I’ll watch the recorded video once I’m free from work to see if they properly addressed the Purge defense issues, but I really, really doubt it. The problem I have is not that I need strong thralls for defense, it’s that I need to place enough of them to cover all approaches. Since the AI is really buggy and dumb, and the target acquisition range for thralls is short, there’s no way I can cover the whole base with only a handful of thralls. Ideally, I could reduce the number of guards for my main base from 24 to 6, but that’s only if: 1) the AI can pick up targets from farther away than now, and 2) the Purge can’t spawn inside my base anymore. If #2 is still buggy, I have to use at least 12 thralls.
And that doesn’t even begin to cover the question of bases like this one (not mine, btw).
So yeah, I believe the most passionate PVE players who buy all the DLCs to build nice things are screwed. Then again, I know Funcom doesn’t care about that. DLCs are not really their source of income, they’re just a hook to reel new players in and maintain some interest in existing player base.