Time for a roll back, folks - all the way to pre-sorcery

It wouldnt be possible in the sense that the code would have to be updated to include the bazaar items. Take the specialized storage that only accepts rocks and stuff. That’s new code. The assets themselves are included in item tables = new code. This makes it “different” everytime there is an update. So if it were done, each version would need updated everytime anything nee was included. Everything would need updated and be a ton of work. Bugs like when our crom coins vanished would propogate across all versions and they’d all need a fix. So they’d have to update just to maintain the old version, which is of course not really old anymore but a new version. People would still be subjected to new bugs as it related to anything changed.

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Fair enough, but I still call all that stuff skins.

Then how come we dont see game updates when the bazaar changes items in it? Something new comes in, you buy it, you dont have to update your game to use it.

But like I said, I could be wrong and its just not 100% possible to have the bazaar in a classic style server. Its all a moot point, I agree Funcom will never do it. They are only out to milk us of money, which was evident in the latest dev stream when Andys eyes lit up with excitement to announce a new battlepass and bazaar items rather then the content. Fair enough - but I see it for what it is.

Because new bazaar items are added in the patches before they show up in the store. It’s already in the game files just not for sale yet.

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Yeah in the admin panel, you can see the new stuff but until you bought it, it will say “not authorized” or some such. Its there tho ready for purchase. When you buy it, its just unlocked like the old dlc. Nothing new is downloaded.

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Ok, fair enough.

It does seem like it would be too much work to have the paid content as a patch or update alone, instead of with other content/bug fixes/updates. If they did, it would be easier to update a classic server, but since its all tied together in one update…yeah it would be more work.

However…depending on the time involved vs the money they could make still selling bazaar and dlc stuff on the classic server? Thats a debate for another day.

You can preview the chapter’s bazaar items in the wiki that snags the data from the tables. You got to remember what was in the bazaar before but it’s a nice way to be ahead of the release and save up or splurge now

I agree that input is valuable when it is warranted @CodeMage but this is a very important consideration.

It’s a bit frustrating to be talking about the Terms of Conduct, which is entirely an Official server issue, when certain personalities join the discussion and attempt to sway it in terms of their own server rules. It is rarely done in good faith and most often that plug. It goes as far as what is clearly Official topics and pushing the poster to “contact their server admin” for resolution. They know it’s not that simple and is completely dishonest.

Or the many discussions I have about Official PVP gameplay… those who have absolutely no ■■■■■■■■■ idea what PVP is about will join. Ok fine, different perspectives are good, I encourage it! But then tell you what should and shouldn’t happen? Especially about hacking.

It’s wonderful to have a place for these discussion but it also has to be done with some care. Not everyone joining the discussions is honest about their intent or is considerate about their own misgivings and the feelings of those who truly know what they’re talking about. Obviously unavoidable to an extent but just I was green to the forums at some point some are just coming into that now and think that others who might sound intelligent about a subject are to be taken at their word… annoying.

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Sorry but having been a CG artist I just couldn’t let this go. I have made content, it is nether easy nor quick, even if you have the right tools.
A “skin” is a fresh texture using an existing UVmap, being applied to a model. Extremely few of the bazaar and battle pass items are skins. The major majority are new meshes. with new UVmaps, and new textures.

I once modeled a refrigerator using Hex; the tool I learned, and did the UVmaping. from there I took the UVmap to Genetica; a top shelf texture generating app I actually alphed for years. From there I took it to Carrara; once competition for C4G, to rig it so the doors opened and draws pulled out.

This was one of my final projects so was pretty well practiced with the tools. Took about 80 hours, but that does count the occasional back track and redo :flushed: So figure a pro could produce a piece of content for Conan exiles in a week; 40 hours. Just how many new pieces need to be made every 3 months?

