Thralls still bugged

Thralls are stilled bugged for me. They do one attack, then just stand there frozen. They have to be hit to be “reactivated” they do not chase enemies and cannot be commanded to attack them.

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I see that Funcom broke “the thrall’s combat session”. From this, they just hang up until the “RETURN” command is forced.
the thrall’s combat session = one mini-duel with some opponent, after which Thrall must choose a new target.

What we have at the moment.
“The thrall’s combat session” freezes until they finish it, that is, they sheathe their weapons and start a new battle session.
Thrall is sleeping - he can be woken up only in two ways:

  1. When he receives a physical blow (does not always work).
  2. When the player presses the “RETURN” button.

The “Attack”, “Run” command does not work if “the thrall’s combat session” depends on the stage of the weapon being drawn - he does not sheathe the weapon, he simply suffers a blow, very often stands and receives a lot of arrows.

Seeing same issue here. Loaded some examples: Thralls don’t obey aggressive setting

For me it happens regardless of the auto face forward setting.

Unequipping the thrall’s weapon also resets them

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wow… very clever and good solutions here, but i have a better one:

  • remove the last combat changes
  • remove the new inventory system
  • remove the new UI
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