Time has come, do or die

With the team working on CE being sized down over time, I dont think they’d be able to make a completely new map. It would take to much time and resources. Its why dungeons and especially smaller ones are more realistic options imho.
I’m all for a new map the size of Exiled lands, but its just not going to happen.

I had no idea about the memory limitations, I play on PC.

Yes unfortunately this is a limitation rarely discussed and usually only noticed by owners of private servers. I’m not sure the limits on other services or platforms, but an xbox server hosted by GPortal is limited to only 10G of RAM serverwide. As admin I was constantly having to delete abandoned structures, remove excessively placed torches and animated placables, and killing abandoned thralls all in attempt to reduce lag and crashing.

1 Like

Thanks! It’s a bit of an oversimplification on my part, because @erjoh is right about there being many different groups complaining about different things that are sometimes mutually exclusive and contradictory. However, it’s also an oversimplification to say that it’s all contradictory and that you just can’t please the players :wink:

If there’s one thing you can get the vast majority of the players to agree on, it’s that Funcom is doing an absolutely abysmal job of ensuring the quality of their releases. They went from a 3-month release cadence to a 6-month release cadence, they delayed the push to TestLive until they were “ready”, they received a ton of detailed bug reports, and they still pushed out a hot mess, full of bugs that were clearly reported in TestLive.

It’s not just about the bugs, either, it’s also the gameplay changes. While there were some revamps that were controversial in their time and people still can’t quite agree if they like them or not, there were several that the playerbase hated almost unanimously. The inventory changes and the dyer’s bench are two major examples of stuff they should have left alone.

And the excuses for those don’t hold water, either. It’s always the same pretense: they know better, because they have information that they don’t bother sharing with us, either because it’s about future changes or because it’s too technical.

The “future changes” excuse wouldn’t be so lame if we actually had some, you know, communication. No one will ever believe you that your changes are all a part of a master plan guided by a brilliant vision if you keep leaving your work in the “half-assed attempt” state for years, especially if you never even try to explain why we’re supposed to believe it’s “halfway there” instead of “half-assed”. “Dev diary” and “roadmap” aren’t revolutionary concepts I just invented. They’ve existed for ages and teams that actually care about their players know how to use them.

As for the technical aspect, I can totally understand modernizing and/or optimizing the underlying implementation of the inventory, but both can be achieved without turning it into something with worse UX and peppering it with bugs.

So, as much as I respect @erjoh and agree with his explanation of the dichotomy between a “done” game and an actively developed game, what Conan Exiles players are facing is not that dichotomy. Conan Exiles an “actively developed” game that consistently fails to deliver quality, regardless of whether they try to listen to their players or not.

Pretty much the best thing they’ve done since they got acquired by Tencent was the very first chapter of the Age of Sorcery, which they had months to prepare without their new overlords’ bean counters breathing down their neck. But I’m sure that’s a coincidence, right? :stuck_out_tongue_winking_eye:

9 Likes

True, but you guys often seem to get the sh*ttier end of the stick. On the other hand, one improvement made a few years back that hasn’t been given up on (and I hope never will be) is the insistence on release across all platforms at the same time. While that may delay fixes on PC (which often could come out quicker as they don’t need the same certification process), I still remember the mess of PC and console users in effect playing different games at some points, and it’s better to never go back to that.

Yeah, the mods definitely helped - I doubt I’d have lasted as long as I did without them. But, as you say, that can only cushion so much for so long - and mods can’t really fix most of the bugs (heck, some of them introduce more, but sometimes it’s worth it for what they do bring)- at best they can sometimes paper over the worst of the changes.

While I can’t comment on the tech side of things (because I don’t know), I definitely think it would be a good idea if there is any way Funcom can add mod support for consoles. That said, they don’t seem overly concerned about mod support on PC anymore either - a significant number of key mods and modders have gone over the past year or so and, while that isn’t all on Funcom (whiny, abusive, entitled players have also played a significant role), constant breaking of mods with new code, late access to devkits, and even changing some things at such a deep level they cannot be modded has all taken a clear toll.

6 Likes

Entirely agree. And if there is one part of the community I both respect and pity its the modders who work their fingers to the bone to make awe inspiring mods only to have their work crapped on with each half baked update.

2 Likes

quickstack is a good thing, but the rest , like sorting options is still broken since

They are different as i interpet it. Fix things that arent broke means changing a very functional mechanic, not necessarily fixing it. All the while things like thrall sinking etc go infixed. Adding new contemt means ways to engage in the nvironment, ie quest system, reason for doing the basic grind mainly.

1 Like

this game has so many problems im glad im not funcom, its bordering on legal issues.

2 Likes

Sad but true. Ubisoft, Bioware, EA, and many other AAA studios owned by large public companies are all suffering the same fate, low quality “live service” games with high monetization efforts. While the top selling games are being produced by small independently owned studios, like PocketPair’s Palworld. That fact alone should be a wake up call but shareholders don’t care about product quality, dev team concerns, or customer’s complaints. All they care about is how much of a dividend they can collect each quarter.

4 Likes

people are slow to react and inertia is hard to overcome. just look at modern armies. they see the effect of drones on tanks and infantry and they still keep with the old doctrine. its the same with game makers. they will have to be destroyed by new competition before they even look around and notice whats happening.

i agree with you tho, shareholders are the source of all rot.

1 Like

Yep. Video games are an art form and in my opinion the creative decisions in the art should be left to the artists that make it not the retailer who sells it.

