My crystal ball is in for repairs so it’s kind of hard to tell what players are going to do or not do. But of the PVP servers I’m on this is already the majority of base styles. Seems like for every one reinforced mega base there are 5 or 10 “cottage” bases similar to the “sandcastle” posted above. And with FC forcing the issue on officials anyway, well, I guess we shall see…
But to be clear, in these last couple of posts, I’m not talking about beautiful designs but rather easily assailable constructions.
Yes. I also believe from the direction it’s been headed that they don’t want a castle defence game. They want players to build fancy Barbie houses for their characters to live in while they explore, and attack each other’s houses for fun. The houses are to be easily breached to lower the stakes and keep things moving.
It’s just a different CE from the one that has emerged, and I can understand why people who are invested in or enjoy the current meta are upset. Personally I’m not - when I started playing pvp I thought I was signing up for easy come easy go barbarian fights, not giant stacked cubes and endless bomb farming. So for me it’ll be an improvement. But I think my expectations have always roughly lined up with Funcom’s. The first time I encountered fence stacking in the wild I could see why it had been done, and I didn’t blame the people, but I did think “wow, that really violates what I thought the spirit of this game is. Maybe I’m wrong?” I definitely felt it was an exploit.
I get what you’re saying, but I think that just shows what the player culture has caused, not necessarily what people want to do. Every long term player who isn’t playing nomad or deception/hidden bases has learned to do that. But look at new players. That shows peoples expectations of the game, not what they end up doing after being flattened a few times. New players I see tend to build clever, strong looking castles that are actually extremely vulnerable to established pvp tactics. Castles like the ones Funcom has in promo pics.
also, with feroxic daggers on Siptah they can stack faster than you can potion away poison. I went you 2 stacks of poison cure in 10 s, but because the daggers are infinite (sans durability of course) in amount of times it applies it, no way to counter without using it and hope you hit first.
No…its more of like you are being called out on toxic play that is driving away new people. Now unless you want to make up Funcom’s lost revenue, I suggest you get with the program to salvage the game because the “barbarians” ran off all of the new paying customers. While you can say ‘good riddance’ to those that don’t agree with your play style, that isn’t putting confidence on Dana or Ignasi or Hugo or any of the other employees of the company that happen to need their job right now.
You guys are too funny. It’s like I’m watching fantasy football or something. None of this is happening, and neither of you have any evidence for your claims.
It’s not a snowflake version of the game and no one drove anyone away - ever! And don’t even try to say you know otherwise. LOL
Lol. He’s right though this game is snowflake now. If peoples bases are getting wiped and players are getting banned simply because of having larger bases I’d call that snowflake.
What about those players who join official servers and play by themselves? They build a huge base on a completely empty server. One day someone joins sees their base and reports it then its gone.
People shouldn’t be forced to play single player or private servers just because they want to build big. “massive constructions” shouldn’t be a reason for getting banned and having your base wiped.
Foundation spamming from noob river to the sinkhole like i’ve seen on some officials should get wiped though.
Idk about this lost revenue though lmaoo. With server transfers and people getting banned i’d say funcom is making pretty nice $$$. I personally have 4 accounts so I can have as many 60s on multiple servers as possible and not have to recreate my main accounts characters when I transfer loot from 1 server to another.
not to mention it gives me 4 characters to body vault on. I’m sure someone will get upset at that.
Yep…that’s me and I know the risk. I find it enormous but I have four bases and still sitting at under 10K foundations and 1K placeables. I am going to move away from the monolith and let it decay but when I move…anytime in that 7 days is still a risk.
So who is covering the servers? The official servers are not public servers. There are no rights in this and even if there were…your rights end when you affect someone else. If FC wiping is an issue, then so is your wiping of someone else…or is it different when a veteran does it? I’m going to go out on a limb and tell you that noobs don’t make that distinction. Someone vastly more experienced and powerful wiped them…admin or not…doesn’t matter…they got wiped.
lmao are you really sure that “noobs” wouldn’t make the distinction if their base got admin wiped by funcom compared to raided by actual players thats in the spirit of the game? LOL. man i want w/e you take.
It’s incredibly obvious when it happens. Entire base gone. Event log only says “lost stability” opposed to Xyz from zyx clan destroyed door/wall/foundation chest/stole loot.
