Updated ingame SLmap - latest releases


#1

Shadowlands

Download latest @ https://rubi-ka.net/bitnykk

WARNING :
For most screens set upto 1300 pixels width definition, normal version is advised ; over 1300 pixels width definition, especially if text is hard for you to read, prefer wide version now available.

EASY INSTALLATION :
With any old version removed, extract archive in ao/cd_image/textures/PlanetMap ; you should obtain a new “SLmap” folder containing various files (bin, xml & txt) according to the version you downloaded.
At this point, just open ingame worldmap once in SL by hitting “P” & then click the “i” upperleft of that window > Select Map > choose SLmap link from the list ; that’s all done !11!!1
If you have an error hitting “P”, assuming you already got the map correctly installed, it’s fixed by chat command : /setoption ShadowlandMapIndexFile “SLmap/SLmap.txt” or /setoption ShadowlandMapIndexFile “SLmap/SLmapWide.txt”

VERSION & CHANGES :
2.1 - february 2017 => Greedy Shade locations and nanos added ; few graphical elements readjusted ; several text overlaps and typos fixed ; catacombs entrance descriptions improved ; 3rd layer grid & number corrected.
2.0 - june 2016 => many cities & buildings of every zones graphically improved ; several NPC, spot or dynas updated ; few typos, dot overlaps, border bugs, grid coords or map positions corrected ; wide version added.
1.0 - december 2015 => playground removed ; backgrounds minimalized ; borders cleaned ; LoX enlighted ; layers optimized ; closeview repaired ; title font changed ; garden/sanct nanos refreshed ; new maps/NPC added.

GOALS BEHIND :
Idea is to go on from the best SL map we had so far, Onack’s AoSL, and keep informations updated in minimal filesize accordingly to last AO patches.

NEW DISTRIBUTION :
Layer 1 => small map with minimal zone informations / Layer 2 => everything important dynabosses included / Layer 3 => nanos, quest related & various NPCs

FUTURE CHANGES :
Introduce new additions AO team will patch + community feedbacks & suggestions.

OFFICIAL THREADS :
https://forums.funcom.com/t/updated-ingame-slmap-latest-releases/6746
Please post your feedback (about the SL map only !) in any of these, what’s relevant and doable will be taken in consideration.

SPECIAL THANX :
Onack for an inestimable work over years ; Novagen for hosting & sources ; Saavick for test & tricks ; Demoder & Cell-team for toolbox ; Alliance of Rimor for infos ; other players that helped (you know who you are).


#2

(May/July 2016 archive)

I’m working on v2.0 at this moment, bringing these : improvement of each SL zone buildings + update of NPC/spot/dynas/etc + correction of various typos & bugs.

In this framing, i’ll come up very shortly with a partial beta containing layer 2 only as it’s holding 80% of these changes & additions.

For anyone wanting to obtain this beta and helping me testing/debugging it before full v2.0 release (mid june or around this time, i hope), please contact me by forum or ingame :wink:

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SL map wide version v2.0 released !
Download links are available at usual spot : https://rubi-ka.net/bitnykk

WARNING :
For most screens set upto 1300 pixels width definition, normal version is advised ; over 1300 pixels width definition, especially if text is hard for you to read, prefer wide version now available.

Again, i’d like to thanx alliance people that tested wide limited beta, & also those wich did a Pyramid Below with me so i could ship this first wide version so early.

Enjoy summer within AO !


#3

(January 2017 archive)

Preparing the SL map v2.1 for a release incoming within a month (or so, depending on my free time …). It’s planned to contain, in quick :

  • few graphical corrections not already shipped in previous v2.0
  • several typos that were discovered (by some people or myself)
  • all catacombs entrance verified (as some directions seemed wrong)
  • addition of Pandemonium’s NPC “Greedy Shade” (location + nanos)

This v2.1 still can include more changes if proposed soon, within the incoming weeks. So feel free to come up with some proposals here, by tell/pm ingame or any other way.

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Here is the full feature list of the incoming version, almost done and to be released next month :

2.1 - february 2017 => Greedy Shade locations and nanos added ; few graphical elements readjusted ; several text overlaps and typos fixed ; catacombs entrance descriptions improved ; 3rd layer grid & number corrected.

NB : i’ll now ship it in ZIP format as many people seemed to have issue with RAR extraction :slight_smile: