The combat is completley broken on xbox multiplayer servers.
Npcs do not accept interrupts ar staggers. Npc attacks cannot be stopped. Npcs walk through melle attacks from player characters and player thralls. Fighting any more than one npc is almost impossible.
This started with stability patch when IoS was released. Left unacknowledged and unaddressed since then.
The lag from the stability patch is evident in all elements of multiplayer play. It has had a negative affect on the game, overall. But at least it dosent crash to home screen as frequently now. Thats the only positive from the stability patch. Every other effect is negative.
Why are the bug reports that pertain to the stability patch unmarked as received?
Is this an unintended change? There is noway lag was introduced by design. It has to be a bug. Unless this is the new standard performance of CE on XB? Is this just how it will be indefinitely now? Almost unplayable…when a game that focuses on combat, has its combat broken, what fun is left? Why has noone from FC acknowledged it? It has made the game different, in a terrible way. Its been roughly a year in this state.
If this isnt a bug, please tell the players that this level of performance is what we will getting from stability as a sideeffect. Then we can stop refreshing and just give up wasting time and hope.
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Still not accepted as a bug. Still no word if the lag changes were intentional or not. Still suffering combat lag.
Why is this ignored?
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On Official PC server the enemys do all except attacking. They running away from me or running in the other direction or being set back to there spawn point 10times. the game is in a Horrible state at the moment.
For how long, roughly, has that been happening? Gotta chase everybody atound. On xbox, npcs are triggered into attacking when they see your character through buildings and terrain. Practically ruined the game.
since 4 months i think but from time to time this things come back i dont remember the days when enemys attack correctly ^^
I have mixed experiences with this, sometimes I can fully see the npcs loaded up and we fight without lag or rubber banding, so it runs as you expect. Other times they are invisible or during combat it freezes for me and seconds later I have lost HP. Frighteningly other players have been invisible at first due to the lag and I have been attacked or accidentally bumped into them, for instance if I am on a horse galloping along, this can cause grudges.
I think FC have made progress in bug areas, for instance the crashes, but they have still not fixed these issues discussed again today. It is a shame as it does ruin what is a great game. I have tried to learn to live with the bugs and work round them but I should not have to.
Greetings Exiles,
Thank you all for the report and the feedback. We’ve noticed similar reports coming from other Xbox gamers so we’ve been investigating these issues. Although I can’t give you any solutions right now, rest assured your feedback has made it to the team.
Please don’t hesitate to reach out again if you encounter similar or other issues.
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Its been over a year and fc is just looking into the affect of the stability patch. Right on.
Waited 3 years to have a stable version for xb. Boycotting speak before ios release resulted in finally getting stability fixed. Over a year later, and fc finally accepted a bug report.
If fc had conveyed to xb players that they can give us better stability, but everything else would suffer from it, players may have just let crashing not bother them as much. At least everything sorta worked. Now its just broken, no other description will do.
Anyway, thanks.
Iys june now. 2 months have passed since you accepted this report. Any progress? Any acknowledgement? Is a patch underway? Can you say something?