Not to mention no one expects a developer to wipe you simply because your base is “massive!!!111222111” I’d expect devs to accommodate such large builds and actually upgrade their servers so their PLAYERBASE you know the consumers, customers that paid for this game can actually have a good time playing. Not having to worry about laggy thralls because it’s 30 tick rate servers. or thralls falling through the map or even spawning in rocks/under the ground.
Or even better servers being able to handle 70 players that was originally at EA. As it stands the servers can barely handle 40 players with minimal building without lagging which is a joke
Sure, you could put it that way. But what I think happened is Funcom never intended for you to be protected. Since the start they intended easily raided fluffy castles and loot constantly changing hands, so raiding has a purpose. Their mistake was designing the game thinking the players would be on the same page.
But instead, the players got really protective of their in-game loot and exploited the building system (i.e. used it in ways the devs didn’t intend) to try to make bases that were very hard to raid. The devs let it slide maybe because they saw it as emergent game play but now for whatever reason they’ve decided to take action. Maybe because pvp has slowed to a crawl punctuated by offline raids and is very difficult and disheartening for new players to get into. And feels pointless because everyone has what they need in their giant bases already.
So I’d put it like this: the player culture grew to be at odds with the design of the game. Because the devs underestimated how defensively people wanted to play. It’s not clear cut the fault of the players or devs, it’s just a thing that happened and that they’re now trying to correct
The thing is, they are trying for years to push people into a certain direction and all they got is what we have now. If they think people will play like they intend it, they are wrong. People will always find new ways around this broken system and it is one. Pure and simple. One that can´t be fixed by only setting rules and banning people.
I can predict how this will go. It will end with people not building bases anymore (only decoy bases) if they discover that they will from now on spending their time waisting ressources for achieving nothing to protect themselfs. Then they will bodyvault the heck out of this game and once again raid the hell out of every newbie there is until they learned their lesson. And if it is not bodyvaulting anymore after a while it is something else. Its like with the stacking methode. They can remove stacking but then people will use other stuff like the beehives workstation to achieve the same goal. This game is all about, finding the abuse and abuse it to the max until it gets fixed, rinse and repeat. Funcom is doing a great job to push this further and further instead of bringing it to an hold or end. At this point it became a game. A game that lasts for years and the players have already won. Won a long time ago. All Funcom is doing at this point is damage control.
Look, I agree with you on this. It all went wrong pretty quickly and they let it slide and now they need to take drastic measures.
I disagree strongly with this. This is what the meta of the game has become. Because of the players. It’s not at all what the game is about.
It’s what they’ve been doing, but like you said it hasn’t worked. I hope they do take drastic measures and redesign the building system so people are forced to build as intended. Obviously this game was designed with too much freedom and the players need to be actually prevented via coding from doing the things Funcom doesn’t want them to do. Which is what a lot of the people who are complaining about their playstyles being nerfed are demanding. They want it fixed in code because “if they don’t want us to do it we shouldn’t be able to do it.” I agree with them. Except it seems like they want to keep playing defensively and hoard loot in the old way. I want the ability for everyone to play defensively to be neutered.
While I’m here, I think it’s funny that people are saying the game is full of snowflakes. Yet here they are fighting tooth and nail to keep the status quo, which is a boring as f^*k game of people blowing risk-free holes in blocks while the owners are away
It’s what a ton of players always has been doing. Not just online, not just mmo’s not just pvp. In any game. To put it in extremes, the Dark Souls SL1 run crowd is indefinitely smaller than the crowd that will be 15 levels over what’s required to do a boss in a game. The crowd that choose Man Utd in FIFA is indefinitely bigger than the crowd that choose some league 3 team.
If FC doesn’t understand this it’s not not being on the same page. It’s reading the back of a cereal box, thinking it’s a book, while players are actually watching a movie.
People play games to win.
Do you think it will be less disheartening to get in to because the “hardcore’s” bases are easier to get in to?
The noobs will still be sandstone blocks in stupid spots and the vets will be hidden somewhere.
Noob vs. Vet will never be an equal playing field and it shouldn’t be.
I get tired of bringing up other full loot pvp games, but in DayZ you can hardly get a base going, even with some experience and half the time you end up getting one-shot by someone you don’t even see.
Still way more popular than Conan Exiles.
