So, the Witch Doctor feat is pretty great, but I do have one small issue with it… Why can’t we get Archer Skeletons? They’re all over the place in the Unnamed City, they’re pretty cool as a replacement to thrall concept, and the recent Follower II patch made Archers awesome, so how about we get the ability to make archer skeletons?
If it were up to me, I’d add them to the unstable skeleton crafting options, and rescale the way that craft works a bit.
At the moment a Fail state on crafting gets you an Unstable Wretch (30%) a success gets you a Skeleton (50%) and a Critical Success gets you a Skeleton Warrior (20%)
With the Unstable Wretch chance, and Skeleton Warrior (that you can already get in a Stable Animation) the only reason to craft unstable animations is if you want a lot of weak guys quickly, or if you don’t have any undead creature heads or Power shards.
If you mix it up a bit, say; Unstable Wretch (30%), Skeleton (30%), Skeleton Archer (30%), and Skeleton Warrior (10%) people will suddenly have a really good reason to actually use the Unstable Animation craft, without upsetting the values too much.
You still have a pretty decent chance of getting a walking gas cloud (which is kinda useless) and you can still critical success into a warrior (personally I hate the warrior, it’s barely better than a skeleton, and it’s super tall for no good reason, just throws off the whole aesthetic. I just toss them when I get them.) and the Stable Animation means that most of your undead hoard will still be melee fighters, so the balance of power won’t change much, this change will just be a bit of extra fun for those who wanna go full necromancer and add some incentive to use the Unstable Animation which is basically abandoned as soon as you get your first Power Fragment.