Trebuchet loses stability

Game mode: Online official
Type of issue: Bug
Server type: PvP
Region: EU

I’ve built a trebuchet multiple times on a tower of my base. The placing was always a little different. After a few hours, it always loses stability. (including the bombs inside…)

The trebuchet is placed on the second floor (both types of turan ceilings) of a yamatai building. It is surrounded by yamatai fences and has an elevator and a door relatively near. I pulled up the trebuchet foundation as far as possible (it is still standing into the room beneath the ceiling though. Please fix that as well). It is reproducible or at least it happens every time I try.

  1. Build a building.
  2. Place a trebuchet on the second floor.
  3. Wait till you get “trebuchet lost stability”.

Update: Tried again - lost stability again.
It seems the “lost stability” bug is 100% reproducible in this case. If you need more information about the server and location, so you can test it for yourself, please drop me a PM.

I’ve had this sort of thing happen before. It seems if you place things on ceilings and/roofs some buildings have issues. I’ve found that if you make a layer of foundations where you want to place things then place onto those foundations that buildings don’t have this issue. Programming wise I would guess it has to do with the rotation of structures as the XYZ appears to load first for everything then rotation then other attributes of the said structure.

Sadly it seems every time an item is loaded to a client a check is ran for stability and such. But then never ran again until a structure change in the area. As such the stability of said playable is never updated to its rotated position. Keep in mind this is only a theory.

Hey @Korahan

Apologies for the frustration. We’re aware of this problem and our team is looking into it.
Thanks for your feedback.

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