When people choose to play on official PvE servers, they choose technical convenience, persistence, reliability and legitimacy through others, at the price of accepting the bad with the good.
What they did not choose is loss of control to others. There is a reason why roping KO’d players is not a thing, even in PvP.
“When there are too many strangers in your house, it becomes a prison.”
When griefers:
- Spam foundations through the whole map
- Connect entire empty cities with roads/decay umbilicals, and claim an incredible amount of real estate.
- Build dicks around your base.
- Log on to refresh all this, eventhough they don’t play on the official server anymore, out of spite.
- When they build over prominent resource nodes.
- Proceed to creating a scorched earth policy, and start walling off the noob zone.
It’s easy to say “then play on unofficial servers.”
But it doesn’t make the game that is directly under the jurisdiction of Funcom any less broken, does it?
I know that human behavior is not under the jurisdiction of Funcom. It can’t be. Even though Studio Wildcard (Indie) does this, Funcom (publisher) can’t. But implementing a system for the human element to regulate itself within a system that takes away control, does.
The system I propose would look like this:
Each month, 2 players are voted as admins. 1 is the acting admin, and the other is the watchdog, that watches the watchdog. (and if you think a watchdog needs a watchdog, that watches a watchdog, then your voting the wrong people. If you can’t find anyone who can watch each other, then your server doesn’t deserve an admin. If the majority votes a Trumpian Fotzenschlecker, then that Trumpian Fotzenschlecker has united the server under his ideals. Such a feat alone becomes server culture.)
But even when a player is voted to be an admin, he only has 1 power. Only 1 power; - To ban someone from the server for 200 hours, per month. Only 1 ban in his time of administration. And if he bans the wrong person, the vice-admin can veto the ban. An admin can never ban a vice-admin, or vice versa. Vice-admins can not be in the same tribe as the admin.
This dynamic is far better, in my honest opinion, than to have to wake up to dick structures for the rest of one’s life on an official PvE server, decay system be damned, under a server policy that could only have been created by Crom.
P.s. I also realize that banning a griefer can also be considered “loss of control to others”, but the needs of the many outweigh the needs of the few. While Crom might disagree, it wouldn’t make for a good business model. I promise you that.