignore several points -

I’m in the Exiled Lands right now, so I’ve got pretty much unlimited LegWeapRepKits because that’s easy enough - in the Exiled Lands. But, on Siptah, there is now very little chance of ever repairing a legendary weapon - as a solo player I would probably never see a t4 armorer, so I would be totally reliant on RNG to provide occasional kits - more grind and more RNG reliance - exactly the opposite of what everyone has been calling for with regards to Siptah.

As others have pointed out - this makes the spider cave (Skittering Cavern? - I forget) basically a complete irrelevance, and significantly reduces the interest in the Warmaker’s Sanctuary (why bother repeatedly farming the most irritating boss fight in EL to get small numbers of scraps to finally allow you to construct armor that no longer provides worthwhile incentive to obtain? (Not just the loss of the karmic effect, but also the general nerfing of Godbreaker armour).

I really don’t know that. Perhaps it was because I chose never to use the Nemedian on thralls - I used it myself and had a lot of fun maneuvering around in fights trying to take controlled amounts of damage. As I said, I’m in EL so have an easy replacement, but that’s another fun element removed from the game.

Ultimately, though, it’s not the specific nerfs that have me frustrated - it’s the approach. Loud complaints arise from a small number of people (because, let’s be honest here, all complaints on the forums represent only a small proportion of the player base - we simply don’t know what the ‘silent majority’ care about until they leave the game…) and Funcom’s response is heavy-handed and disproportionate, with no apparent thought about wider implications. CE is already a game where it is generally necessary to repeatedly grind the same encounters/same dungeons over and over in hope that RNG will finally reward you with something - removing those rewards does not improve anything, it just reduces the incentive to grind those encounters/dungeons, which in turn reduces overall replayability of the game.

Ultimately, I don’t care that much about Yog’s Touch, The Nemedian, Godbreaker Boots (or Healing Waterskin, Lifeblood Spear etc etc ad nauseam) - it’s the clumsy approach that matters to me. At the very least, when nerfing the primary reasons why players even go to certain locations, thought needs to also be put into replacing them with something else attractive to players or all that has truly been achieved is a reduction in replay value.

17 Likes

I’m taking damage while blocking with a shield now.