Don’t you see anything wrong with that though? People building 3-10 vaults for every vault they need?
I disagree that they’re being solely used for loot too. Sure, that’s their actual purpose, but the way I see them used in pvp servers could easily be done with simple chests. They’re being plonked down as a guaranteed method of ensuring loot is secure - even from a person vs person fight - loot their kit, dump it in a vault - boom, profit.
I’ve opened plenty of raid base vaults - mainly out of curiosity, only to find a handful of junk items, if that. They’re placed as a spammy form of insurance - with a full decay timer (because of the accompanying foundations with them).
I want to be clear here - I have ZERO issues with vaults being used as they’re intended - as secure places to store loot. Protections vs offline raiders - sure, I’m cool with that too, we’ve all been offlined.
But for every legitmate use of a vault, I’m seeing 10+ uses where it’s simply spam.
And come on man - if creating a loot lottery with 10+ vaults is the desired means of protecting loot, then it’s pretty clear the whole system needs changing there.
The long and short of it for me is simple - I am sick to hell of seeing vaults ALL over the map, and 99% of them outside and away from bases.
Vaults are fugly, there is no doubt. The idea I stole was to make a vault the center of a base, surrounded by frames so you could still access it but it was completely out of view.
I see a lot wrong with the system working the way it does that encourages this behavior, but I see nothing wrong with players playing to the meta.
I’m sick of seeing vaults here too. But I am going to protect my playtime investment. You’re right. Something IS wrong here and the system DOES need to change.
Just clarifying here - I am not pointing fingers at players for using any means possible - but i think funcom should address it by altering either the way they’re used/implemented or potentially limited.
The key issue with vaults is they’re also massive - meaning if you’re using them as a legit place to keep loot, they’re not invulnerable, and need a HUGE building to house them - comparable to a large animal pen. A much smaller strucutre (like a small animal pen) would be a LOT more functional within a base.
is there supposed to be something wrong with this picute?
don’t animation cancel!
don’t stack fences!
don’t body vault!
don’t place vaults around your base!
don’t build big bases!
don’t land claim so ppl can’t build a raid base 2steps from your door!!!
it’s like im playing some snowflake version of the barbaric survival game that once existed
people spam vaults around their base because when they’re getting raided and you’re fighting all over your land claim and you kill people you can easy depo kits without having to run back to ur base for 1 ur tiny vault this cringe community wants ppl to have.
at least someone finally mentioned why people place vaults around their base in this thread.
I do also grow tired of the constant complaining of how people play this game. I swear it comes down to the fact players can report each other and if they see something they dislike or if another player annoys them in game they can just jump straight to zendesk and spam report and get that player wiped.
Besides the fact that someone wrote “iStock” all over this guy (prolly while he was sleeping)?
No.
To be clear in my case (and I think in the majority here too):
animation cancel! - Yes Please!
stack fences! - Don’t care at all!
body vault! - Great feature! Keep it in!
vaults around your base! - What, you have some affliction from aesthetic beauty? But, I don’t really care.
building big bases! - awesome, do it… ON PRIVATE SERVERS etc.
don’t land claim so ppl can’t build a raid base 2steps from your door!!! - you would have to cover more than half the map if you want to prevent them by distance alone. What a ridiculous comment. But for sure land claim spam is ugly! It has no place on PVE servers. For PVP it’s supposed to somehow prevent the placement of siege weapons but it doesn’t actually work very well, so, it’s just mostly ugly and pretty selfish.
the typical foundation grid landclaim is ugly, but you can build other stuff. Towers, small huts etc. Some people do (did).
And your base has to already be pretty big if half the map is 2 steps from your door lol.
There’s very rarely 2 good base spots right next to each other, so you usually don’t even block anything good. can’t see why it’s selfish.
It does work for preventing trebs if you build enough. They got about half a square range, so you pretty much have to cover a full square. But it was FC increasing range that made people build bigger landclaim.
It obviously doesn’t matter anymore, but I personally wouldn’t mind if FC had only banned grid spam landclaim and made people build walls, towers etc instead. Yes it was annoying when people walled off a large area, but it would also almost always be the first to get some holes blown in it. Even if people didn’t raid the actual base.
And it’s the reason I said it doesn’t work well against trebuchet placement. Because you need soooooo many of them over suuuuuuch a massive distance in aaaaaaall directions. UG! If you’re fighting trebuchets it seems much better to use the natural environment to that advantage.
They did ban claim-spam though.
