Mate I can admit/agree to that without hesitation I myself stated that in several posts already.
I can just imagine what they thought about when they were about to build/release this 500+ patch (to be honest I doubt the number since the patchnotes did not mention 500 changes but that is besides the point here).
It sounds tempting to fix almost everything in one big patch and satisfy the playerbase all in one.
Personally I can relate to that decision since many here rather seem to focus on new content (pets/magic) than being concerned about the bugs in the game, and that is fine if they do so.
I assume it was FUNCOM’s plan to squash all the bugs at once so they could focus on the new content and to be fair that would have been great but it went differently.
They probably already assigned the workloads, laid out all the future content free or paid, and planned their resources (workforce) accordingly, at least I would have done so.
It is probably quite a stressful situation for them to now fight on more than one front because they probably anticipated thing to turn out differently.
We should cut them some slack, yes I am not fully satisfied they way the focus all their livestreams and newsletters around content, yes we have issues in the game but none of them gamebreaking, or I did not encounter them.
I would like to see the following:
- They can keep their newsletter and livestreams focused on content since it is basically used for marketing and we all profit when they are able to attract more players who like the game
- Give us an update about the current progress of bugs (could you find them?/did you fix them/ do you need help from the community?) this could happen every Friday, or rather twice a week till the situation calms down.
- Around Wednesday release some updates (be it TestLive or Live) and if you cannot bring an update create an annoucement with an approximation when it will happen and what you plan to fix
- Maybe on Monday bring a list with the best suggestions of the past week you can collect feedback on. I mean you make an art contest as well so why not let us help shape the game further
As you can see it all leads to more communication and should not be too hard for them.