With how fast thralls and pets can die, I’m questioning the point of the leveling system entirely for followers (I question the leveling system for players too… but we’ll stay on followers here).
I’ve been thinking about this for a while now, but I haven’t really came up with a progression system that would make sense. For example, going from 0-20 is just annoying. Speeding it up so its trivial is boring. Speeding it up so leveling still matters, but is also relatively quick… is still boring.
Look at it this way. You’re on some random server and you want to make an outpost to run purges. So you gather up around 20 thralls for the purpose. That’s 20 thralls you need to level up. Warparty cuts this time in half. But my goodness… its an effort that isn’t fun. There’s just no way to make this fun and not lose a few in the process. Even when thralls were more durable this process was boring.
But we have to do it because we simply have to do it. Because taking time doing something boring somehow shows your level of… something. And you need that something to play the part of the game you actually want to have fun at. Get bored so you can have fun is horrible game philosphy. Just my humble opinion.
But enough of that ranting.
One thing I do like about thralls now is their perks. Originally I hated the perk system but with the stat revamps over the last few major updates, these perks have gotten pretty nice. We also have the means to reroll them to what we want which is pretty nice.
So I’d like to see the leveling system replaced with some sort of system that just awards the thralls perks. But I want the system to have some sort of effort and finesse of skill on the player’s side. Something fun for the player to do. Something that isn’t just farm this, click this button, and use that.
And definitely something that isn’t grindy. For example many people have a favorite exp grind spot. A spot they wouldn’t give two thoughts to doing if they didn’t yield exp or treasure (which means its boring).
I do know this is a bit of a pipe dream because such system would have to be developed from the ground up. But that is something I’d like to see get done for thralls at some point.
In the mean time. I wouldn’t say no to just thralls getting the levels gutted from max level 20 to 3. And they just get a perk every level (and perks would see a buff to adjust for stat bonuses normally gotten from level 1-20). I’ll take that as a temporary compromise.
I would point out that the Down But Not Out system referred to in the latest devstream will NOT help the OP’s situation. Getting 3-4 thralls back up at a time before they bleed out while getting beat on by a whole purge is a pain in the ass. Its only really useful for those thralls you take with you as followers when you’re out and about.