This is not survival game. It is foundation builder simulator

Again, it is a claim cost, just because you aesthet8cally want something lower tier, does not mean you should pay less. And cost would be something like stone/gold/ Alchemist base. So maybe something where the tier dictated what had to be paid material type would be
T1
10 brickj or 5 Hardened Brick or 5 Steel reinforcement for every 25 Anchors (round up)

T2
5 Hardened brick or 5 stee reinforcements for every 25 Anchors

T3
5 steel reinforcements for every 25 Anchors.

Again would need thought, but this way new players will have a way to pay for T1/T2. But the argument that it won’t stop all the spam is absurd. And going into detail about how to “charge” is a waste until we as a group can agree on how to address it. Once we get there, we can haggle the costs to protect players.

A yes the thralls can be more cosmetics or they do it outside pvp time or somthing. but more a part of the system to work. Just so you have to asign some one to do it.

This on the most part sounds like a reasonable plan.

T1 may be an negative for those who are starting out, not paying attention and lose their base because of maintenance costs. Its easy to have 25 anchors starting out and not build a furnace yet. (house and outdoor foundations to place future crafting stations or placeables.) Plus wouldn’t the maintenance require a station to be built.

On the other note, anchors may not be a perfect system of dealing with the issue either, but its one of the better ideas I seen.

But only if the maintenance stations is limetid simular to the claming flags otherways they will abuse and spam them to?

Unfortunately, there is always ways to abuse, so there is not going to be a way to resolve it 100%. If you limit the ways and not effect majority of the players playing normally too much, then that is a good system.

Also many players do not like to “bang on rocks” as they tell me. I enjoy harvesting so it would not effect me much but others hate it. (Explains why some private servers has x10 harvesting rates)

I men spec if ther tackticksand only goal is to harase and troll or a part off weard pvp tehy will gather the resourses to do so.

yeah, the easiest cost cokud be just stone, but I thought about trolls, and make them at least have crafting stations lol.

I would say those that don’t like to bang on rocks need to understand this a survival game, and banging on rocks is a small survival cost.

Then they could trade loot to farmers then. A social aspect to an online official server.

True, I just wanted to mention it since we do not want to make a certain player base feel the game became too much like work.

it will always come down for Funcom when instituting any change which player base will be upset with changes. I think a majority of players would love to see spam reduced…butvthat is on Funcom to figure out.

Yes we can only help them to get ides an gametest it and help them to fluch out loopholes and wayes to abuse stuff b4 its go live.

I respectfully disagree. Looking at the image @Doom provided, I would say that a ban is very much needed, alongside the removal of the spam. This is clearly a malicious abuse of the building system and, as such, against the rules. I mean, if the rules are not going to be enforced, then why have them in the first place?

Also, like people already pointed out, no matter how good they end up making the in-game system to prevent overbuilding (if they even make one), someone will find a way around it. If the system is good, it will be hard to circumvent it and do things like these, but there will still be an occasional griefer who manages to do so, and that should be dealt with by the rules.

I’m not against implementing an in-game system – I’ve been very vocal about that on these forums – but let’s not think about it as a replacement for the rules.

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Agreed.
If 75% of spam grief8ng is more raging than anything else, if it is hard to do then they will just full off rage quit.

Then the remaining dedicated trolls will be easier to identify and dealt with by Funcom. less reports = faster turn around time to fix.

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I am not big on banning initially, until CSR tells the player they are doing is wrong and must not do so again. If they were warned (after spam was removed of course) and they continue, then ban away.

This person is definitely doing it on purpose, but I typically think there should be a system in place for warnings then banning if they continue. Sort like baseball where they warn the benches after a pitcher has tossed a pitch at a player. The next time, instant removal from the game.

I guess, I am a bit more lenient in that regard.

Of course, if these things were taken care of faster… all these discussions would be moot.

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Just to clarify, Funcom doesn’t permaban on first offense. From what I’ve heard, the typical first offense ban for anything other than cheating (i.e. using exploits that are clearly recognizable as exploits) is a few days.

I’ll agree to disagree with you. I have zero sympathy for people who do things like these on purpose, because they’re clearly trying to ruin other players’ fun by doing something for which there is literally no in-game defense.

If I kill your character over and over, at least you have the option to fight back or run away. If I wall you in, on a PVE(-C) server, there’s nothing you can do about that. I believe that a ban for behavior like that is well-deserved.

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Not sure how Funcom handles issues, but they really need 1 dedicated staff to manage server issues (spam, trolls, server not functioning properly, and under mesh issues). While 1 person on hundreds servers may take a while but still at least one will go down the list of priorities and deal with the issue. I am curious if how they handle the issue now.

Yes spec when the rules is so uncler so no one realy know wher the line is. It must be a warning befor an ban or deleating of the buildings. Some dont even know they have done any wrong and have no chanse to corect it. its easy to miss some parts, of you are an old player or new they easely miss the rules but maybe is diferent wayes.

And to put up rules on the forum is not a big help when i guess 90% of the player dont even know the forum exist.

It is not about knowing wrong, but the intent. If the intent on pve is to disrupt and annoy people, then I have no sympathy for spamming. They do this because there is no 8n game mechan8c on pve servers to counter it. If they were doing for game reasons, do it on pvp, where land claim is a big part of the game loop.

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The way it works as far as I know, is 1-3 day 1st offense. And they don’t delete the claim, so that clan can refresh it. If they do and it is still there, they get a 2nd ban, 8 days. This allows the spam to decay naturally. Third time is permanent. That is for spamming as far as I kknow.

8 had friends get the warning, so they stroke the said chain to allow alot of the defense spam to decay, and have not been in trouble since.

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