Well could you explain this to me?

The problem is that on Siptah there are not only fixed 3-skull enemy spawns. It seems they have a chance to spawn everywhere? As I said if there would have been a 3-skull boss when he built the base, he would not have built it there. Even if he wanted - he would have had no chance against the crocodile as we all started from scratch a few days ago.

I don’t know what they changed on the spawn system - but fact is they changed something. And I think its behavior is weird. I only wait that the server spawns a boss in our base. We built at the same spot as before - we were there for months and there never was a boss spawned.

If this is your own server, try to restart it, this could help.

It is weird all right didn’t hear it from anyone else yet…
personaly I would be happy to have a 3 skull boss at my base…just build a fence to protect your base and when you’re strong enough to kill it you’ll be collectioning keys…

Yep, looking at the map and knowing that area very well (it’s a n00b spawn point after all), there’s no 3 skull crock even kite-able to that area. The only way it could get there is if an admin spawned one there. If that’s a private server someone with admin privileges is having a go with you. :wink:

Nope. Not unless FC changed it in 3.0… but I haven’t seen any signs of that nor would I think they would do that without adding it to the list of changes in the change-log.

Its a rented server and only 2 players have the admin password. So its no option that an admin has spawned it.

Game seems to be more buggy than before 3.0 in general. We just uncovered a few points of interest. Then a few minutes later I died due to a strong 1 skull Tiger (or anything like that) and after respawn those uncovered POIs were gone.

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