Thrall Issues: Fall thru mesh, return to position, walkable floor msg, getting stuck, attack stance (Pics and Vids)

Thats great news. But thralls have been undermeshing since 2.4. 2.5 was supposed to fix thrall meshing.

How does a tested patch perform the exact opposite of its intended purpose?

Months of thrall issues have been made worse, and now we are in worse shape than before 2.4.

Could you possibly forward

to someone that could review the testing processes and determine what happens and why it happens? There is a problem if tested patches do not perform as intended outside of the test environment.