Heavy doesn’t matter when weapons like yogs tough are in the game and a stat like 4 accuracy are in the game. If you have 4 accuracy and 2 strength, you can 3-4 with pretty much any weapon no matter what armor you go. I liked the old dodge roll because it added skill to a fight rather than it coming down to who has the most people and who can pull the most thralls. There is no skill involved In fighting anymore, all about swarming/spamming now. And back with the old dodge roll, taking on 5 guys was near impossible but like I said, if you knew what you were doing and were skilled, you had a CHANCE of winning. Now it is without a doubt impossible unless those 5 guys are new players without thralls.
Old dodge was more fun for single player PVE.
I’ve seen it happen to people who I dont even think were swearing or anything, just calling out how ridiculous things are. A lot of people, funcom added into that mix are too sensitive. And instead of listening they rather just get rid of what they dont like to hear.
But in this case it only hurts them. Like I said in my post, if they can get the game running smoothly, get rid of the bugs, and have everything work properly this game would sky rocket in popularity.
I’ve seen people who were simply stating a problem who’s post got ignored cause funcom dont want to hear it. Believe me or not, idc. But just cause you believe someone was rude doesn’t mean they actually were. That’s just a matter of perception. But in this case it only hurts funcom to censor it cause instead of listening and fixing problems, they just ignore it. I guess funcom does it to prove a point? Idk.
Did you read my full post? How is the new dodge not pointless and garbage if simply walking is better to avoid attacks? As a matter of fact that applies to the lock on as well. You move way too slow when your locked on. I’ve adapted. I found my own way and it’s pretty much not using the dodge. So you tell me. Again. If WALKING is a better option to avoid attacks, how is the dodge not broken garbage? And I mean it seriously. If you dont believe me go try it out. The game is so much easier not using the dodge or lock on.
Now this applies to pve. Though to be perfectly honest, I can’t see the dodge or lock on being useful at all in pvp. The roll being so slow+taking an ungodly amount of stamina, I’m pretty sure a quick sprint would get you right on them and then the person who dodge be dead.
That is TRUE! Walking is 100% better… I learn this and i am not using dodge too
Why would we, when you’ve stated in no uncertain terms that you’re not willing to discuss the matter. You’re stating your point of view as indisputable facts. Unfortunately, saying that “this is fact” and “I’m right” don’t make your opinions other than opinions. Clearly, if some people feel that the new dodge system is fine, there are two possibilities:
a) They’re wrong because you’re right and it’s not a matter of opinion. They’re just mistakenly thinking that the dodge system is okay. How dare they have fun with the game when it’s objectively broken?
or
b) It’s a matter of opinion, after all.
If it was just you and me, I might even believe you. But when the new system has both defenders and opponents, I’m finding it harder to believe that there’s one indisputable, objective truth behind the system.
Oh, and as a side note: The game runs smoothly for me, and I haven’t encountered any game-breaking bugs in many months. So maybe I have less reason to hate Funcom and their game than you do.
Because sonic the hedgehog dodge was too easy-mode and I’m glad they changed it. My +1 data point is that there is hardly any skill in spamming dodge while poking with a spear, rinse-repeat.
If you’re fighting 5 people by yourself, it better be difficult.
The new dodge requires skill and timing to use. That is something I like. And honestly I can dodge most attacks in medium armor.
It also got me using a ln Axe and Shield again. Which was one of the melee types I loved since launch, but got put away because the efficiency of the old dodge basically rendered it pointless. Why bother when you can roll half a mile away from the enemy.
Daggers are still viable. And I love using daggers in heavy armor for the flip.
Also. Agility has a place now. It didn’t before. How many people ran a full agility build or for example wore full Stygian Heavy which grants high levels of agility.
The new dodge roll made a lot more things relevant than it hurt.
I as a fresh noob when I first started playing Conan and using the old dodge, I understood and used it in a way to create distance from me and the target, I didnt use it as an actual dodge but rather a fast way to get out of attack range, I think this is the problem with people who are struggling with the new dodge. When I started understanding that the dodge was as it is called a way to dodge an attack, I then began using it as a timed way to avoid an attack rather than a way to simply get out of range of an attack.
You can see it in @Fire 's argument, he states himself that it is better walking now, he is clearly talking about making sure he is not in the range of the attack and not actual evasion using the dodge. I feel many players hold this misconception about what the dodge mechanic is. It shouldnt be a lunge, a lunge allows you to create distance a dodge should be something you can do without needing to create much distance at all. I feel this misconception is a big catalyst as to why those on the anti dodge and those on the pro dodge camps are not able to see eye to eye or understand fully each others arguments. Both sides are understanding whole dodge action in a different way.
Dodging as I see it now should not be used as a get away from an opponent, instead it is a get out the way of an opponents attack. Many like myself were using and got used to the old dodge as a get away and not as an actual dodge, this became a habit and shaped the way I would fight enemies. I used it rather as a semi leap/lunge that would create distance from the attacker or close distance on a attacker. Because many havent adapted their play styles to using it as an actual dodge, i.e to simply evade an attack no matter how close the opponent is to you, is the reason they feel the dodge is underwhelming or ineffective. If you keep trying to use a hammer as if it were a spade of-course you will find it to be a useless tool.
