So it appears that thralls are taking fall damage now. It appears to be happen most after the Fall-Through-The-Floor bug hits, but now my thralls are constantly getting hurt when they come down off of cliffs or ledges. Can this problem please be addressed soon?
lost two thralls cant even bring them to any place that is not 100% flat, or they will fall and die. Its a perfect combination, nerf nerf nerf the hp, give exploiters a way to purge other playerbases making player who wont leave the game build on high places, then enable fall damage for thralls, make everything passthrough the ground and die every 5 minutes. The only way to avoid it is making them sit on a chair, next funcom move: make chair transpassable too. lol If they want every one to stop to play just close the servers.
What I want to know is that if you slam that poor bastard into terra firma once too many times - does it trigger DBNO? Does the bro need a rallying cry so that you can slam him into the dirt a few more times?
personally i didnt used the dbno till now. I lost the thrall just after teleporting to the top of high rock, just a few seconds after i recieved a message, xyz thrall was killed while following, i could not find her body
Seconded, it seems to happen when a follower is pulled to you as well from their maximum leashing distance. I feel like we can do without follower fall damage alltogether, as it doesn’t seem to apply in a meaningful way to when my thrall gets kicked off a platform by the new fisticuffs undead.
TLDR: remove follower fall damage for now, at least until the falling upon spawn, teleport, leashing and rendering is fixed, please.