If you introduced a thrall that has a specific multiplier for health, how would this impact the game?
This is better than farming a lot of Dalinsias Snowhunter for your purges or PVP bases… wtf! If you think Zanjil having more than 10k HP will break the game, thatdoesn’t make sense…
‘Zanjil can defeat the Arena Champion alone’ okay… Dalinsia can too… Dalinsia has more strength… What does that change in the game? NOTHING.
As i read it, the thrall wasent intended to have that much hp, so it was fixed rather than nerfed, black corsair elites were the nerfed ones, but we kinda knew that was coming, surpriced they dident remove them entirely as thralls, so at least we got to keep them! and good rolled ones still have 11k hp
Zanjil and the rest of the new thralls were a welcome and nice addition to the game considering the extensive list of _4 thralls available. She was a decent agility thrall and was visually something other than the balloon girls of mounds, She had good hp to augment the weaker dmg. It didn’t seem to matter much with Bec-de-Corbin though. They nerfed her because of pvp gobknobs. In the archer role she was on par with duneman with much more hp. In the general knee jerk reaction to the salty whiners complaining, they horribly nerfed her instead offering a better compromise. Because of the whining, game balance = pve nerf. Yet, the corsairs are still there…/facepalm. I felt a good solution would have been to mirror the stats of a Black Dragon Veteran from the Siptah Surges. Tephra is hot garbage as well, but will I get them both in every playthrough.
magic build + 2 near 20k thralls + cheap armour + cheap weapon = near immortal player with no risks on death + no reward for player that eventually kills them.