Hey Funcom Devs and fellow Exiles,
The UE5 Enhanced Edition looks fantastic so far, great job on the visuals and performance! I have two features that would make a huge difference for immersion and quality of life:
1. Persistent World State / Timer System (Resources & NPCs)
What it would do:
Right now, when you travel far enough away, distant parts of the map unload to save performance. When you come back and those areas load back in, all resource respawn timers, NPC timers, and decay timers reset. This makes the existing Resource Respawn and NPC Respawn multipliers almost useless in single-player and small servers.
Requested feature:
Add a persistent world state system that saves the current timer progress for resources, NPCs, animals, and decay. When those areas load back in, it pulls the saved data and continues the timers from where they left off instead of resetting everything.
This would finally make the respawn timers actually work properly and make the world feel truly persistent.
2. Optional Hunger & Thirst System for Thralls & Pets (Toggleable)
Add a new optional server setting (off by default) called something like:
“Enable: Clan Survival Mode”
When turned on:
• Thralls and pets would have visible hunger and water bars.
• If the bars empty, they take damage and can eventually die.
• New containers would be awesome that the bar pulls from:
**• A Clan Pantry / Shared Larder for food & water (clan-wide).**
**• Dedicated Pet Trough (food) and Water Trough for animals/pets.**
This would make your clan feel much more alive and give wells and food production real purpose again, while staying completely optional for people who prefer the current system. These two features would be huge wins for solo players and roleplay/clan servers in the new UE5 version. Thank you for reading and for all the hard work on Enhanced Edition!