may some got banned from the forum LoL
Stop been delusional. the devs should add no building zones and building limit period. if they tRyIng tO aChiVe sOmeThIng eLse them they are wrong. No one can be trusted so those rules will never be respected, also ppls who are breaking those rules dosent care to be ban because they have infinite amout of accounts.
@CodeMage yes coz I’m bored, it’s the end of the day, I’ve had 2 pots of coffee by now, I’m taking a break but my mind is over stimulated so I read. You seem to miss my point that there shouldn’t even be a discussion, the game should just be game able to play and if you shouldn’t do something then you should be physically in able to do it. Just think , if FC really had its ■■■■ together you wouldn’t even have to know me, but here we are.
No, not sarcasm at all. Sorry it sounded that way. This is truly baffling to me. And worrisome. Yours is not the only post either that is showing how vague FC’s rules actually are. I’ve got over 6000 hours in this game, and half the time I see posts like yours, it makes me worry about my builds that are on official servers.
I think it wasn’t sarcasm
Also regarding that location, I think the reason they would ban you there is for blocking the path. You’re not supposed to block off any predefined paths and even though they could climb or go around, I’m not sure how much they take that into consideration, especially if someone reported you.
Just speculating ofc
I apologize if it appears like I missed that point. I’m aware of it and I agree with it. I’m just arguing against the calls to add limits. I’ve seen firsthand what happens when people ask for limits and those don’t work out.
None of that has anything to do with the fact that limits won’t solve anything. If Funcom implements those limits, they’ll either have to keep banning people for stuff those limits didn’t solve (pretty much everything in the rules) or they’ll have to let official servers revert to being as bad as they were before they introduced the rules.
Exactly! As an exercise: can any proponent of the building limits explain how @Denversetti’s ban could have been avoided by building limits? Or, for that matter, can anyone explain why Funcom should add a no-build zone where @Denversetti built?
wym ? This is gonna solve the number one reason why innocent players get devs wiped…
You keep claiming that, but not providing any arguments for it. You could start by explaining how any of that could have helped with the innocent ban we’ve seen in this same thread.
I dont know if that the admin visit your location when you are reported, because when i got admin wiped my base was there till i login, and then it fells. I was with the impression that if they got a number of reports about you they trust the pictures recieved and act, maybe direct on the server database.
It left a bad taste about the game, i was about to leave the game but decide to give it a second try, but now im afraid of building anything, i dont know where i falled in ToS. Too big? things scathered? Having pathway on sides? Too many furniture? Im thinking in building only a tower now on a base of 20 foundations diameter, not enough to place a animal pen inside. What if a put the animal pen some steps away, is it permited? how high i can go up with the tower? Dont want to get banned again, the troll clan that reported me make funny every time i log in and promised that they will do it again.
If they add a building limit and some no building zones its mean that some of the rules could be rework or removed and that will result to less bans. Because ofcourse the goal of adding needed game restrictions is to reduce the amount of rules. well thought game restrinctions are efficient, rules and player trust are not.
Theres a good exemple @CodeMage
You’re talking in vague, general statements. That’s no better from Funcom’s rules. Which rules, exactly, do you think caused people like @Denversetti to be banned? Or @Kikigirl?
People come here to complain about how they got banned for “building too big”. It turns out that when you ask them how they know that, 9 times out of 10 they don’t. They just got banned, and the generic in-game ban message says “banned for building system abuse” (or something along those lines) and they assume that it was because they “built too big” because everyone keeps repeating that nonsense.
To make things worse, when some of those people go to Zendesk and create a ticket to inquire about the reasons for their bans, Funcom’s replies are vague and unhelpful. There are no specific details, such as “you got banned for suppressing a T3+ armorer spawn at location X”, which would be actually helpful so people wouldn’t repeat their mistakes.
Hell, we’ve had tons of discussions about this stuff on the forums, and we still don’t know whether you can get banned for building on top of a discoverable POI. Some of us assume you can, but Funcom never confirmed or denied that.
That is the main problem with the rules right now: there are too many things we’re not sure about, we keep seeing examples of bans that don’t seem to make any sense, and Funcom staff refuse (for the moment) to engage and clarify further.
That’s a good example of what I’m talking about, not you. Let me quote it:
A building limit wouldn’t solve that. @EduMariano doesn’t even know what rule they broke.
Most likely they don’t. They don’t have staff for each server and for the amount of servers and reports they get that would probably not be viable to actually make a character and investigate the base at the scene.
They most likely take a look at the screenshots and the number of reports and then establish a remote console connection to that server and simply clear all building pieces owned by the player / clan.
