After some work on the basic systems, now the Social Contract dialogue can also score progression on conversations by themselves.
I will try to get some content in it to make interactive guides without “one too many spoilers” throughout the NPCs and make Thralls a little more helpful in terms of information, yet that the “Thralls Kill” already make them more helpful in combat.
Also working on Arcos the Wanderer to be a little helpful to new arrivals and sort of a low level guide. Soon he will have some stuff to trade.
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A little more content and a new feature for the stories.
After the last update it is now possible to build up content on the social contract mod using the devkit and a table content mod.
It is possible not only to add other characters, but to change the ones already in the original mod.
I have uploaded the mod Social Contract to Nexus Mods as well, because in there I will put the source code for the addon mods to add content to it.
With the Sample code there are basic dialogues and a bunch of commands that can be used to either activate Social Contract’s own features, or the event API that allows other modders to create their own commands for their own features triggered by dialogue choices.
The source code is in Google Drive.
https://drive.google.com/drive/folders/19crzzuMhJmqrUynO37QE5TewWWH7yyuG?usp=sharing
Updated the content to have a more useful sample content. The content itself will be pointing on how to use it, sort of.
The content now has a sample of how to:
- Add a template for NPC appearance
- Add a template for NPC profession
- Add a template for NPC dialogues on the game own system
- Set up shop on the game own system
- All of the above and the extended features to do it on the Social Contract mod
After the winter of mod uploads Social Contract seems to have proven itself useful to resist the need for updates for game update season. As far as I can see everything still working fine. Discord if something is not.
Another part of the mod systems was to allow for its own updates to propagate to the other mods through its interfaces. Which we soon will see how it goes.
For now I am focusing on some UI updates for the future features:
Despite the “ominous scene” as if taken from “Paranormal Activity”, the main thing is the UI update.
As the new mod Nuclear Winter approaches its end, I have taken the time fuse the old Motion Pictures camera engine with Social Contract to allow for camera angles to be embeded in the dialogue data.
Gotta find something else to test the mods, otherwise Freya will have arms bigger then mine once we are done