There’s only been about 5+ threads discussing this and nothing ever gets a response? Could someone from Funcom please explain why +ACC perks are showing up so much on Fighter Thralls? I’m not talking, 20-30% of the time, I’m talking 50-70% of the time at level 15.
Half my fighters have become archers lol
You have to summon him in the name of Crom!
I have train
20 thugra:
7 out of 20 get Acc perk
not counting the mixed perk.
20 lian:
4 out of 20 get Acc perk
Would try it with beastmaster and relic hunter at a later time.
12 my fighters (cimmerians berserkers and dalinsias) in a row(!!!) have acc perks. dont ask funcome anything. they dont understand what they doing in 90% cases.
In my experience it does seem to be worst among the Berserkers, Dalinsias, and Purge fighters from the North; horrible horrible RNG %'s !!!
Best thralls will always be gimped. I Do not understand why but it is like this in CE…
And yes, you get those perks only to go start level another…
Perhaps they’re taking advice from the forum champions that keep spinning it positive or playing it down.
It doesn’t help to hear that if technically there’s little practical effect (with some) or that Thralls are more powerful now than before anyway, or it “gives them character”, lol wut? So does learning to knit or cutting off your leg.
There’s been many threads about this before and a lot of hate on Reddit too but they just seem to keep ignoring it.
Someone once said that if you see a Fighter with high initial accuracy points or vice versa with a strength archer you could regard those points as just a ‘racial bonus’.
Imagine character creation in an RPG, you pick a race that notes their specialization as Archer only to find out later they have high starting points in melee or magic with zero in archery instead. So logical.
IMO that’s true. In the beginning all 4 of my dalinsias got a level 20 Funcom suprise. I couldn’t understand and felt annoyed and confused as to why.
Later in IoS I’ve noticed that the regular warrior’s perk RNG seems truly random, but the named ones almost always get a bad perk or 2.
Let me show a few example:
- Cormag beastblood
It is the one whose perk that would make one feel very sad/angry those are very true for those that are very hard to get. - Lesterect the unsung hero
This is what everyone hope for on the average. - Beastmaster Teimos
It still good on him but if this on any other T4 fighter beside the relic hunter treasure seeker. I am guessing I would rage about it as well.
Your follower knows how to aim a bow but such training comes at the cost of some bulk.
I’ll never understand this trope. Before modern compound bows existed, you had to be very strong to string a bow, pull it back, and hold it steady while aiming and shooting.
Bows were more important to early samurai than swords. They were a symbol of strength and skill at warfare.
One of the stories of Odysseus (from Homer’s Odyssey) recounts how dozens of men failed to string his bow and that the hero was the only man with the strength to be able to do it. Hercules used a bow when he wasn’t smashing things with a club or choking out a lion with his hands.
But, back to the topic, I have had two Dalinsia’s with archer perks and its annoying.
They really should fix the perks. I can deal with getting a bonus to accuracy on a fighter or a bonus to strength on an archer, although I would prefer it if that wasn’t useless. But what I absolutely loathe is getting a perk that gives my thrall a useless bonus while decreasing the most useful attribute. For example, a minus to strength and a plus to accuracy, on a freaking fighter.
And sure, they could get rid of those perks, but it would leave a bunch of thralls with obsolete perks. What they could do instead is to make those perks desirable. Currently, strength gives a bonus to melee damage and accuracy gives a bonus to ranged damage. The only thing they need to do to turn this whole situation around is to give strength and accuracy additional bonuses:
- Strength would give a bonus to melee damage and a bonus to ranged armor penetration.
- Accuracy would give a bonus to ranged damage and a bonus to melee armor penetration.
And it even makes sense
Have you guys tried to equip throwing axes or javelin so that they can use the damage bonus from the secondary weapon?
It’s hard enough to get a T4 Purge Fighter as is, but when 50%+ get these NEGATIVE perks, it tends to demoralize a player and they lose interest in the game quicker than if they got the PERKS they can enjoy. I’ve been playing on an official IoS map since it launched into early access around 280 days ago. You know how many Fighter thralls my clan has created with optimal PERKS?
1, maybe 2…
Yet Funcom determined that Legendaries should be handed out like candy on the IoS map. I think we have about 20-30 chests full of Legendaries now with another 1-2 chests full of skeleton keys.
Why! Whyyyy?!?! Why does it have be one extreme or the other? Make Legendaries rare, not PERKS. That would have made a lot more sense in my opinion.
Funcom really needs to create two feat pools for combat thralls instead of having archers and fighters draw from a single pool. In Singleplayer, to get my 14 T4 combat thralls (12 fighters, 1 archer and a dog) with class appropriate feats (no negative feats, no archery feats for fighters), I burned through around 75 copies per human thrall. Incredibly time consuming and boring.
Yes, exactly. It’s nothing to write home about, could be less advantageous, yet there’s room for improvement.
Re: Beastmaster Teimos
He’s a ‘fighter’ that comes with enough strength to strap his sandles, however to be fair: in effect he starts with 30 accuracy and has a high percentage to gain in your example. I think you were very lucky to accidentally get a great archer.
The voice of reason.
As it stands, so can I at the very least. In fact I totally agree with this post and think the ideas given are superb.
I’d like to see something simple like when our thralls hit levels 10, 15, and 20, two “randomly” rolled perks are presented. We, then, must choose which perk will apply to our thrall. Even if two “archer-friendly” perks are rolled for a melee fighter, I think that I would feel better if I was given a choice between the two perks.
That is a brilliant idea…or give us the option of rerolling the perks…or back to scratch for the thrall, especially with limits coming next week.
How good is he with a 1-hander in his main hand and a throwing axe (10 count) in his off hand for melee and that he can throw pretty hard?
While it always says bow, it’s technically any weapon used as range attack (ie. bows, hand axes, javelins, etc).
Not long ago, I made a suggestion that all 3 perks from a thrall should be visible from lvl 0. This would be better than the scam we have to go through to get a decent thrall. Noone likes to waste time, and this system does exactly that.