Losing your stuff and having to start over shouldn’t be the problem. It’s part of the game mode.
Your (FC’s) solution is apparently also to make more people lose their stuff and start over.
“Noobs don’t like it, so let’s make everybody do it!”
Whut…
It didn’t grow to be anything it wasn’t already. Exactly how most players play games.
It is FC’s fault for not understanding and think they could make a sandbox and people would play in any other way.
The freedom is what attracts people. Even the ones that are then driven away when they experience other peoples freedom.
And they could just have fixed that by turning on DBD a long time ago. No need for all kinds of rules.
Does anyone seriously think a solution to offline raiding is making offline raiding easier?
“They don’t like offlining, let’s make bases weaker… Yeah, that’ll probably stop them from doing it.”
WHut…
It’s not like a handful of annoying players who play the game wrong invented offlining. It’s the safest tactic. In games and in real life. Go look up statistics on burglaries vs home robberies.
If you don’t want it, you have to remove it completely. Else it will always be the safest tactic.
And once again. Other 24/7 raiding games are way more popular. I doubt when people are being raided are the main problem.
To come full circle, no, it’s what most players have always done in any game.
People don’t try to win Monopoly by $10. They try to take everything on the board.
I remember what extremes people went to to get rank 14 in vanilla WoW.
Uh, no actually. A small minority of people play games to win. Most people play games for fun.
No, it shouldn’t. Vets should always have an advantage. But also yes, it will be less disheartening for people to get into if they can raid anybody successfully. You seem to think invulnerability is some sort of reward people should get for “winning?”
Exactly. Probably why they want to be more like it, to get more people. Because most people don’t like feeling like there isn’t a (somewhat) even playing field.
Yep. It’s part of the game mode what’s the problem?
Again, not most people. Most people flail around for a bit and if they’re not having fun they quit. A few people try their absolute hardest to break games. You are not most people.
For sure. Partly at least… if someone leaves their house unlocked it doesn’t make it OK to take their stuff.
I know. Hey if I was them I’d have 24/7 raiding. They don’t seem to want to do that though.
Yeah, not really, no. True, there’s always been a segment of the community that went out of their way to break the game just to feed their insatiable need to win. But they were always frowned upon by the vast majority of players. There has been a marked increase in this segment’s population, however, as well as an equally disturbing increase in the fanaticism and willful ignorance with which they try to justify their actions.
Oh, the policy makers and ToS enforcers? Yeah, that could be - no one really knows. But I wonder how many times it needs to be said that bases are almost never wiped just because of size - unless we’re talking well over 20k parts and thousands of placeables. The problem is (except of stacking and etc.) that it’s nearly impossible to build a 20k base without violating at least two other policies at the same time. I’ve detailed almost 30 wipes now and without exception there were multiple infractions. A few of them were not even very big - like 5k - just placed in the worst ways possible.
But on the topic of the GAME becoming snowflake-ish, I think it’s just the opposite. The “new” prescribed play mean bases will be broken daily - if the server is at all active. Larger clans will be able to successfully raid 4 or 5 bases during the official hours. That’s a lot rougher, not less rough.
Yeah, 10k can be relatively small if just considering foot prints. But 10k can also be covering too much area too - it just depends on the design.
Yet again though, I think people talking about “size” are getting it wrong. I have not yet seem one wiped for size alone - and maybe not even size AT ALL.
That remains to be seen. We will need to revisit this in 6 to 8 months and then assess.
I’m just throwing this out there because there is a disconnect…holding a base of significant size for years should be considered unnatural and not defended but scorned as it’s no longer a game at that point.
Also you cannot win a continuous play game. Continuous play means you will loose and that is healthy to do so for the game and the players.
Your vast majority are only the keybord pvp warriors sitting in this forum worshiping their god “Funcom” that has lost power already a long time ago but still pretend he could keep up with all the other gods there are in their universe. And while they are still trying to sell their fairytale pvp fantasies to the rest of the world and expect people to follow only their “rules” the vast majority of people just laughs about it and moves on or kicks their a…
Some of you really urgently need to get out of chairs and into the real pvp world to get some realism. From all that nonesense that gets written here I do get headaches from shaking head all day.
Can we all just agree that we need a clearer set of rules/guidelines. So the people that do enjoy the pvp and those who enjoy the pve can play the game without having to worry about being banned.