Platform: Steam
Issue Type: Gameplay
Game Mode: Single Player
Server Type: PvE
Map: Exiled Lands
Server Name: none
Mods: none
Bug Description:
When you continue a single-player save from the main menu, any active followers no longer follow you when you get in-game.
Bug Reproduction:
Exit to the main menu. Click ‘Singleplayer/Co-op’ and then ‘Continue’. Your pets or thralls are no longer following you, they’re guarding the area they were at when you quit.
Exactly my friend . I would suggest you a tweak however if you allow me.
Playing online the server is running no matter if you are on or off. So crafting stations continue working if you log out. In single player they don’t. So tweak a bit your crafting speed while playing on single player. Just a bit, not game breaking.
Have fun m8.
Like said before, it is the way the game works.
Server works differently because you might DC and come back, so it can just keep running. Solo game, it stops everything.
Persistence (what we call all the data that must be stored to recall when you come back) is costly in terms of performance. You might think your “particular case” it is “bothering”, but imagine all the data required to store tons of information to “load” when you restart the game. Unless you want more “progressed games” to take 20 minutes to start, what data is stored to load when you start the game must be criteriously selected.
Get used to “parking” your thralls, horses and pets before you log off.
If you log off or DC while they are following, they go into “scouting” mode and then 15 minutes later immediately port back to their last known guarding position.