Through the course of saying what happens and why some stuff is hard to solve, sometimes it is really not that obvious why a problem happens. It is not that because you used to see things one way, and now you seeing another, that the problem is “the system that shows you that”.
It is a two way street the thing about “what a game can offer” and “what can you expect from a game”. And that is not without something modern audiences dont really dig that much: COMPLEX REASONS.
One of the most deceptive thing someone has put in the minds of people is that “the simplest explanation is often the correct one”. Even the other famous quote: “Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.” from Conan Doyle, is much more appropriate for games.
I say that because someone might say “one bazillion players” say something. Yeah, and that might be as correct or as incorrect as if said by one player. Like many things, code is not subject to majority vote. IF something is coded one way, no matter how many people “think” it is another, still dont change how the code is made.
And more to the point, no matter how much people want something to work in a way, if it is not designed or coded to work that way, it wont. That include devs. No matter how many devs you throw at a problem, if it cant be made in the design it was conceived, it cant.
There is a funny thing, which was already old news when this video almost as old as this game was posted:
And with that I am not saying the game has unsolvable problems “absolutely”. What I am saying is that between what people ask of the game, and what devs want to do with the game, there is a dark place to which some code go, and it wont come back should neither just let it go of their grip.