Thats at-least what my observation has been from reading threads like these and from actually changing my play style to adapt to the new change in the dodge. Now that I understand the dodge action in a different way I am using it much more successfully. Perhaps they should create a lunge action, make it cost double the energy of a dodge so it can’t be used as a super get away like the old dodge was, but it would then still offer that functionality that I think players like Fire feel are now missing from the game It would then kind of be like the dodge was split into two separate actions, instead of a dodge/lunge hybrid, there could be a dodge and lunge as separate actions
The new roll is closer to actual human speeds. Considering we are super-pumped and fit, there’s room for upward tuning, on the speed and execution of the dodgeroll. I’ll just call it the doge for now.
The old doge was 5 meters in 10 frames. That’s almost 2 square ceiling tiles. In 1/3 of a second.
New doge is a stately 5 meters in about 25 frames. That’s about 5/8 the speed of freefall without wind resistance. Eat some GRT fish, wear some GRT pantaloons, and chain your rolls.
What needs some love is the doge animation. Also, we need a doge incentive to use light or medium armors.
I come from a full pvp server where I was either outnumbered or out thralls, having the old dodge I could literally dance around and smash my opponents if they didn’t know counters, I see this as learning the system, learning the eyeframes and learning which weapons paired well with the dodge roll. Honestly yes there were people that just ran but if they run, you then wouldn’t have to deal with them. I will say the new dodge roll has made every weapon except the short sword and 2handed axe atleast somewhat viable to use in pvp. I wouldn’t care about the dodge roll change if I couldn’t get 1shotted by a thrall no matter if I’m dodge rolling or not. One problem that I believe needs to be fixed is the way armor pen works or armor rating works currently. The fact I can tank 3-4 heavy hits from high up weapons while wearing light and then take the exact same hits while wearing heavy and still practically take the same damage is absurd. If they are gonna change the dodge roll, they have to change a lot of mechanics in the game to match up with it or else it just won’t work( shown by how it is currently). Now this is from a pvpers point of view and not a pver.
Yes. This here.
Agreed.
i don’t think dodge roll broke the game…
Armor penetration, Overpowered thralls, overpowered weapons did.
I don’t think the problem is with accuracy 40 either. This perk open up for new builds and strategies. the problem is that they added a lot of weapons with high armor pen like Yog’s touch, red mother’s reach and raised armor pen from old weapons like telith and etc.
you can easily reach 68~80%+ AP
Besides that, they nerfed Strenght perks. so it’s better to make a hybrid build than full strenght even if you want to be all melee. this is something i don’t understand.
My point of view is of pvper too… i’ve been playing only pvp servers since the beginning of early access. Btw PvE is based on thralls, it’s like pokemon… you just have to heal them and wait the job to get done. lol
I’m both the old and new doge. Many conoms. Such endowments. Wow.
They addressed (actually Alex did in a stream) that they had to choose: making the game fun for 1 person or for 5 people in those 1 v 5 situations. Guess why they want to make 5 people happy? More possible money for DLC. That is called business 101. If you have 9 new customers at you bar and 1 old customer comes in and makes the bar uncomfortable for them, guess who the successful bar owner will ask to leave?
That’s why there was a walking acceleration and momentum but nobody understood it and they (almost) turned it off.
The game now is more about timing and skill than smashing buttons.
I much prefer the new dodge as it’s finally added some weight to combat. By that i mean, there’s two or more warriors slugging it out now where positioning and weapon choice plays a very important role, in addition to gear. Previously all combat, and i mean ALL combat, was lights dancing around dodging + spear thrusting. That combat was fun but it always bothered me that it was the ONLY build anyone was using to fight. Using heavy armour was a death sentence, and medium not much better. Now there’s a much better balance across the board and dodging requires considerably more skill in its timing making getaways from combat possible but not easy mode.
You can also speed up the roll somewhat by pointing points into Agility or wearing lighter armour (or both). The default roll in heavy and medium for example IS too slow, you need at least 10 agility minimum to get it back to a reasonable level. The actual distance dodged is even across the board however so light armours are no longer given a massive advantage like they were previous - completely nullifying any benefit from armour.
And while we’re at it, massive kudos for the way Funcom has implemented mounts. I for one am impressed. The whole implementation is perfect and I am honestly surprised how well they’ve handled lances - bringing them in line with someline like Mordhau in their functionality. Riding and fighting requires skill and practice to master positioning and stamina use and they’re a surprisingly welcome addition to the game (from someone who didnt feel mounts needed to be in the game).
This is so true and I share this opinion. The new dodge system was just the final nail into the coffin for me.
I read a lot: “the new dodge roll requires timing” … STOP
Do that on officials where you lagg like crazy when raiding a big base. Try to time this new dodge roll. It’s nearly impossible. This is not Dark Souls where you play in SP or in a 1v1.