To be fair yours is a fairly unique case imo… well not THAT unique, but you practically built up a mini RP town and granted it looked very nice, private servers / single player is probably a better place for those kind of builds. So while in your special case some arbitrary number limit might have stopped you halfway through, I think in your case the number of reports and whatever screenshots they might have included was the deciding factor, not necessarily the number of blocks.
The issue is that even with a limit you could’ve still gotten just as many reports… and still ended up wiped and banned. In most cases though a limit would be even less of a factor.
More game restrictions mean less rules and less rules mean less reasons to get ban. Very simple. Also we all know that most of the time players get ban for excessive land claim so removing that rule with a game restriction should solve a big part of the problem.
It doesn’t have to be a numerical limit. I’ve said it before and I’ll say it again, if the developers want to reduce the size of a clan or an individuals base footprint they should implement something akin to the crest system in Reign of Kings. This would actually help accomplish a lot of things in one fell swoop. First, this would allow each individual player to have a maximum range of size they can build. As they added players to their clan they could increase said footprint (each person can only build 1 crest). But the typical way this is used is that instead of everyone in the clan having a ‘mega base’ where they put all their crests into one massive structure, they instead will likely be more inclined to have smaller, independent bases.
Once the crest is destroyed the entire base can be broken down or even claimed by the raiding party. Personally, I think a reward of resources would be preferable but I can see how some may not want the raiders to get nothing in addition to their loot within the base. I’d be happy with either option.
Yup. Still have absolutely no idea.
As you know @CodeMage we’d inquired via Zendesk as instructed and received a general c/p of the same message we received in game for our suspensions, one permabanned. Later, one of my clanmates was permabanned shortly after serving his sentence and again no explanation from Zendesk.
Both appeals were denied despite evidence of harassment and boasts from a clan that we’d never even engaged that they were instrumental in having us banned along with our enemy that admitted to reporting us on this very forum.
To our knowledge and active care of the ToC we thought we were doing everything in line with what was expected of players on an official PVP server.
But nada, zilch, zero reasoning or explanation.
I worry for all the new players. Thankfully they added a MOTD regarding the rules but that will disappear with time and no static link in game or on the launcher means that more new people buying the game run the risk of suspensions or bans for lack of knowledge about their responsibilities.
Not to mention the fact that the ToC is incredibly vague. If we dare to follow instructions and inquire through Zendesk we’re not given reasoning which means people do not learn.
Building limits? No.
Implement a means of educating all players on their responsibilities CLEARLY and force them to accept it.
Add a warning system.
For PVP, dynamic building damage!
“Don’t build in such a way that negatively impacts anyone’s experience on the server. Very simple.”
See how that works? Are you satisfied with the above? Do you think it helps keep people from getting banned?
No, we don’t know that. That’s the problem. Like I already explained, Funcom doesn’t actually tell you what exactly you were banned for. They canned message you get in-game does not explain what exactly happened and how to avoid it, and neither does requesting more info via Zendesk.
But I’m going to stop trying to reason with you, personally, because you have demonstrated that all you’re willing to do is assert that you’re right, with vague claims. I’m not really a fan of argument clinic style of discussion.
Yeah, that’s basically a numeric limit – not on the pieces, but on the surface area – with extra steps
The point is that claim flags, upkeep systems, and similar features can be good for the game and engaging, but they wouldn’t replace the need for admins. And they wouldn’t solve Funcom’s mishandling of rules and communication problems, either.
I’ve seen people on these forums ask “did I really get banned for blocking the spawn of 4 gorillas, because that’s the only thing I can think of” and none of us ever found out the answer.
Well I think having a maximum build length radius isn’t a bad idea and it would help solve some of the problem, yes? The only other issue that’s been discussed to my knowledge is Funcom has a problem with where certain structures are built. Well, they already have a system for that… they can zone those area’s out no problem now. As you had pointed out when we discussed this matter before, now that we are living in a post 3.0 world private servers no longer have to worry about building limitations, now there is no excuse on funcom’s part for adding the no build zones where they want them on officials.
The 11/2021 ToS stated based that were too large would be subject to deletion/ban when reported.
Sorry it happened, but this is why I moved to pr1vate servers. Ignore the malleable ToS and remove myself from the toxic player base using reporting as a strategy to “win.”
How about Funcom updates thier ToS with a list of areas that they dont want people to build ( gutter, dagons embrace, keyhole), give people a week- month notice to vacate these areas and find a new home before they dev wipe those locations and update the areas indicated by ToS with an update making them non buildable. I think giving people plenty of notice of their intentions of up comming changes is a fair way to go about getting players out of spots they dont want thwm, as opposed dev wiping them from a report by a salty player. I love my keyhole tower base ( best view in the game) but i’ d happily relocate if given the correct notice and time to relocate. Obviously players will be salty but getting dev wiped and banned for building somewhere not directly slecified by the ToS is much worse.