And they haven’t banned the use of towers or walls yet so that’s an option still… as long as it’s not violating the other no-nos.
Yeah I prefer to use a mix of location (angles they can’t treb from) and blocking the good treb spots. cliff tops etc. Force them to treb from the ground or build a tower.
Nah but I doubt you can make a decent sized land claim and not have it count as a too big base (but what do I know).
But you know, I have NOT actually seen anyone get their base demolished JUST for being too big or using too many parts. Always so far it’s been a combination of things. Massive over the top area use AND stacking, or spam, or important spawn points covered or building too close to POI (especially ones with map names). And more often than not it’s a combo of three or more of those things together.
This game has been plagued by people cheating since day 1. Funcom’s recent change of stance - opening an avenue to not only report but having them investigate could not be more welcome.
In all my time playing the game, I’ve experienced every level of cheater - and no it’s not just the Chinese either (who are huge culprits) - but local players.
I’ve had to deal with:
stat boosters
undermeshers
dupers
alphas duping god tokens and using 25+ gods in a single raid evening - these same alphas using a gods willy nilly against noobs on noob river just because.
clans causing the server to almost purposely crash by massing storm creatures
floating bases including the popular sky treb towers
speed hacks
clans able to crash the server on demand every few minutes while they actively raid
all kinds of weird and wonderful building exploits
And more.
Yes the onus is on Funcom to fix/prevent these problems, but there’s also an onus on players NOT to use them simply because they can.
Sad to see what conan has become? Yes - take a look at the players who are continually exploiting the game, whenever and wherever possible. And they’re not just hohoho fence stacking exploits either.
I love an active pvp environment, but i also love an even playing field, where the people i’m fighting are not max stats, or living under the mesh or any other damned list of reasons.
It wasn’t. At least not that I know of. It’s just a frame from a video created about a year ago. I thought it was kinda funny, showed how ugly it could get (not a wipable offense), what this sort of thing actually looks like, and kinda fit here in the thread. In the video he used that guy shrugging to denounce the location as not really recommended - but still kinda doable anyway.
The whole “thing” has no vault, animal pens, wheels, altars, a place to put at least 2 of each big workbenches in. Has no other defense then a gate which you could skip completly by jumping over the small building in the front. This “thing” what ever this base may be is everything but a proper pvp base. Its a pve showcase for a fantasy build, nothing more. It wouldn´t even take me 30 minutes to raid that spot. And it would cost me almost nothing to get into the middle tower and I guess thats where the loot would be.
And if I would be mean I would report Funcom over Zendesk for claimspam, because that little brigde over the water has no purpose other then looks, which makes it a violation against their tos.
that’s cos the devs who made the trailer and built the base no longer work on conan and they didnt come up with these snowflake tos official server rules.
Yup, that’s what Funcom seems to want. And I’m not being sarcastic either. That is actually how they’re dialing it in. In the months to follow people will begin complaining about how bombs and gods are OP - so please nerf! Then bombs will be left in the game just because they go “boom” - for the same attraction I have with firecrackers, and gods will remain only because of the cool graphics.
I’m pretty sure I’m not wrong here. If they had other plans and wished to maintain or even improve the current play trends they would have replaced fence stacking with some new thing - I dunno, some new material or single block type that had the same HP density as 4 or 5 T3 fence foundations - etc. They didn’t though. Instead they chose to nerf… And the last umpteen changes they have made… all nerfs (or, umm, dancing toon emotes - LOL). To me at least it seems pretty obvious where they’re going - or at least which direction they’re headed.
EDIT:
Also, they say they want our feedback and that they listen to us. After being here for awhile I simply do not believe this (maybe they used to?). They have a direction and a vision (maybe). If your “feedback” fits that direction or narrative then it seems like (or they say?) “Look, see, we listened…” But in reality, it seems to me that they barely if at all, even listen to our bug reporting and problem threads let alone consider design and balance discussions. And in a very large way I’m in favor of that… Implement YOUR OWN VISION guys, if they have good people the end result will be superior (just like CE as a concept initially was) - and if they don’t… Well, rise and fall by your own talent and competence like in every other industry.
Is it a good thing? Is it a bad thing? I dunno but some people aren’t liking the the interim implementations very much - can’t say I really care either way myself. Whatever speculation exists in my reply here will be answered in reality when 3.0 releases - then there won’t be any doubts!
But people obviously still aren’t gonna build like that. 99% on pvp servers just want to build the simplest effective defenses and that ain’t pretty 99% of the time.