I’d count on that working at the pace these artiest must have to work at.
But that is no excuse for toes to still be sticking out of slippers after years :stuck_out_tongue_winking_eye:

Oh I guarantee you can’t. No CG artist can work at that pace and not make some goofs. The issue is when those goofs don’t get fixed.

oh yeah, meant to comment on this. It’d be nice to not have the hair removed, but the reason for that is, the hair would have to be modified by the headpiece, otherwise it just sticks thru it. the helmet is attached to the head, so for a given hairstyle to show, the “helmet” (think the circlets and earings) has to not conflict with the hair for both to show in a way that doesn’t look strange. If the helmet covers most of the head, the hair will stick out thru the helmet because they are separate skeletal meshes. The only way around that, is for every hairdo and every helmet to have a matched pair… that’s a lot of redundant code just so someone’s mullet can stick out over their back… this is why when a helmet gets worn, it usually just disables the hair (intentionally)

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Actually I’d be happy if my top knot stuck through the helmet :grin:

Yes, your explanation would be for the creation of an item, lets use your example of the fridge.

Lets agree that a skilled pro will take 40ish hours to make create it, skin it, and make it work.

Now, in the next chapter of Conan, we see another fridge but this one is blue instead of white, and has gold trim on it, and a different looking handle.

How much new time does it take to recolour, and remake a handle? Not 40 hours Ill bet…more likely 3-4. Functionality remains the same. There are many items in the bazaar weve seen that are “reskinned” (and I say that I mean just like your example where only the looks change, not the functionality) vs 100% brand new items started from scratch?

Ill still bet way more are reskinned then created.

Yes, I understand why this issue happens, I think I was just using it as an example of a bug, since its been pointed at for 7 years. Especially now when they are releasing new armor sets every few weeks it would be near impossible to fix.

Doesnt make it less of a bug, its just the easier and faster way out.

Unless it is an identical fridge, it wont be that easy. Show me 2 identical items? Even the different style foundations are not identical, they are all remodels.
I mean I know a few, but they are basically freebies, I’d expect simple reskins to be free.

Now I know game design. They usually start with a game ready model of say an ax. They manipulate the mesh to the new configuration for the next “ax”. If done right they don’t need to reUVmap the mesh; a skill I never mastered. Then start with a preset textures map; this is metal, this is wood, this is a gem. You can stream line production. You have to in this sort of deadline creational development.

Still the job always looks easy to the observer when professionals are doing it. Once you’ve done it you realize it is an art in many ways.

Seriously? What’s your bet? I like easy money.

No a bug is unintentional; this is intentional. It is not broken. Its a style decision that was made. We may want more hair to show, but our desires are not reasons. Its no more a bug than the Princess’s hair not flowing in the wind in Super Mario Bros 2. It’s simply a game limitation imposed on us due to its inclusion vs time and effort working on other game features.

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Your description here:

The basic concept of an “axe” is reused. How your character holds it, the animations of each attack, the hit boxes or what ever is used to calculate hits etc are already done from the start. All you do for the next style or skin is to apply a “skin” or new look to it.

Thats where Im coming from, its not like they have to reanimate how an axe is used, how your character holds it each time they release a new axe. There is still work thats done on new desgins, absolutely, but its not the work load of creating an entirely new weapon and new animations.

Yeah I understand where your coming from, the limitations of it all. Personally I would still call that a bug, because to me, the second you take your hat off and your long flowing hair magically appearing, then disappearing when you put it back on…sounds like a bug.

Others or heck even Funcom can say its not. Its fine, and the issue doesnt bother me at all or affect me in any way.

This is one of the most ignorant statements I have heard in a while. Are you truly this ignorant or are you really just this much of an elitist that you hate everyone who does not play EXACTLY the way you do?

A better idea would be to ban every “official” server player who asks for idiot suggestions without a care in the world how it effects solo players and private server players because of their ignorant elites attitudes.

Naturally I’m not even remotely suggesting such a thing, I’m merely pointing out how incredibly stupid your comment is when it is turned around and pointed right back at you.

I don’t have to imagine how much better the world would be without your very special level of ignorance and elitist arrogance in it. I already know it would be a VAST IMPROVEMENT.

