The Ripper second ability bar

Is there any way to get access to the bar that pops up when your fist weapons generate enough rage?
The keys are not bound the way I like, I use a tartarus game control and I try to line up my priorities.
I can’t even find a place to read about the abiities on that bar.
Thank you

Hello! The key bindings on your action bar will persist between hotbar swap. You can adjust your Hotkeys in Settings (F10) > Controls > Action Bar if you haven’t already done so!

With most Fist Weapons, reaching maximum Fury won’t automatically swap your hotbar and instead you need to specifically cast one of the Primal Wrath Active Abilities “Frenzied Wrath” or “Invigorating Wrath” to consume Fury. If you’re using the “Manticore Wrath Inducers” weapon specifically, its special effect will cause Frenzied Wrath and Invigorating Wrath to automatically trigger when you reach 100 Fury, depending on where your Anima Allocation is.

As for what abilities are available when you enter a state of Primal Wrath, you can read all of their descriptions at any time on the “Frenzied Wrath” Active Ability description and on the “Invigorating Wrath” Active Ability description.

In general:

Frenzied Wrath

Ravage (Default [LMB]): Tear flesh from bone causing horrific wounds dealing (1.267*Combat Power) physical damage and (0.59*Combat Power) physical damage every second for 5 seconds.

Shred (Default [RMB]): Your razor sharp claws shred nearby enemies dealing (2.1*Combat Power) physical damage and (0.255*Combat Power) physical damage every second for 5 seconds. If the target has the “Maim” effect active, nearby enemies are dealt an additional (407/482.4) physical damage.

Maim (Default [E]): Consumes 4 Fist Weapon Energy. Tear open wounds on your target dealing (0.24*Combat Power) physical damage and (0.385*Combat Power) physical damage every second for 15 seconds.

With the Passive Ability “Gore” equipped, you also have the following in Frenzied Wrath:

Gore: (Default [1]): Charge: 15 metre charge to your target. The target must be at least 1 metre away. You charge to your target and impale them with your claws dealing (1.2*Combat Power) physical damage to up to 6 enemies in a 5 metre radius as you arrive. The target and nearby enemies are left bleeding for (0.365*Combat Power) physical damage every 0.5 seconds for 5 seconds.

Invigorating Wrath

Revitalise (Default [LMB]): Men the wounds of your target, restoring (4.233*Healing Power) health.

Invigorate (Default [RMB]): Your Fury invigorates your group members, restoring (3.385*Healing Power) health and increasing the amount of healing they receive by 8% for 4 seconds.

Revivify (Default [E]): Consumes 4 Fist Weapon Energy. Harness the natural restorative power around you and your group members healing them for (1.00*Healing Power) every second for 6 seconds.

With the Passive Ability “Serenity” equipped, you also have the following in Invigorating Wrath:

Serenity: (Default [1]): A sense of calm washes of [sic] you, relieving you of your Fury and channeling it towards restoring your target. You spend all of your remaining Fury to heal an ally for (5.14*Healing Power) plus (0.12*Healing Power) more for every point of Fury spent.

Since they keys are already consistent between bars, I would assume the question was about moving the actual abilities around the bar, and the answer to that is “No”.

Yeah, their position on the bar will not change, and cannot be changed.

Its something i wanted when they first appeared and quickly discovered that the answer was no.

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