It feels rather silly that you can’t use the Thaumaturgy Bench, Sacrificial Stone & Shallow Grave when overencumbered. And while you can use a Transportory stone while overencumbered you can’t Activate one, which also seems silly.
And, of course this all remains true even if you have the Beast of Burden perk. Every time you want to use these crafting stations you have to empty a bunch of stuff out of your inventory.
Has FunCom given a reason or explanation for why they’ve made Sorcery crafting stations work differently from all of the others?
I remember this change was made shortly after Sorcery was introduced when people found mass cull + recall body is “overpowered”. They surely didn’t want you to be such an efficient harvester without investing any points in Expertise. So they made it like this, which in the end didn’t change the situation at all but hinder other usage of sorcery, ironically.
Doesn’t seem silly at all to me. I mean, haven’t you watched people performing dark sorcery in horror movies and the like? They’re almost always naked. The game saying you’re overencumbered is just it’s way of saying you’re overdressed for the ritual.
I think I read a post saying there were issues with non beast of burden players getting trapped in slow-motion walks to the correct position. They overcorrected the issue and now we need 2-3 chests at every sorcerer workstation.
That seems really odd to me. Why are you trying to do sorcery while being two or three chests worth of overencumbered and doing it often enough that you actually need to build two or three storage chests right next to the sorcery benches to alleviate it?
I mean, I can maybe see having one nearby you can dump a few of your heaviest items into if needed. But how are you getting yourself in a situation where you’re constantly overencumbered by multiple chests worth of extra weight when trying to use the sorcery stations? If you just came back from a resource run or something, couldn’t you just dump those into the appropriate crafting stations or dedicated storage first?
I believe the slow walk interfering with the animation is the reason, and the encumbered check just simply doesn’t look to see if you have Beast of Burden.
A magical ritual is an action that requires maximum concentration of attention. If you are loaded with bales of luggage, then it will simply be distracting. So, in part, the requirement to lose excess weight can be considered fair.
But at the same time, for some reason, wounds, injuries and other ailments do not interfere with the ritual. The ritual is successfully completed, even if during its execution the running friends of the one you laid out on the stone table begin to beat you. There is no logic at all here.
I can answer this one because I hit it yesterday. When building outposts and the like where you are using trans stone as the sole means of travel to it (tree, pillar, or ceiling bases), you are over encumbered with building mats even after you lay down the teleporter so hopefully you remembered a pack follower or chest building mats to activate it
Everyone of those benches has one thing in common. You have a character animation to use them. The limit is because it would bug out if you were to do them encumbered.
It would be nice if it gave a message saying you couldn’t concentrate when carrying too much.
I’ve never understood why people can’t seem to grasp there’s other ways to play than their own.
I think your question’s already been answered but building outposts is the number one contender. I’m also on a server with keep on death and I like to build. Building mats are heavy, but beast of burden negates it, so I could be 500% over encumbered and it doesn’t impact me or my play style in anyway -unless- I’m using one of these stations.
But to get back on topic, even if my baffling never-before-seen-in-the-history-of-this-game play style only forced me to place 1 chest next to each sorcery work station, with beast of burden as a perk this is still 1 chest too many in the first place.
They kinda did, you can’t enter the animation while encumbered. So I don’t believe they think there is anything to fix.
I do think there needs to be a message when you try to use these things while encumbered. I was trying to upgrade the Tome of Kurak the other day on a new character and couldn’t even though all the mats were present, but I remembered that there was an animation that plays on the bench when you do it so I dumped my stuff to get it to go.
Would be great if there was a message or tooltip that warned that I was encumbered since not everyone knows there is an animation that needs to play unimpeded.
The moment a player chooses to allocate points to Beast of Burden just about everything in the way they play the game changes. It becomes extremely rare that they’re not overencumbered, because that’s pretty much the point of spending points on that perk in the first place.
Doing a harvesting run? Harvest until you’re slot capped. Doing a dungeon run? Loot everything without a second thought. Running through an NPC camp looking for good thralls? Loot everything. And so on, you get the idea.
Even your basic gear & loadout changes. Once you get used to having the perk you no longer make any carrying decisions based on weight and instead tend to carry some of everything. Just as one example, I carry a full stack of 6 different types of arrows, that’s not something a person does unless they have Beast of Burden.
While I understand that being overburdened for someone without the perk might require them to remove some weight due to that animation issue, it makes no sense that someone with the perk should have the same issue. The whole point of spending the points on the Beast of Burden perk is to prevent being affected by carry-weight related issues.
I disagree (with them, not with you). That’s not a fix, that’s a workaround to avoid fixing it. The real fix is for Sorcery workstations to do a check for the Beast of Burden perk.
I suspect it has the same limitations there as it does on mounts. Mounts won’t be able to run when you’re overloaded with the perk. I’m not saying I agree with the decision, but I’m definitely seeing the logic being used.
I need to ask for clarification, when you say “same limitations” are you saying that from a technical or game-logic point of view?
In other words which of the following are you saying:
a) Are you saying that there potentially a code issue that prevents the devs from being able to add a Beast of Burden check when you mount a horse and when you use as sorcery workstaton?
b) Or are you saying that the logic if not allowing an overburdened player to ride a horse is the same as the logic of not allowing an overburdened player to use a sorcery workstation?
The most plausible reason is what @Tephra said above. Things are happening separately and you only have a moderate window to line it up with the animations… if your character is trying to move to the designated location while slowed down, it would miss that and things would look weird.
No, there’s no limitation… they could very easily check for Beast of Burden if they wanted to and make an exception… they simply decided to not bother most likely or maybe even forgot about it