Unable to flip/rotate building pieces while swapping materials after update 2.8

Game mode: All modes
Type of issue: Bug
Server type: All types
Region: EU
Mods?: No
Edition: Steam

Bug Description:

Whenever I try to replace a building piece with another material I can’t flip or rotate it.
The building tier doesn’t matter, all tiers, original pieces and DLC pieces have this issue.

Steps to Reproduce:

Please provide a step-by-step process of how the bug can be reproduced. Please be as detailed as possible; the more details, the easier it will be for us to find and fix the bug:

  1. Build walls or ceilings.
  2. Aim at the wall or ceiling you want to replace with another material.
  3. Try to flip or rotate the piece before you replace the item (with your scroll wheel)
  4. Flip or rotate will not work

I noticed this myself.

Placing the new nemedian vaulted ceiling (single) only wants to go the opposite way of what i need. Probably because the rooftile in bluprint have the front facing the wrong way. This is terrible, needs a fix ASAP.


I have noticed that Flotsam roof parts are MUCH more finicky now too. And part combinations that used to be stable yellow to orange are now red or can’t be placed at all - talking about stairs and ceiling tiles and stuff. The build system suffered already in all of v2.x and now in 2.8, it’s much worse.


Can confirm all that has been said.
Also, now after the 2.8 update, if I flip a building piece in place it often changes stability colour from green to yellow or red, which makes no sense at all. When I place it like this it still turns out with 100% stability. It just indicated the wrong colour.

That is the color for snap. 9nce snap, it will recalculate to the highest stability. Happens when destroying buildings during raid. Part of the lag because when something is destroyed all connected has to recalculate instantly to see if it can gain stability. Hence honeycomb is actually worse on performance during a raid. God attacks cause lag because of multiple base stability parts are destroyed at once, and recalculation plus animation of destroyed pieces really heat up the processing.

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But when it’s false color past red it cannot be placed - when in fact it should go right in.

yes. There is an old bug that gets stuck on not placeable. swap building piece usually restes back to normal placement mode.

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Yup, but now it’s much worse is what we’re saying. Even logging out and back in again does little. It’s more messed up than before - for sure.

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