Basic Info:
Platform: Steam
Issue Type: Gameplay
Game Mode: Single Player
Server Type: PvE
Map: Exiled Lands
Mods: none
Bug Description:
The patch notes mention that 3-skull bosses have had their hp reduced, “in general expect shorter but deadlier fights.” However, the 3-skull boss “The Kinscourge” has had his hp increased by double instead of reduced (from 7,219 to 14,560). Other bosses may also have this issue.
Bug Reproduction:
Go to the boss or spawn him via the admin panel.
For the sake of this bug report, I have gone into (unmodded) Live version and recorded the hp values of several bosses, and done the same with the Age of War beta to compare the difference.
The patch notes say:
So far, the beta has proven this is almost always true. Enemies have their hp reduced between -40% to -60%. The first exception I found was The Kinscourge, who instead of less hp now had the highest hp I’d seen across the entire beta. This didn’t seem right for a boss that isn’t even end-game, so I looked at a variety of bosses.
The following is a comparison of Live → AoW bosses I tested. This list is not exhaustive of all bosses in the game.
Bosses
- Legendary - Giant Crocodile: 12,160 → 5,629 (-54%)
- Dregs - Abysmal Remnant: 2,348 → 4,890 (+108%)
- Witch Queen - Witch Queen: 4,500 → 2,250 (-50%)
- Barrow King - The King Beneath: 4,213 → 1,109 (-74%)
- Sinkhole - Undead Dragon: 14,582 → 8,265 (-43%)
- Black Keep - The Kinscourge: 7,219 → 14,560 (+102%)
- Well - The Degenerate: 1,287 → 3,740 (+191%)
- Unnamed - Guardian of the Flame: 14,867 → 4,940 (-67%)
- Unnamed - Red Mother: 18,717 → 8,265 (-56%)
- Warmaker’s - Arena Champion: 5,250 → 2,625 (-50%)
- Warmaker’s - Champion of the Warmaker: 17,000 → 24,500 (+44%)
I’m not sure if there was meant to be an attempt at rebalancing here, but the inconsistency leads me to believe this is in error. For example, the low-level noob river boss Abysmal Remnant is now even harder for noobs to kill, but the much higher level Mounds boss The King Beneath has been reduced down to the lowest hp boss in the game. The formerly easiest boss, the weak little Degenerate in the Well, has now been buffed by almost triple his prior hp. Within the brutal Warmaker’s Sanctum, Arena Champion appropriately had her hp reduced, but the Champion of the Warmaker had his hp buffed by half.
Since this update includes such sweeping changes touching upon all the enemies in the game, I feel there are bound to be enemies that slipped through the cracks and had the wrong values put in for the update. I hope this post drags attention to some of them and leads to another look at some that truly don’t make sense. The idea behind this update was “expect shorter but deadlier fights” but in these cases we have some that become brutally longer fights, much more of a drag to finish and the opposite of the goal here.
Below is a quick screenshot comparison of the Live and Beta Kinscourge.
Live:
Beta: