Question with the new nanite technology , as we seen lag is associated with player, thrall, and building. But to some lag is merely because of draw rate of building structures. There is already a concept artist doing building buildable in ue5… considering it’s free out right now. Have yall started to experiment with it to see if it dramatically improve the game capabilities in the building aspect for servers.
Ain’t gonna happen for Conan Exiles. They’re using a heavily modified version of UE4, and a relatively old UE4 at that. I don’t know any studio suicidal enough to do a migration like that.
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Yeah, even back in EA when they upgraded from version 4.12 to 4.15 that took almost 2 months by itself.
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Could be a fun project I dont mean to migrate the entire thing maybe just part of it core stuff to see if it really works like its avertise
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