Thralls need a buff in my opinion, they seem useless. As for pets, I think they are fine. I don’t know what bosses you are talking about, single skull ones? Those are easy without the pets as well in later levels. Against say the White Bat, my Greater Tiger got half his life taken off with one dive the bat done. I was running away like crazy jump-climbing not to survive, but to make sure my Tiger didnt die. Managed to pull him off the boss with like 10% health left.
So ummmm… No, in my opinion they are not op. For end game content they are fine and dont do much more damage than I do anyway.
With regards to PvP on the other hand, sure I think they might be on the op side of things. Hard to make all content viable though. If they nerf them to balance for PvP they will be useless for PvE and become nothing more than mid game content. At which point, why bother with pets period? Also, their fighting does not make them crash hot vs larger level content and they can die easier than you make it sound. A camp is not a good example. I can now take out an entire camp on my own as well with barely a scratch on me, without kiting, running in and just going berserk. If I can do it, my greater pet better be able to do it as well.
Had 2 greater hyenas agains a Mini Boss Wolf up north at a point. 2x Greater Hyenas. You would think they could manage. The demon Wolf almost killed both of them. They were at around 15% health each. (I dragged the second one up with guarding mode on my way to pick up the first one since I had died unexpectedly and was running all the way north again, hence why I had 2 greater heynas)
Add the time it takes to farm a few pets, then take them back to breed, the chance of getting a greater pet and then also the time it takes to have it come of age, and I think its perfectly fine for PvE. They reduce health on them they would be completely a waste of time.
I would be ok if they nerfed their damage though. That could be perhaps a solution?
I am also assuming that we are going to get different level pets and this is just a placeholder. I noticed pets have levels but they are stuck on zero. Maybe the idea is that they start small, and then level up to the health pools they currently have. That could be a solution as well. Also, it makes no difference whatsoever at the moment what animal pen you have. Even a tier 1 pen got me a White Tiger at the same health that the Tier 2 Pen did. I am assuming this too is not complete and it will be finished when the leveling system is finished.
As in, tier 1 pen can only have say pets randomly from lvl 1 to say 10. Tier 2 lvl 20 to 40, and tier 3 level 40 to 60. Something like that. And perhaps this hasn’t been implemented yet since levels are not implemented on them? No idea.
That is the only route I would agree to. Anything else in terms of a straight up all around health pool buff or nerf I think will on one end ruin pve and on the other ruin pvp. A leveling system could work. Perhaps what we are experiencing now are the highest tier and level pets we can get.
Not sure how much this will bog the servers down. Maybe a limit can also be set for how many active pets a clan can have. To say idk, 20? Would that sound ok for people? As it is now it gets a little crazy. I must be up to 40 pets myself atm and all this because I was trying to get a few greater pets here and there.
The process of getting these pets is what makes it op. Again, tier 1 animal pen and White Tiger made me rek shop at lvl 30. Changing the % to get greater pets in my opinion is also not a good idea. I dont think rng is the solution. We deal with enough rng in most games as it is, I find the % to be just fine here.
Which again brings full circle round back to the only suggestion I would be fine with. Pet levels. They can start small, and then slowly get stronger, and get extra level for free depending on the tier pen that breeds them. This way you can also focus on one pet as a dedicated companion to make it reach the point of the current 8k health pool and current damage they do. A much rarer occurrence at that point, and without ruining the potency and use of pets to make them completely useless. And trust me, they will be useless for end game content if they straight up just nerf them imo. Again, I already have had plenty encounters where they have been left with a small amount of health. And I wasn’t up against some crazy odds either. Was more like late game content, not actual end game content.
A similar system can be done with thralls, which feel sometimes way too useless if you ask me. A tier 1 fighter can barely hold his own against a single croc sometimes. LOL.