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Okay, even I know this is not a correct usage of the word “skin”. Nor is it a useful way to talk about these things, because you’re oversimplifying things to make the work seem like less than what it is. And I suspect that some of what you said is probably incorrect, like the bit with the hit boxes.

Yeah, axes have a certain move set. So when you design an axe, you’ll have to make sure your mesh fits correctly, its skeleton is compatible with the animation and it doesn’t look weird, etc. What you’re saying sounds like “we have a door frame in place, so that makes fabricating a door easier”.

Look, I get your point, but it applies a lot more to the base game than to the Bazaar. For example, Battle-axe of the Berserkers, Revealed Truth, and Yog’s Touch are all the same freaking axe. The base game is full of blatant reuse and somewhat less blatant reskins.

But that doesn’t seem to be the case with BLB, as far as I’ve followed it. Sure, the stuff they put there often has quality problems – buggy, hard to place, misleading descriptions, etc. – but I don’t think they’re doing blatant reskins all the time.

I stand to be corrected, though, because I haven’t followed BLB closely. Who knows, maybe you or someone else here can give some convincing examples that show Funcent sells reskinned stuff a lot. :man_shrugging:

Lets look at these two I found in the wiki:

image

and

image

Am I wrong then that the only difference in these two items is the “look” of them? That “look” is created by artists…and then maybe some animator to actually apply that to the item. What else is done to make them different? To me, what I see here is two different skins on an axe. Its no different then this:

image

They all share the same animation, the same hit box detection, the same reach, the same everything except for how they look, right?

I call all these examples skins, because its a new paint job on the same car. Doesnt change how the car runs, or how fast it goes, just what it looks like. Should we thank the engineers of the car when a painter repaints it? Or does it take as long to repaint a car as it does to design, build and release a new car?

Thats how I see it, and if Im wrong, then Im wrong. But to me, these are “skins”

You’re not wrong. You’re just right in a way that isn’t useful for the discussion. Here:

These are all spoons. They are all made of the same material. They’re all used exactly the same way. Many of them have a shape that would, if it were digital, have the same hit box.

Compare them to these:

These are basically the copies of the same spoon, with a different color.

The plastic spoon example, that’s what “reskinning” means. The wooden spoon example is the equivalent of what you showed in your post.

It’s a distinction that matters. “Reskinning” is a lot cheaper in terms of game development effort than coming up with new weapons that conform to certain requirements.

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This is a perfect example and explanation.

They are creating completely new base assets: meshes/models.

An example of a new skin is the recolored Stygian Raider > Golden Stygian Raider. Or, Silent Legion > Champion. As above like you’d pointed out with the various reskins of the axes.

I don’t recall much in BP or BLB being reskins, if at all, but I’ve also barely paid attention. Other than reskins of items already available within BLB/BP.

One thing that has stood out to me is that they’re actually creating new assets and is impressive.

Still won’t buy it XD

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So you didn’t actually read what i wrote, gottcha.

Willful ignorance, gottcha.

You mean the last step that is about 5% of the work. :man_facepalming:
Using the same hold/animation is like putting a new coat on an old hook. It’s still a new coat.

Every time you try to twist this to mean what you think it does you just prove how little you know about it.

That doesn’t make you any less wrong. The reality is to do what you want they would have to make different hair/helmet models for each and every style of hair and helmet.
Well not for hair that wouldn’t stick out from under the helmet.

Hair sticking through a helmet would be a bug.

If that were true you wouldn’t have brought it up.

I’m sorry that is the best your mind can conceive, but they are very different in multiple ways.

You just have no clue what so ever do you.

very, very wrong.

Being the same car shape doesn’t make them the same car. A Ford and a lambo are very, very different cars.

So you’re happy with being wrong.

My opinion for years has been the worst ignorance is self imposed. Wilful ignorance.

At this point I think you’re just trolling trying to get a rise out of people.