You can also add in such lovely features as removing the ability to have your mouse dictate where your camera is facing, you know, the core basic of just about ANY PC game for how long now? Another “content feature” that was so “beloved” that they had to add in a a means to turn it the fvck off so you could “basically go back” to how it was before instead of just … GOING BACK TO HOW IT WAS BEFORE THE CHANGE LIKE ANY SANE PERSON WOULD HAVE DONE!

Or then there was the insta 180 rotating mobs that they had to go back and remove because you know… reasons.

Exactly how many of the new “features” and “content” from the Age of Catastrophe have they gone back and removed / added in means to bypass? The removal of precise stack splitting comes to mind because… well THEY NEVER USE IT so surely no one else does either right? :roll_eyes:

6 Likes

I would disagree. Funcom has brought this on themselves. Funcom has a history of being lazy by not implementing the systems and resources they should. CE is just like an mmo like Elder scrolls. The problem is the Devs are not experienced in game design. For instance travel from Exiled Lands to Siptah should be a no brainer not to mention map expansions.

1 Like

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

OMG I almost died right there.

Lately I wonder exactly who they actually are making happy? :thinking: I mean, surely there must be someone out there?

Well, if they actually used the Testlive servers they way they are SUPPOSED to be used, as I have addressed more than once on these very forums, and as you yourself have clearly witnessed with this latest release, then yes they COULD release content in a reasonably working state. But alas, they are far to beholden to their time schedules to care about silly little things like quality controls or damages to public perception (and future sales). It is all about that precious arbitrary date ffs!!!

2 Likes

Considering that Funcom has more than one MMO with instanced travel, hell they even have one based on CONAN (Age of Conan), I would say they are very much experienced in game design when it comes to developing that. Conan Exiles, however, is NOT and MMO in any way shape or form and is absolutely noting like the Elder Scrolls. So I have to wonder precisely who is lacking the experience here? :thinking:

Sarcasm at its finest. Thank you i needed a good laugh got a migraine that won’t quit.

However you bring up a good point. The fact they made options to omit changes goes to show that they are aware said features are unwanted but refuse to revert them. This is either because they don’t want to deal with the hassle of removing the feature or such features were implemented from a level somewhere above the team lead paygrade. If its the latter that adds validity to the claims that upper management are deliberately undermining the game for some unknown reason. I really hope thats not the case.

2 Likes

Exactly right. CE is a survival game, yet of the survival games i’ve played seems to be the only one that can’t seem to figure out how to transission a character from one map to another. However that hiccup is the far least of their problems.

Ah, a Mandalorian. You just like us, Sith, always speak the truth.

What we are dealing here is a calculated approach from Funcom.
These profit driven studios always operate this way - they have an Alpha team to make the games, and the Beta team to learn how to do things.
Once the game is released the Alpha team is moved to a new project and Beta team takes over (they remove EVERY SINGLE post where I mention this, because they know it’s truth and I know how things work).

What has happened here is they have enabled Beta team who are not playing the game and were totally detached. So they decided to consult the community, yes-men youtubers as we all know.

And they dumbed down the game to their level and level of their advisors.
As a result the game stopped to be any challenge to an average skilled gamer.
No challenge = no fun, no sense of achievement, no dopamine shot…

So people had left… My RP server has 120 registered players and used to have 10-15 online all the time, which is nice in this game, it was quite busy.
No more, most people went back to Ark (game as old as Conan but still maintains 5x bigger community).

No Purge, blind and deaf NPC (+they were stupid already)… they killed the sandbox, Dennis wake TF up dude… (consult chat GPT about what is fun in gaming)

Now back to our beloved blockbuster - Space Marine 2 - a new studio, but a studio which knows how to run things (Funcom never learns, ego issues).
After initial several weeks after launch they got some complains from tourists that the game was too hard…
So… they nerfed the difficulty…
And this is when a MASSIVE backlash begun… people demanded the game to be challenging (there are 3 or 4 difficulty settings and bad gamers complained that they can’t clear the highest difficulty).
So what did Saber Interactive do? They have LISTENED and added ANOTHER difficulty level ON TOP of the existing ones to make people stay and preserve challenge and fun.
This is how biomes (progression zones) are supposed to work in survival games like Ark or Conan.
And they do work like this in Ark and other survival games, but not in Conan… :clown_face:

And what did Funcom do after a MASSIVE backlash on their forums?
They ignored it…

/edit

And they claim that THEY HAVE LEARNED on Conan :clown_face:
Good, cater to these 2000 players…
I promise to EAT MY UNDERWEAR if Dune matches the success and sales that Conan had on it’s launch.

Never heard of commercial art? You can get degrees in commercial art. Not going to argue it isn’t art, but it’s purpose is commercial.

It’s Dennis.

But that aren’t actually the testlive servers are they? The name was changed to the public beta client for a reason.
Wont argue it’s not a wasted asset :wink:

I was on earlier up in the north lands, rain coming down, wasn’t getting chilled, wasn’t losing stamina, didn’t get a strength debuff. Was sad.

You make my out look almost seem rosy.

Still think that is because dinos area more popular theme then Conan.

Fact is, if pubG hadn’t went F2P, and the devs hadn’t given up fighting hackers; or I was of a lower character and would use minimal hacks, I’d still be playing it.

Yes Deacon plays PVP. I was also on average a top 10 finisher. and top 3 often enough I could taste that chicken dinner. If I could actually wear head phones. {where, wear, ware are the bane of my existence}

Not responding isn’t ignoring but has the same out come. I’d really like to think it’s not so much being ignored as not being able to respond.

“Only a Sith deals in absolutes.” Though I remain pragmatic I still believe there is a chance at CE’s redemption as slim of a chance that may be.