it wasdnt late night, it was a saturday around 7pm east
That’s not a common occurrence so I wouldn’t worry about it.
it actually is common. as optimistic as i want to be …
7 pm east (assuming this means US east coast) is late night in Europe, and in the middle of the night or early morning in Asia.
I’m looking at the actual Steam charts of last Saturday, and it ranges from the minimum of 3725 players in the early morning (UTC, meaning nighttime in the US) to 7314 players in the peak times (2000 UTC, which is afternoon in most of the US and still playable hours in Europe).
And how many are playing private or sp? and how many official servers are there?
I haven’t played for a month but it was pretty normal to see 15 EU servers with 25+ players and maybe 20 more with 10+ players during raid times on ps4
I made a huge break from the game, and just logged to see what’s new. Combat animations and pretty much that’s it. I see no incentive to play the game. AI is still broken, foundations disappear, apparently there are still glitchers that can pass trough walls. In other words NOTHING new.
@Ceronesthes makes a good point. Not many people play the game because people are let down by the game. They see this cool aspect of Howard’s world, but when they start playing they see how dull it can be. Over a million copies are sold yet CE keeps falling down from the charts. There is a reason for that. The game is DULL, combat is clunky, AI is still not working well, and all of the old problems plaguing the game are still here. Sure SOME progress has been made but not enough.
Which raises the question, how many people at FC are fixing the game and adding new features like MECHANICS not cosmetics. It’s been years now since EA, and not much is to be shown.
The world is there, there are some animals and NPCs but the whole feel of the world is just lifeless. Everything sits in place or move just a few steps from their spawn location and that’s it, not life and no incentive to play be it MP or SP. Pure boredom, CE has the looks but it lacks in the living,breathing world element, and right now i guess the majority of people that play the game are just here for the looks.
I have said it in the past look how Skyrim and Witcher 3 make their worlds feel alive, look at their combat it FEEELS GOOD, yes they are different from each other but they feel good, here not so much. And again it’s been more than 2 years and the game still feels like it’s in BETA. Take notes from the other survival games like ARK and Rust, they are owning in the charts right now.
Was it PvE or solo players who asked to nerf Sword of Crom, or Lifeblood Spear, or spears in general, or claws? No. All those changes were made to make PvP more “balanced”.
The thing is, PvE or solo doesn’t need to be “balanced” because NPCs don’t complain that the weapons we use are overpowered. NPCs don’t whine that dodging is too strong and their heavy armor is too weak. NPCs aren’t concerned that an attack combo with claws lets you move faster than sprinting, nor that acid arrows strips their armor. NPCs take hits from high-damage 100 % armor penetration weapons without ranting on the forums. NPCs don’t make noise on the Net because they get stunlocked by spears or daggers. NPCs don’t care how many bombs we can make or how easy it is to blow up a door.
PvPers care. That’s why those changes were made.
PvPers care, as do the best of the PvE players, about how the game is perceived by the public, and especially potential new players. If it’s continually portrayed in digital media as a cheese fest, it makes the whole gig look like an Amish dairy was blown up sometime overnight. And then it accreted into a potemkin village of gouda, its cheddar foundation set in Early Access.
We, the PvP, are on the vanguard. We watch for cheese and glitches because it’s actual life and death for us. Seriously, one time I misplaced an archpriest due to a glitch and contemplated leaving the server. NPCs can’t pop up through the terrain inside a base and steal my archie. Those were long ago times, though. Nowadays what NPCs also can’t do is hide god tokens, dupe entire vaults of goods with one simple step, and NPCs can’t raid bases outside of PvP hours by cheesing the game mechanics. NPCs don’t (mostly – I’m looking at you Narr Goatfoot) cheat.
PvP is like snowboarding: we’re derided for being the pathfinders, and the safetykeepers. We will get that dangerous mogul taken down even if it means doing it ourselves. Unfortunately, we don’t have tools to take matters into our own hands here, so our only recourse is asking for a balance pass or a patch.
I have thought about this number constantly. They don’t need to excite new players, they just need to bring players back and keep them. Reduce numbers of underperforming servers. Make CE Free To Play on all PvP Servers*. PvP puts the butts in the seats.
* To remove the non-sequitur: this would be my solution for bringing in new players and selling more DLC.
You may think that, but enough cries for nerfs are just from bad & whinnie PvP players…
Nerf thing A, because I died against >3 archers?!??
Nerf world breaker, because?? People cannot dodge? Dont want to dodge?
Nerf this, because Alpha Clan kills me all the time with a really rare weapon and I am not even lvl 60…
@Barnes: Exactly, PvP is where game balance matters. That’s why I encourage PvPers to assume responsibility for changes in the game - for better or for worse, it’s mostly PvPers who ask for balance changes. So when PvPers agree that a change was good, take credit for suggesting it. When the change was bad, accept that it was probably PvPers who didn’t communicate their request well enough.
There’s no point blaming “whiny PvE’ers”, as some people put it, for changes because most of the time, those PvE’ers are not asking for balance changes. In fact, they’re often asking not to make those changes because any nerf to a PvP tool is also a nerf to PvE. (But PvE’ers can probably adapt to these changes because, as I mentioned above, NPCs won’t figure out the changes anyway and simply get beaten by the next meta thing.)
I almost always agree with you. You might be tough and incisive, but you’ve got the game and Community in your sights and I respect that. As a career-long service provider, “Games as a service” does not come across as chilling to me, in fact it makes me feel a bit hopeful. It makes me feel like if there’s enough support for the game, they’ll listen to us and build the best experience we know Conan Exiles can be.
Sank another 8 hours into one of my fortresses yesterday afternoon and evening. Spurred of course by being on a PvP server. We might be knuckle-draggers but we know the game inside and out, and we have to build. Point is, while we’re fighting each other, we’re not focused on the service elements of Funcom’s proposal. My hope is both groups, PvE and PvP, can be unified in one goal: more Conan Awareness. More voices means better service.
I think that we can blame the Janteloven. It’s a thing in Norway where you can be contempt with what you have, meaning that the devs are contempt with the game even in this state, which is why they aren’t doing much fixing. Guess they are fine with all the current state of the game and wonky mechanics.
Yeah the cheating sucks. Yesterday I died bleeding to death in invisible palasades at an abandoned base twice while passing by.
I think it’s less the cheating but just the crazy performance issues and the exploiting of them. This guy set this up clearly knowing it would load after you where on the center of the palasades.
That being said, I bolted through his walls of his fort too. Before they loaded.
You don’t have to try to cheat to cheat in this game. It’s almost part of the game to rely on lag
I’m ignoring nothing. I’m responding to you who chose to ignore the changes made in favor of PvP players in your earlier posts. I fully acknowledge the fact that other players, including solo and PvE players, have received many new, fancy things, too. I never said otherwise. I only ask you to acknowledge that PvP hasn’t been ignored, either.
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