That thing came after my Brother @Cauthey on a PvP server and it’s the bug of my nightmares.
Speaking of bugs, one of the events at Sepermeru can cause a crash that will prohibit you from entering the server again until the event ends. This can result in the despawning of your corpse and loot, meaning you lose everything. On a server, approach Set City with scrounged gear and only what you’d be willing to lose.
Damn, I wanted to turn that diary idea into a series of increasingly worrysome notes.
But today, I actually found an event - a sorcerer at Stargazer’s Crest.
Don’t know what triggered it or if it’s random. Started the server, logged in an hour later, teleported around, found it. No other event is active - would have expected them to trigger in a row once one is finished, but apparently they don’t.
Agreed. I even went out of my way yesterday to visit a bunch of spawn locations. Not a single one anywhere.
Remarkably, I did get a meteor shower the other day on my black ice run. Probably because I took some extra time hitting a few giant camps while I was in the area.
Events do trigger in Single Player. IT is in the code of the game, there is no doubt they do. Other factors might prevent them to triggering in “your” play. Idk, but maybe some settings might affect if they trigger or not.
Oh I know they are supposed to show up. I was getting certain events all the time before Age of War. (While others never showed up at all.) Since the Age of War started though, nothing.
Possible, but most of my settings are default. I think about all I’ve got adjusted is the thrall and pet crafting time.
“default” by “default” is the normal level. But you can set the game from “civilized” to “barbarian” difficulty, and unforeseen differences might change the conditions for it to trigger.
Yes, I’m aware. Like I said, my settings are default. The reason I adjusted the thrall and pet crafting time is to make up for the fact that the server shuts down in single player, thus resulting in some thralls taking upwards of a week to be ready to remove from the wheel of pain.
The main problem is, often these events rely on exploration. While the sorcery events in “most cases” were go somewhere and met the mob, not even all of them were, and you could not have the event simply because you did not found the previous required “stuff” to trigger it.
It would be very much “not fun” if they had to stick everything to a easy to find and easy to solve puzzles, wouldnt it ? I mean, one of the main things about this game is exploration.
I understand why, and accept the “concessions”, but I even dont really like to get “dungeon locations” as a “known factor”. While I myself mod my game to remove the map, and any hints that even remotely serve to tell me where I am besides the map itself (survival “fundamentalist”, I admit), still, some stuff should require a bit of exploring and finding out.
Well… no, in all respect. Where the events can be found is pretty much known, see the video above.
They just seem to spawn either unreliably or very, very rarely.
In the previous iteration, some - but only some - events appoarently spawned a bit too often, at least in single player. So I guess they turned the frequency dial down a bit - a bit much.
Events do work in single player, but in single player time passes differently. In SP time only moves forward if the player is actually playing, while in online play time moves independently of the player.
This means that if something would happen in 24 hours, in singleplayer the player has to actually play 24 hours to reach the timer.
An online player can log in next morning to check the thing, since the 24 hours pass even if the player is offline.
In practice this means that in singleplayer some rare events happen much less frequently. (the meteor shower being an important one)